Merge remote-tracking branch 'upstream/stable' into ed-08-07-2025-upstream

# Conflicts:
#	Content.Server/Audio/ContentAudioSystem.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Shuttles/Systems/ShuttleSystem.cs
#	Resources/Locale/en-US/navmap-beacons/station-beacons.ftl
This commit is contained in:
Ed
2025-07-08 00:40:30 +03:00
920 changed files with 19950 additions and 9262 deletions

View File

@@ -140,7 +140,7 @@ public abstract class SharedStationSpawningSystem : EntitySystem
var equipmentStr = startingGear.GetGear(slot.Name);
if (!string.IsNullOrEmpty(equipmentStr))
{
var equipmentEntity = EntityManager.SpawnEntity(equipmentStr, xform.Coordinates);
var equipmentEntity = Spawn(equipmentStr, xform.Coordinates);
InventorySystem.TryEquip(entity, equipmentEntity, slot.Name, silent: true, force: true);
}
}
@@ -152,9 +152,9 @@ public abstract class SharedStationSpawningSystem : EntitySystem
var coords = xform.Coordinates;
foreach (var prototype in inhand)
{
var inhandEntity = EntityManager.SpawnEntity(prototype, coords);
var inhandEntity = Spawn(prototype, coords);
if (_handsSystem.TryGetEmptyHand(entity, out var emptyHand, handsComponent))
if (_handsSystem.TryGetEmptyHand((entity, handsComponent), out var emptyHand))
{
_handsSystem.TryPickup(entity, inhandEntity, emptyHand, checkActionBlocker: false, handsComp: handsComponent);
}