Procgen asteroids for salvage magnet (#17547)
* Procgen asteroids for salvage magnet * big roids, remove min offset radius * i fuck with configs a bit more * some shit i guess * actually this makes more sense
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@@ -178,14 +178,14 @@ public sealed partial class SalvageSystem
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// Handle payout after expedition has finished
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if (expedition.Completed)
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{
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_sawmill.Debug($"Completed mission {expedition.MissionParams.MissionType} with seed {expedition.MissionParams.Seed}");
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Log.Debug($"Completed mission {expedition.MissionParams.MissionType} with seed {expedition.MissionParams.Seed}");
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component.NextOffer = _timing.CurTime + TimeSpan.FromSeconds(_cooldown);
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Announce(uid, Loc.GetString("salvage-expedition-mission-completed"));
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GiveRewards(expedition);
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}
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else
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{
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_sawmill.Debug($"Failed mission {expedition.MissionParams.MissionType} with seed {expedition.MissionParams.Seed}");
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Log.Debug($"Failed mission {expedition.MissionParams.MissionType} with seed {expedition.MissionParams.Seed}");
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component.NextOffer = _timing.CurTime + TimeSpan.FromSeconds(_failedCooldown);
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Announce(uid, Loc.GetString("salvage-expedition-mission-failed"));
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}
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