Merge remote-tracking branch 'upstream/stable' into ed-22-01-2025-double-upstream

# Conflicts:
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	LICENSE.TXT
#	Resources/Locale/ru-RU/administration/commands/babyjail.ftl
#	Resources/Maps/Shuttles/emergency_elkridge.yml
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
#	Resources/Prototypes/Maps/Pools/default.yml
This commit is contained in:
Ed
2025-01-22 13:46:46 +03:00
5 changed files with 17 additions and 44 deletions

View File

@@ -82,13 +82,14 @@ public sealed class AdminSystem : EntitySystem
Subs.CVar(_config, CCVars.PanicBunkerMinAccountAge, OnPanicBunkerMinAccountAgeChanged, true);
Subs.CVar(_config, CCVars.PanicBunkerMinOverallMinutes, OnPanicBunkerMinOverallMinutesChanged, true);
SubscribeLocalEvent<IdentityChangedEvent>(OnIdentityChanged);
SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<PlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<RoleAddedEvent>(OnRoleEvent);
SubscribeLocalEvent<RoleRemovedEvent>(OnRoleEvent);
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestartCleanup);
SubscribeLocalEvent<ActorComponent, EntityRenamedEvent>(OnPlayerRenamed);
SubscribeLocalEvent<ActorComponent, IdentityChangedEvent>(OnIdentityChanged);
}
private void OnRoundRestartCleanup(RoundRestartCleanupEvent ev)
@@ -144,12 +145,9 @@ public sealed class AdminSystem : EntitySystem
return value ?? null;
}
private void OnIdentityChanged(ref IdentityChangedEvent ev)
private void OnIdentityChanged(Entity<ActorComponent> ent, ref IdentityChangedEvent ev)
{
if (!TryComp<ActorComponent>(ev.CharacterEntity, out var actor))
return;
UpdatePlayerList(actor.PlayerSession);
UpdatePlayerList(ent.Comp.PlayerSession);
}
private void OnRoleEvent(RoleEvent ev)

View File

@@ -2,6 +2,7 @@ using System.Globalization;
using System.Linq;
using System.Numerics;
using Content.Server.Administration.Managers;
using Content.Server.Administration.Systems;
using Content.Server.GameTicking.Events;
using Content.Server.Spawners.Components;
using Content.Server.Speech.Components;
@@ -27,6 +28,7 @@ namespace Content.Server.GameTicking
{
[Dependency] private readonly IAdminManager _adminManager = default!;
[Dependency] private readonly SharedJobSystem _jobs = default!;
[Dependency] private readonly AdminSystem _admin = default!;
[ValidatePrototypeId<EntityPrototype>]
public const string ObserverPrototypeName = "MobObserver";
@@ -233,6 +235,7 @@ namespace Content.Server.GameTicking
_roles.MindAddJobRole(newMind, silent: silent, jobPrototype:jobId);
var jobName = _jobs.MindTryGetJobName(newMind);
_admin.UpdatePlayerList(player);
if (lateJoin && !silent)
{