Merge remote-tracking branch 'upstream/stable' into ed-08-07-2025-upstream
# Conflicts: # Content.Server/Audio/ContentAudioSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/Shuttles/Systems/ShuttleSystem.cs # Resources/Locale/en-US/navmap-beacons/station-beacons.ftl
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@@ -83,7 +83,7 @@ public abstract partial class InventorySystem
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if (!TryComp(actor, out InventoryComponent? inventory) || !TryComp<HandsComponent>(actor, out var hands))
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return;
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var held = hands.ActiveHandEntity;
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var held = _handsSystem.GetActiveItem((actor, hands));
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TryGetSlotEntity(actor, ev.Slot, out var itemUid, inventory);
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// attempt to perform some interaction
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@@ -115,7 +115,7 @@ public abstract partial class InventorySystem
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return;
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}
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if (!_handsSystem.CanDropHeld(actor, hands.ActiveHand!, checkActionBlocker: false))
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if (!_handsSystem.CanDropHeld(actor, hands.ActiveHandId!, checkActionBlocker: false))
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return;
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RaiseLocalEvent(held.Value, new HandDeselectedEvent(actor));
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