diff --git a/Resources/Textures/Shaders/noir.swsl b/Resources/Textures/Shaders/noir.swsl index ed1d0d70af..81fa0d2bf1 100644 --- a/Resources/Textures/Shaders/noir.swsl +++ b/Resources/Textures/Shaders/noir.swsl @@ -3,7 +3,7 @@ uniform sampler2D SCREEN_TEXTURE; // Sensitivity, in degrees. -const highp float RedHueRange = 5; +const highp float RedHueRange = 5.0; const highp float MinSaturation = 0.4; // https://en.wikipedia.org/wiki/HSL_and_HSV#From_RGB