From 781faae98a5bb1609b50991a547f008f8a428b02 Mon Sep 17 00:00:00 2001 From: juliangiebel Date: Thu, 13 Aug 2020 20:14:07 +0200 Subject: [PATCH] Set interaction priority of PlacableSurfaceComponent to 1 --- .../GameObjects/Components/PlaceableSurfaceComponent.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Content.Server/GameObjects/Components/PlaceableSurfaceComponent.cs b/Content.Server/GameObjects/Components/PlaceableSurfaceComponent.cs index 3ac23365fe..34e41ed1a9 100644 --- a/Content.Server/GameObjects/Components/PlaceableSurfaceComponent.cs +++ b/Content.Server/GameObjects/Components/PlaceableSurfaceComponent.cs @@ -1,4 +1,4 @@ -using Content.Server.GameObjects.Components.GUI; +using Content.Server.GameObjects.Components.GUI; using Content.Shared.GameObjects.Components; using Content.Shared.Interfaces.GameObjects.Components; using Robust.Shared.GameObjects; @@ -12,6 +12,8 @@ namespace Content.Server.GameObjects.Components private bool _isPlaceable; public bool IsPlaceable { get => _isPlaceable; set => _isPlaceable = value; } + int IInteractUsing.Priority { get => 1; } + public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer);