Clean up all missing EntitySystem proxy method uses (#38353)
This commit is contained in:
@@ -47,7 +47,7 @@ public sealed partial class DungeonSystem
|
||||
if (!TryComp<MapGridComponent>(dungeonUid, out var dungeonGrid))
|
||||
{
|
||||
dungeonUid = EntityManager.CreateEntityUninitialized(null, new EntityCoordinates(dungeonUid, position));
|
||||
dungeonGrid = EntityManager.AddComponent<MapGridComponent>(dungeonUid);
|
||||
dungeonGrid = AddComp<MapGridComponent>(dungeonUid);
|
||||
EntityManager.InitializeAndStartEntity(dungeonUid, mapId);
|
||||
// If we created a grid (e.g. space dungen) then offset it so we don't double-apply positions
|
||||
position = Vector2i.Zero;
|
||||
|
||||
Reference in New Issue
Block a user