Clean up all missing EntitySystem proxy method uses (#38353)
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@@ -51,7 +51,7 @@ namespace Content.Server.Examine
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var entity = GetEntity(request.NetEntity);
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if (session.AttachedEntity is not {Valid: true} playerEnt
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|| !EntityManager.EntityExists(entity))
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|| !Exists(entity))
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{
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RaiseNetworkEvent(new ExamineSystemMessages.ExamineInfoResponseMessage(
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request.NetEntity, request.Id, _entityNotFoundMessage), channel);
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