Merge remote-tracking branch 'upstream/stable' into ed-08-07-2025-upstream
# Conflicts: # Content.Server/Audio/ContentAudioSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/Shuttles/Systems/ShuttleSystem.cs # Resources/Locale/en-US/navmap-beacons/station-beacons.ftl
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@@ -140,7 +140,7 @@ public abstract class SharedStationSpawningSystem : EntitySystem
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var equipmentStr = startingGear.GetGear(slot.Name);
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if (!string.IsNullOrEmpty(equipmentStr))
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{
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var equipmentEntity = EntityManager.SpawnEntity(equipmentStr, xform.Coordinates);
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var equipmentEntity = Spawn(equipmentStr, xform.Coordinates);
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InventorySystem.TryEquip(entity, equipmentEntity, slot.Name, silent: true, force: true);
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}
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}
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@@ -152,9 +152,9 @@ public abstract class SharedStationSpawningSystem : EntitySystem
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var coords = xform.Coordinates;
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foreach (var prototype in inhand)
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{
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var inhandEntity = EntityManager.SpawnEntity(prototype, coords);
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var inhandEntity = Spawn(prototype, coords);
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if (_handsSystem.TryGetEmptyHand(entity, out var emptyHand, handsComponent))
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if (_handsSystem.TryGetEmptyHand((entity, handsComponent), out var emptyHand))
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{
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_handsSystem.TryPickup(entity, inhandEntity, emptyHand, checkActionBlocker: false, handsComp: handsComponent);
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}
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