IPlayerManager refactor (#21215)

This commit is contained in:
Leon Friedrich
2023-10-24 20:19:08 +11:00
committed by GitHub
parent c500a63ada
commit 7ba0ea2926
248 changed files with 966 additions and 1048 deletions

View File

@@ -18,7 +18,6 @@ using Content.Shared.Silicons.Laws.Components;
using Content.Shared.Stunnable;
using Content.Shared.Wires;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Toolshed;
@@ -94,7 +93,7 @@ public sealed class SiliconLawSystem : SharedSiliconLawSystem
HashSet<string>? radioChannels = intrinsicRadio?.Channels;
var state = new SiliconLawBuiState(GetLaws(uid), radioChannels);
_userInterface.TrySetUiState(args.Entity, SiliconLawsUiKey.Key, state, (IPlayerSession) args.Session);
_userInterface.TrySetUiState(args.Entity, SiliconLawsUiKey.Key, state, args.Session);
}
private void OnPlayerSpawnComplete(EntityUid uid, SiliconLawBoundComponent component, PlayerSpawnCompleteEvent args)
@@ -170,7 +169,7 @@ public sealed class SiliconLawSystem : SharedSiliconLawSystem
if (component.AntagonistRole == null)
return;
_roles.MindTryRemoveRole<SubvertedSiliconRoleComponent>(args.OldMindId);
_roles.MindTryRemoveRole<SubvertedSiliconRoleComponent>(args.Mind);
}
private void EnsureEmaggedRole(EntityUid uid, EmagSiliconLawComponent component)