Job contraband rework (#33385)

* contraband system rework to allow restriction by job, not just department

* Fixing detective trenchcoat inheritance

* removing unnecessary using declarations

* trying to fix testing error by re-adding diagnostics using declaration

* removing unecessary dependency, making allowedJobs nullable

* Adding all of slarti's requested changes except for the hacky job icon method fix

* removing accidental whitespace

* choosing to use the non-localized version because we're comparing the string against the AllowedJobs field, and the contraband classes that fill that field are written in english

* removing unneeded using dec, fixing nesting logic problem

* didn't remove the old nesting, doing that now

* using localized job title and localizing the allowed jobs string, removing usages of JobTitle field. Also networked the _jobTitle field instead.

* rewrite some stuff

* fixes

* fix energy pen

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
John
2025-01-21 04:51:27 -05:00
committed by GitHub
parent f092ddcb43
commit 796f599172
16 changed files with 86 additions and 37 deletions

View File

@@ -40,6 +40,7 @@ public sealed class ContrabandSystem : EntitySystem
contraband.Severity = other.Severity;
contraband.AllowedDepartments = other.AllowedDepartments;
contraband.AllowedJobs = other.AllowedJobs;
Dirty(uid, contraband);
}
@@ -54,11 +55,15 @@ public sealed class ContrabandSystem : EntitySystem
using (args.PushGroup(nameof(ContrabandComponent)))
{
// TODO shouldn't department prototypes have a localized name instead of just using the ID for this?
var localizedDepartments = ent.Comp.AllowedDepartments.Select(p => Loc.GetString($"department-{p.Id}"));
var localizedJobs = ent.Comp.AllowedJobs.Select(p => _proto.Index(p).LocalizedName);
var severity = _proto.Index(ent.Comp.Severity);
if (severity.ShowDepartments && ent.Comp is { AllowedDepartments: not null })
if (severity.ShowDepartmentsAndJobs)
{
// TODO shouldn't department prototypes have a localized name instead of just using the ID for this?
var list = ContentLocalizationManager.FormatList(ent.Comp.AllowedDepartments.Select(p => Loc.GetString($"department-{p.Id}")).ToList());
//creating a combined list of jobs and departments for the restricted text
var list = ContentLocalizationManager.FormatList(localizedDepartments.Concat(localizedJobs).ToList());
// department restricted text
args.PushMarkup(Loc.GetString("contraband-examine-text-Restricted-department", ("departments", list)));
@@ -69,23 +74,30 @@ public sealed class ContrabandSystem : EntitySystem
}
// text based on ID card
List<ProtoId<DepartmentPrototype>>? departments = null;
List<ProtoId<DepartmentPrototype>> departments = new();
var jobId = "";
if (_id.TryFindIdCard(args.Examiner, out var id))
{
departments = id.Comp.JobDepartments;
if (id.Comp.LocalizedJobTitle is not null)
{
jobId = id.Comp.LocalizedJobTitle;
}
}
// either its fully restricted, you have no departments, or your departments dont intersect with the restricted departments
if (ent.Comp.AllowedDepartments is null
|| departments is null
|| !departments.Intersect(ent.Comp.AllowedDepartments).Any())
// for the jobs we compare the localized string in case you use an agent ID or custom job name that is not a prototype
if (departments.Intersect(ent.Comp.AllowedDepartments).Any()
|| localizedJobs.Contains(jobId))
{
args.PushMarkup(Loc.GetString("contraband-examine-text-avoid-carrying-around"));
return;
// you are allowed to use this!
args.PushMarkup(Loc.GetString("contraband-examine-text-in-the-clear"));
}
else
{
// straight to jail!
args.PushMarkup(Loc.GetString("contraband-examine-text-avoid-carrying-around"));
}
// otherwise fine to use :tm:
args.PushMarkup(Loc.GetString("contraband-examine-text-in-the-clear"));
}
}
}