IPlayerManager refactor (#21215)
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@@ -18,7 +18,6 @@ using Content.Shared.Silicons.Laws.Components;
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using Content.Shared.Stunnable;
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using Content.Shared.Wires;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Toolshed;
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@@ -94,7 +93,7 @@ public sealed class SiliconLawSystem : SharedSiliconLawSystem
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HashSet<string>? radioChannels = intrinsicRadio?.Channels;
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var state = new SiliconLawBuiState(GetLaws(uid), radioChannels);
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_userInterface.TrySetUiState(args.Entity, SiliconLawsUiKey.Key, state, (IPlayerSession) args.Session);
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_userInterface.TrySetUiState(args.Entity, SiliconLawsUiKey.Key, state, args.Session);
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}
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private void OnPlayerSpawnComplete(EntityUid uid, SiliconLawBoundComponent component, PlayerSpawnCompleteEvent args)
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@@ -170,7 +169,7 @@ public sealed class SiliconLawSystem : SharedSiliconLawSystem
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if (component.AntagonistRole == null)
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return;
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_roles.MindTryRemoveRole<SubvertedSiliconRoleComponent>(args.OldMindId);
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_roles.MindTryRemoveRole<SubvertedSiliconRoleComponent>(args.Mind);
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}
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private void EnsureEmaggedRole(EntityUid uid, EmagSiliconLawComponent component)
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