Clean up all missing EntitySystem proxy method uses (#38353)
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@@ -30,7 +30,7 @@ public sealed class DamageOnHighSpeedImpactSystem : EntitySystem
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if (!args.OurFixture.Hard || !args.OtherFixture.Hard)
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return;
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if (!EntityManager.HasComponent<DamageableComponent>(uid))
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if (!HasComp<DamageableComponent>(uid))
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return;
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//TODO: This should solve after physics solves
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