Clean up all missing EntitySystem proxy method uses (#38353)

This commit is contained in:
Tayrtahn
2025-06-26 19:50:49 -04:00
committed by GitHub
parent 73df3b1593
commit 75db49f9c0
185 changed files with 418 additions and 418 deletions

View File

@@ -47,7 +47,7 @@ public sealed partial class DungeonSystem
if (!TryComp<MapGridComponent>(dungeonUid, out var dungeonGrid))
{
dungeonUid = EntityManager.CreateEntityUninitialized(null, new EntityCoordinates(dungeonUid, position));
dungeonGrid = EntityManager.AddComponent<MapGridComponent>(dungeonUid);
dungeonGrid = AddComp<MapGridComponent>(dungeonUid);
EntityManager.InitializeAndStartEntity(dungeonUid, mapId);
// If we created a grid (e.g. space dungen) then offset it so we don't double-apply positions
position = Vector2i.Zero;