Procgen asteroids for salvage magnet (#17547)

* Procgen asteroids for salvage magnet

* big roids, remove min offset radius

* i fuck with configs a bit more

* some shit i guess

* actually this makes more sense
This commit is contained in:
Nemanja
2023-06-25 13:50:41 -04:00
committed by GitHub
parent c82d1b437e
commit 7cdfaa09d5
7 changed files with 261 additions and 187 deletions

View File

@@ -178,14 +178,14 @@ public sealed partial class SalvageSystem
// Handle payout after expedition has finished
if (expedition.Completed)
{
_sawmill.Debug($"Completed mission {expedition.MissionParams.MissionType} with seed {expedition.MissionParams.Seed}");
Log.Debug($"Completed mission {expedition.MissionParams.MissionType} with seed {expedition.MissionParams.Seed}");
component.NextOffer = _timing.CurTime + TimeSpan.FromSeconds(_cooldown);
Announce(uid, Loc.GetString("salvage-expedition-mission-completed"));
GiveRewards(expedition);
}
else
{
_sawmill.Debug($"Failed mission {expedition.MissionParams.MissionType} with seed {expedition.MissionParams.Seed}");
Log.Debug($"Failed mission {expedition.MissionParams.MissionType} with seed {expedition.MissionParams.Seed}");
component.NextOffer = _timing.CurTime + TimeSpan.FromSeconds(_failedCooldown);
Announce(uid, Loc.GetString("salvage-expedition-mission-failed"));
}