diff --git a/Content.Client/GameObjects/Components/Observer/GhostRolesEntry.xaml b/Content.Client/GameObjects/Components/Observer/GhostRoles/GhostRolesEntry.xaml
similarity index 100%
rename from Content.Client/GameObjects/Components/Observer/GhostRolesEntry.xaml
rename to Content.Client/GameObjects/Components/Observer/GhostRoles/GhostRolesEntry.xaml
diff --git a/Content.Client/GameObjects/Components/Observer/GhostRolesEntry.xaml.cs b/Content.Client/GameObjects/Components/Observer/GhostRoles/GhostRolesEntry.xaml.cs
similarity index 82%
rename from Content.Client/GameObjects/Components/Observer/GhostRolesEntry.xaml.cs
rename to Content.Client/GameObjects/Components/Observer/GhostRoles/GhostRolesEntry.xaml.cs
index d00ebc0c91..2f3d1b0b2c 100644
--- a/Content.Client/GameObjects/Components/Observer/GhostRolesEntry.xaml.cs
+++ b/Content.Client/GameObjects/Components/Observer/GhostRoles/GhostRolesEntry.xaml.cs
@@ -1,10 +1,11 @@
using System;
using Content.Shared.GameObjects.Components.Observer;
+using Content.Shared.GameObjects.Components.Observer.GhostRoles;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
-namespace Content.Client.GameObjects.Components.Observer
+namespace Content.Client.GameObjects.Components.Observer.GhostRoles
{
[GenerateTypedNameReferences]
public partial class GhostRolesEntry : VBoxContainer
diff --git a/Content.Client/GameObjects/Components/Observer/GhostRolesEui.cs b/Content.Client/GameObjects/Components/Observer/GhostRoles/GhostRolesEui.cs
similarity index 90%
rename from Content.Client/GameObjects/Components/Observer/GhostRolesEui.cs
rename to Content.Client/GameObjects/Components/Observer/GhostRoles/GhostRolesEui.cs
index e5d5c188b2..39b09dfb6c 100644
--- a/Content.Client/GameObjects/Components/Observer/GhostRolesEui.cs
+++ b/Content.Client/GameObjects/Components/Observer/GhostRoles/GhostRolesEui.cs
@@ -1,9 +1,10 @@
using Content.Client.Eui;
using Content.Shared.Eui;
using Content.Shared.GameObjects.Components.Observer;
+using Content.Shared.GameObjects.Components.Observer.GhostRoles;
using JetBrains.Annotations;
-namespace Content.Client.GameObjects.Components.Observer
+namespace Content.Client.GameObjects.Components.Observer.GhostRoles
{
[UsedImplicitly]
public class GhostRolesEui : BaseEui
diff --git a/Content.Client/GameObjects/Components/Observer/GhostRolesWindow.xaml b/Content.Client/GameObjects/Components/Observer/GhostRoles/GhostRolesWindow.xaml
similarity index 100%
rename from Content.Client/GameObjects/Components/Observer/GhostRolesWindow.xaml
rename to Content.Client/GameObjects/Components/Observer/GhostRoles/GhostRolesWindow.xaml
diff --git a/Content.Client/GameObjects/Components/Observer/GhostRolesWindow.xaml.cs b/Content.Client/GameObjects/Components/Observer/GhostRoles/GhostRolesWindow.xaml.cs
similarity index 85%
rename from Content.Client/GameObjects/Components/Observer/GhostRolesWindow.xaml.cs
rename to Content.Client/GameObjects/Components/Observer/GhostRoles/GhostRolesWindow.xaml.cs
index b67fa4782b..59cead269c 100644
--- a/Content.Client/GameObjects/Components/Observer/GhostRolesWindow.xaml.cs
+++ b/Content.Client/GameObjects/Components/Observer/GhostRoles/GhostRolesWindow.xaml.cs
@@ -1,10 +1,11 @@
using System;
using Content.Shared.GameObjects.Components.Observer;
+using Content.Shared.GameObjects.Components.Observer.GhostRoles;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Maths;
-namespace Content.Client.GameObjects.Components.Observer
+namespace Content.Client.GameObjects.Components.Observer.GhostRoles
{
[GenerateTypedNameReferences]
public partial class GhostRolesWindow : SS14Window
diff --git a/Content.Client/GameObjects/Components/Observer/GhostRoles/MakeGhostRoleEui.cs b/Content.Client/GameObjects/Components/Observer/GhostRoles/MakeGhostRoleEui.cs
new file mode 100644
index 0000000000..68714e4835
--- /dev/null
+++ b/Content.Client/GameObjects/Components/Observer/GhostRoles/MakeGhostRoleEui.cs
@@ -0,0 +1,76 @@
+using Content.Client.Eui;
+using Content.Shared.Eui;
+using Content.Shared.GameObjects.Components.Observer.GhostRoles;
+using JetBrains.Annotations;
+using Robust.Client.Console;
+using Robust.Client.Player;
+using Robust.Shared.GameObjects;
+using Robust.Shared.IoC;
+using Robust.Shared.Utility;
+
+namespace Content.Client.GameObjects.Components.Observer.GhostRoles
+{
+ [UsedImplicitly]
+ public class MakeGhostRoleEui : BaseEui
+ {
+ [Dependency] private readonly IPlayerManager _playerManager = default!;
+ [Dependency] private readonly IClientConsoleHost _consoleHost = default!;
+
+ private readonly MakeGhostRoleWindow _window;
+
+ public MakeGhostRoleEui()
+ {
+ _window = new MakeGhostRoleWindow();
+
+ _window.OnClose += OnClose;
+ _window.OnMake += OnMake;
+ }
+
+ public override void HandleState(EuiStateBase state)
+ {
+ if (state is not MakeGhostRoleEuiState uiState)
+ {
+ return;
+ }
+
+ _window.SetEntity(uiState.EntityUid);
+ }
+
+ public override void Opened()
+ {
+ base.Opened();
+ _window.OpenCentered();
+ }
+
+ private void OnMake(EntityUid uid, string name, string description, bool makeSentient)
+ {
+ var player = _playerManager.LocalPlayer;
+ if (player == null)
+ {
+ return;
+ }
+
+ var makeGhostRoleCommand =
+ $"makeghostrole " +
+ $"\"{CommandParsing.Escape(uid.ToString())}\" " +
+ $"\"{CommandParsing.Escape(name)}\" " +
+ $"\"{CommandParsing.Escape(description)}\"";
+
+ _consoleHost.ExecuteCommand(player.Session, makeGhostRoleCommand);
+
+ if (makeSentient)
+ {
+ var makeSentientCommand = $"makesentient \"{CommandParsing.Escape(uid.ToString())}\"";
+ _consoleHost.ExecuteCommand(player.Session, makeSentientCommand);
+ }
+
+ _window.Close();
+ }
+
+ private void OnClose()
+ {
+ base.Closed();
+ SendMessage(new MakeGhostRoleWindowClosedMessage());
+ }
+ }
+}
diff --git a/Content.Client/GameObjects/Components/Observer/GhostRoles/MakeGhostRoleWindow.xaml b/Content.Client/GameObjects/Components/Observer/GhostRoles/MakeGhostRoleWindow.xaml
new file mode 100644
index 0000000000..cadb52c617
--- /dev/null
+++ b/Content.Client/GameObjects/Components/Observer/GhostRoles/MakeGhostRoleWindow.xaml
@@ -0,0 +1,27 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Content.Client/GameObjects/Components/Observer/GhostRoles/MakeGhostRoleWindow.xaml.cs b/Content.Client/GameObjects/Components/Observer/GhostRoles/MakeGhostRoleWindow.xaml.cs
new file mode 100644
index 0000000000..c12400eee7
--- /dev/null
+++ b/Content.Client/GameObjects/Components/Observer/GhostRoles/MakeGhostRoleWindow.xaml.cs
@@ -0,0 +1,49 @@
+#nullable enable
+using Robust.Client.AutoGenerated;
+using Robust.Client.UserInterface.CustomControls;
+using Robust.Client.UserInterface.XAML;
+using Robust.Shared.GameObjects;
+using static Robust.Client.UserInterface.Controls.BaseButton;
+
+namespace Content.Client.GameObjects.Components.Observer.GhostRoles
+{
+ [GenerateTypedNameReferences]
+ public partial class MakeGhostRoleWindow : SS14Window
+ {
+ public delegate void MakeRole(EntityUid uid, string name, string description, bool makeSentient);
+
+ public MakeGhostRoleWindow()
+ {
+ RobustXamlLoader.Load(this);
+
+ MakeSentientLabel.CustomMinimumSize = (150, 0);
+ RoleEntityLabel.CustomMinimumSize = (150, 0);
+ RoleNameLabel.CustomMinimumSize = (150, 0);
+ RoleName.CustomMinimumSize = (300, 0);
+ RoleDescriptionLabel.CustomMinimumSize = (150, 0);
+ RoleDescription.CustomMinimumSize = (300, 0);
+
+ MakeButton.OnPressed += OnPressed;
+ }
+
+ private EntityUid? EntityUid { get; set; }
+
+ public event MakeRole? OnMake;
+
+ public void SetEntity(EntityUid uid)
+ {
+ EntityUid = uid;
+ RoleEntity.Text = $"{uid}";
+ }
+
+ private void OnPressed(ButtonEventArgs args)
+ {
+ if (EntityUid == null)
+ {
+ return;
+ }
+
+ OnMake?.Invoke(EntityUid.Value, RoleName.Text, RoleDescription.Text, MakeSentientCheckbox.Pressed);
+ }
+ }
+}
diff --git a/Content.Server/Commands/GhostRoles/MakeGhostRoleCommand.cs b/Content.Server/Commands/GhostRoles/MakeGhostRoleCommand.cs
new file mode 100644
index 0000000000..107852b302
--- /dev/null
+++ b/Content.Server/Commands/GhostRoles/MakeGhostRoleCommand.cs
@@ -0,0 +1,63 @@
+#nullable enable
+using Content.Server.Administration;
+using Content.Server.GameObjects.Components.Mobs;
+using Content.Server.GameObjects.Components.Observer.GhostRoles;
+using Content.Shared.Administration;
+using Robust.Shared.Console;
+using Robust.Shared.GameObjects;
+using Robust.Shared.IoC;
+
+namespace Content.Server.Commands.GhostRoles
+{
+ [AdminCommand(AdminFlags.Fun)]
+ public class MakeGhostRoleCommand : IConsoleCommand
+ {
+ public string Command => "makeghostrole";
+ public string Description => "Turns an entity into a ghost role.";
+ public string Help => $"Usage: {Command} ";
+
+ public void Execute(IConsoleShell shell, string argStr, string[] args)
+ {
+ if (args.Length != 3)
+ {
+ shell.WriteLine($"Invalid amount of arguments.\n{Help}");
+ return;
+ }
+
+ var entityManager = IoCManager.Resolve();
+
+ if (!EntityUid.TryParse(args[0], out var uid))
+ {
+ shell.WriteLine($"{args[0]} is not a valid entity uid.");
+ return;
+ }
+
+ if (!entityManager.TryGetEntity(uid, out var entity))
+ {
+ shell.WriteLine($"No entity found with uid {uid}");
+ return;
+ }
+
+ if (entity.TryGetComponent(out MindComponent? mind) &&
+ mind.HasMind)
+ {
+ shell.WriteLine($"Entity {entity.Name} with id {uid} already has a mind.");
+ return;
+ }
+
+ var name = args[1];
+ var description = args[2];
+
+ if (entity.EnsureComponent(out GhostTakeoverAvailableComponent takeOver))
+ {
+ shell.WriteLine($"Entity {entity.Name} with id {uid} already has a {nameof(GhostTakeoverAvailableComponent)}");
+ return;
+ }
+
+ takeOver.RoleName = name;
+ takeOver.RoleDescription = description;
+
+ shell.WriteLine($"Made entity {entity.Name} a ghost role.");
+ }
+ }
+}
diff --git a/Content.Server/GameObjects/Components/Observer/GhostRoleComponent.cs b/Content.Server/GameObjects/Components/Observer/GhostRoles/GhostRoleComponent.cs
similarity index 86%
rename from Content.Server/GameObjects/Components/Observer/GhostRoleComponent.cs
rename to Content.Server/GameObjects/Components/Observer/GhostRoles/GhostRoleComponent.cs
index 209b9f4a9a..b768a081eb 100644
--- a/Content.Server/GameObjects/Components/Observer/GhostRoleComponent.cs
+++ b/Content.Server/GameObjects/Components/Observer/GhostRoles/GhostRoleComponent.cs
@@ -4,7 +4,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
-namespace Content.Server.GameObjects.Components.Observer
+namespace Content.Server.GameObjects.Components.Observer.GhostRoles
{
public abstract class GhostRoleComponent : Component
{
@@ -16,11 +16,8 @@ namespace Content.Server.GameObjects.Components.Observer
[ViewVariables(VVAccess.ReadWrite)]
public string RoleName
{
- get
- {
- return _roleName;
- }
- private set
+ get => _roleName;
+ set
{
_roleName = value;
EntitySystem.Get().UpdateAllEui();
@@ -30,11 +27,8 @@ namespace Content.Server.GameObjects.Components.Observer
[ViewVariables(VVAccess.ReadWrite)]
public string RoleDescription
{
- get
- {
- return _roleDescription;
- }
- private set
+ get => _roleDescription;
+ set
{
_roleDescription = value;
EntitySystem.Get().UpdateAllEui();
diff --git a/Content.Server/GameObjects/Components/Observer/GhostRoleMobSpawnerComponent.cs b/Content.Server/GameObjects/Components/Observer/GhostRoles/GhostRoleMobSpawnerComponent.cs
similarity index 97%
rename from Content.Server/GameObjects/Components/Observer/GhostRoleMobSpawnerComponent.cs
rename to Content.Server/GameObjects/Components/Observer/GhostRoles/GhostRoleMobSpawnerComponent.cs
index 632ec9eb81..db9e0ceb11 100644
--- a/Content.Server/GameObjects/Components/Observer/GhostRoleMobSpawnerComponent.cs
+++ b/Content.Server/GameObjects/Components/Observer/GhostRoles/GhostRoleMobSpawnerComponent.cs
@@ -8,7 +8,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
-namespace Content.Server.GameObjects.Components.Observer
+namespace Content.Server.GameObjects.Components.Observer.GhostRoles
{
///
/// Allows a ghost to take this role, spawning a new entity.
diff --git a/Content.Server/GameObjects/Components/Observer/GhostRolesEui.cs b/Content.Server/GameObjects/Components/Observer/GhostRoles/GhostRolesEui.cs
similarity index 87%
rename from Content.Server/GameObjects/Components/Observer/GhostRolesEui.cs
rename to Content.Server/GameObjects/Components/Observer/GhostRoles/GhostRolesEui.cs
index 4e1b431844..82728330e3 100644
--- a/Content.Server/GameObjects/Components/Observer/GhostRolesEui.cs
+++ b/Content.Server/GameObjects/Components/Observer/GhostRoles/GhostRolesEui.cs
@@ -1,10 +1,10 @@
using Content.Server.Eui;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Eui;
-using Content.Shared.GameObjects.Components.Observer;
+using Content.Shared.GameObjects.Components.Observer.GhostRoles;
using Robust.Shared.GameObjects;
-namespace Content.Server.GameObjects.Components.Observer
+namespace Content.Server.GameObjects.Components.Observer.GhostRoles
{
public class GhostRolesEui : BaseEui
{
diff --git a/Content.Server/GameObjects/Components/Observer/GhostTakeoverAvailableComponent.cs b/Content.Server/GameObjects/Components/Observer/GhostRoles/GhostTakeoverAvailableComponent.cs
similarity index 93%
rename from Content.Server/GameObjects/Components/Observer/GhostTakeoverAvailableComponent.cs
rename to Content.Server/GameObjects/Components/Observer/GhostRoles/GhostTakeoverAvailableComponent.cs
index 5ac64295f3..8d46baf34d 100644
--- a/Content.Server/GameObjects/Components/Observer/GhostTakeoverAvailableComponent.cs
+++ b/Content.Server/GameObjects/Components/Observer/GhostRoles/GhostTakeoverAvailableComponent.cs
@@ -5,7 +5,7 @@ using Content.Server.Players;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
-namespace Content.Server.GameObjects.Components.Observer
+namespace Content.Server.GameObjects.Components.Observer.GhostRoles
{
///
/// Allows a ghost to take over the Owner entity.
diff --git a/Content.Server/GameObjects/Components/Observer/GhostRoles/MakeGhostRoleEui.cs b/Content.Server/GameObjects/Components/Observer/GhostRoles/MakeGhostRoleEui.cs
new file mode 100644
index 0000000000..732c658271
--- /dev/null
+++ b/Content.Server/GameObjects/Components/Observer/GhostRoles/MakeGhostRoleEui.cs
@@ -0,0 +1,42 @@
+using Content.Server.Eui;
+using Content.Server.GameObjects.EntitySystems;
+using Content.Shared.Eui;
+using Content.Shared.GameObjects.Components.Observer.GhostRoles;
+using Robust.Shared.GameObjects;
+
+namespace Content.Server.GameObjects.Components.Observer.GhostRoles
+{
+ public class MakeGhostRoleEui : BaseEui
+ {
+ public MakeGhostRoleEui(EntityUid entityUid)
+ {
+ EntityUid = entityUid;
+ }
+
+ public EntityUid EntityUid { get; }
+
+ public override EuiStateBase GetNewState()
+ {
+ return new MakeGhostRoleEuiState(EntityUid);
+ }
+
+ public override void HandleMessage(EuiMessageBase msg)
+ {
+ base.HandleMessage(msg);
+
+ switch (msg)
+ {
+ case MakeGhostRoleWindowClosedMessage _:
+ Closed();
+ break;
+ }
+ }
+
+ public override void Closed()
+ {
+ base.Closed();
+
+ EntitySystem.Get().CloseMakeGhostRoleEui(Player);
+ }
+ }
+}
diff --git a/Content.Server/GameObjects/EntitySystems/GhostRoleSystem.cs b/Content.Server/GameObjects/EntitySystems/GhostRoleSystem.cs
index f3eff20a12..61e5ba93e2 100644
--- a/Content.Server/GameObjects/EntitySystems/GhostRoleSystem.cs
+++ b/Content.Server/GameObjects/EntitySystems/GhostRoleSystem.cs
@@ -2,7 +2,8 @@ using System.Collections.Generic;
using Content.Server.Administration;
using Content.Server.Eui;
using Content.Server.GameObjects.Components.Observer;
-using Content.Shared.GameObjects.Components.Observer;
+using Content.Server.GameObjects.Components.Observer.GhostRoles;
+using Content.Shared.GameObjects.Components.Observer.GhostRoles;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
@@ -22,6 +23,7 @@ namespace Content.Server.GameObjects.EntitySystems
private uint _nextRoleIdentifier = 0;
private readonly Dictionary _ghostRoles = new();
private readonly Dictionary _openUis = new();
+ private readonly Dictionary _openMakeGhostRoleUis = new();
[ViewVariables]
public IReadOnlyCollection GhostRoles => _ghostRoles.Values;
@@ -49,6 +51,19 @@ namespace Content.Server.GameObjects.EntitySystems
eui.StateDirty();
}
+ public void OpenMakeGhostRoleEui(IPlayerSession session, EntityUid uid)
+ {
+ if (session.AttachedEntity == null)
+ return;
+
+ if (_openMakeGhostRoleUis.ContainsKey(session))
+ CloseEui(session);
+
+ var eui = _openMakeGhostRoleUis[session] = new MakeGhostRoleEui(uid);
+ _euiManager.OpenEui(eui, session);
+ eui.StateDirty();
+ }
+
public void CloseEui(IPlayerSession session)
{
if (!_openUis.ContainsKey(session)) return;
@@ -58,6 +73,14 @@ namespace Content.Server.GameObjects.EntitySystems
eui?.Close();
}
+ public void CloseMakeGhostRoleEui(IPlayerSession session)
+ {
+ if (_openMakeGhostRoleUis.Remove(session, out var eui))
+ {
+ eui?.Close();
+ }
+ }
+
public void UpdateAllEui()
{
foreach (var eui in _openUis.Values)
diff --git a/Content.Server/GlobalVerbs/MakeGhostRoleVerb.cs b/Content.Server/GlobalVerbs/MakeGhostRoleVerb.cs
new file mode 100644
index 0000000000..be4e3c5c67
--- /dev/null
+++ b/Content.Server/GlobalVerbs/MakeGhostRoleVerb.cs
@@ -0,0 +1,62 @@
+#nullable enable
+using Content.Server.GameObjects.Components.Mobs;
+using Content.Server.GameObjects.EntitySystems;
+using Content.Shared.GameObjects.Verbs;
+using Robust.Server.Console;
+using Robust.Server.GameObjects;
+using Robust.Shared.GameObjects;
+using Robust.Shared.IoC;
+using Robust.Shared.Localization;
+
+namespace Content.Server.GlobalVerbs
+{
+ [GlobalVerb]
+ public class MakeGhostRoleVerb : GlobalVerb
+ {
+ public override bool RequireInteractionRange => false;
+ public override bool BlockedByContainers => false;
+
+ public override void GetData(IEntity user, IEntity target, VerbData data)
+ {
+ data.Visibility = VerbVisibility.Invisible;
+
+ var groupController = IoCManager.Resolve();
+
+ if (target.TryGetComponent(out MindComponent? mind) &&
+ mind.HasMind)
+ {
+ return;
+ }
+
+ if (!user.TryGetComponent(out IActorComponent? actor) ||
+ !groupController.CanCommand(actor.playerSession, "makeghostrole"))
+ {
+ return;
+ }
+
+ data.Visibility = VerbVisibility.Visible;
+ data.Text = Loc.GetString("Make Ghost Role");
+ data.CategoryData = VerbCategories.Debug;
+ }
+
+ public override void Activate(IEntity user, IEntity target)
+ {
+ var groupController = IoCManager.Resolve();
+
+ if (target.TryGetComponent(out MindComponent? mind) &&
+ mind.HasMind)
+ {
+ return;
+ }
+
+ if (!user.TryGetComponent(out IActorComponent? actor) ||
+ !groupController.CanCommand(actor.playerSession, "makeghostrole"))
+ {
+ return;
+ }
+
+ var ghostRoleSystem = EntitySystem.Get();
+ ghostRoleSystem.OpenMakeGhostRoleEui(actor.playerSession, target.Uid);
+ }
+ }
+}
diff --git a/Content.Shared/GameObjects/Components/Observer/GhostRolesEuiMessages.cs b/Content.Shared/GameObjects/Components/Observer/GhostRoles/GhostRolesEuiMessages.cs
similarity index 93%
rename from Content.Shared/GameObjects/Components/Observer/GhostRolesEuiMessages.cs
rename to Content.Shared/GameObjects/Components/Observer/GhostRoles/GhostRolesEuiMessages.cs
index ce646e8d8b..9c2d10a5f0 100644
--- a/Content.Shared/GameObjects/Components/Observer/GhostRolesEuiMessages.cs
+++ b/Content.Shared/GameObjects/Components/Observer/GhostRoles/GhostRolesEuiMessages.cs
@@ -2,7 +2,7 @@ using System;
using Content.Shared.Eui;
using Robust.Shared.Serialization;
-namespace Content.Shared.GameObjects.Components.Observer
+namespace Content.Shared.GameObjects.Components.Observer.GhostRoles
{
[NetSerializable, Serializable]
public struct GhostRoleInfo
diff --git a/Content.Shared/GameObjects/Components/Observer/GhostRoles/MakeGhostRoleEuiState.cs b/Content.Shared/GameObjects/Components/Observer/GhostRoles/MakeGhostRoleEuiState.cs
new file mode 100644
index 0000000000..21735e3e9f
--- /dev/null
+++ b/Content.Shared/GameObjects/Components/Observer/GhostRoles/MakeGhostRoleEuiState.cs
@@ -0,0 +1,18 @@
+using System;
+using Content.Shared.Eui;
+using Robust.Shared.GameObjects;
+using Robust.Shared.Serialization;
+
+namespace Content.Shared.GameObjects.Components.Observer.GhostRoles
+{
+ [Serializable, NetSerializable]
+ public class MakeGhostRoleEuiState : EuiStateBase
+ {
+ public MakeGhostRoleEuiState(EntityUid entityUid)
+ {
+ EntityUid = entityUid;
+ }
+
+ public EntityUid EntityUid { get; }
+ }
+}
diff --git a/Content.Shared/GameObjects/Components/Observer/GhostRoles/MakeGhostRoleWindowClosedMessage.cs b/Content.Shared/GameObjects/Components/Observer/GhostRoles/MakeGhostRoleWindowClosedMessage.cs
new file mode 100644
index 0000000000..b604223dd4
--- /dev/null
+++ b/Content.Shared/GameObjects/Components/Observer/GhostRoles/MakeGhostRoleWindowClosedMessage.cs
@@ -0,0 +1,11 @@
+using System;
+using Content.Shared.Eui;
+using Robust.Shared.Serialization;
+
+namespace Content.Shared.GameObjects.Components.Observer.GhostRoles
+{
+ [Serializable, NetSerializable]
+ public class MakeGhostRoleWindowClosedMessage : EuiMessageBase
+ {
+ }
+}