Equip clothing to preview dummies in the lobby.

This commit is contained in:
Pieter-Jan Briers
2020-01-20 09:20:36 +01:00
parent 03bfb22559
commit 75aa9541e0
7 changed files with 166 additions and 24 deletions

View File

@@ -6,13 +6,28 @@ namespace Content.Shared.GameObjects.Components.Inventory
{
public static class EquipmentSlotDefines
{
public static IReadOnlyCollection<Slots> AllSlots { get; }
static EquipmentSlotDefines()
{
var output = new Slots[(int)Slots.LAST - (int)Slots.HEAD];
// The index stuff is to jump over NONE.
for (var i = 0; i < output.Length; i++)
{
output[i] = (Slots)(i+1);
}
AllSlots = output;
}
/// <summary>
/// Uniquely identifies a single slot in an inventory.
/// </summary>
[Serializable, NetSerializable]
public enum Slots
{
NONE,
NONE = 0,
HEAD,
EYES,
EARS,
@@ -29,7 +44,12 @@ namespace Content.Shared.GameObjects.Components.Inventory
POCKET3,
POCKET4,
EXOSUITSLOT1,
EXOSUITSLOT2
EXOSUITSLOT2,
/// <summary>
/// Not a real slot.
/// </summary>
LAST
}
/// <summary>