Action charges refactor (#33993)
* Action charges refactor - Fixes the slight godmoding of baseactioncomponent. - Gets back 1ms of server time. * chorg * Remove FrameUpdate * Fixes * More fixes * Combine * Fixes * Updates * weh * Last fixes * weh * Fix naughty * YAML fixes * This one too * Merge conflicts * This thing * Review * Fix this as well * Icon fix * weh * Review * Review * seamless * Review
This commit is contained in:
@@ -1,6 +1,7 @@
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using System.IO;
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using System.Linq;
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using Content.Shared.Actions;
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using Content.Shared.Charges.Systems;
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using JetBrains.Annotations;
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using Robust.Client.Player;
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using Robust.Shared.ContentPack;
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@@ -22,6 +23,7 @@ namespace Content.Client.Actions
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{
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public delegate void OnActionReplaced(EntityUid actionId);
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[Dependency] private readonly SharedChargesSystem _sharedCharges = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IResourceManager _resources = default!;
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[Dependency] private readonly ISerializationManager _serialization = default!;
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@@ -51,29 +53,6 @@ namespace Content.Client.Actions
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SubscribeLocalEvent<EntityWorldTargetActionComponent, ComponentHandleState>(OnEntityWorldTargetHandleState);
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}
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public override void FrameUpdate(float frameTime)
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{
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base.FrameUpdate(frameTime);
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var worldActionQuery = EntityQueryEnumerator<WorldTargetActionComponent>();
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while (worldActionQuery.MoveNext(out var uid, out var action))
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{
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UpdateAction(uid, action);
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}
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var instantActionQuery = EntityQueryEnumerator<InstantActionComponent>();
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while (instantActionQuery.MoveNext(out var uid, out var action))
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{
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UpdateAction(uid, action);
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}
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var entityActionQuery = EntityQueryEnumerator<EntityTargetActionComponent>();
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while (entityActionQuery.MoveNext(out var uid, out var action))
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{
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UpdateAction(uid, action);
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}
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}
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private void OnInstantHandleState(EntityUid uid, InstantActionComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not InstantActionComponentState state)
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@@ -127,9 +106,6 @@ namespace Content.Client.Actions
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component.Toggled = state.Toggled;
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component.Cooldown = state.Cooldown;
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component.UseDelay = state.UseDelay;
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component.Charges = state.Charges;
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component.MaxCharges = state.MaxCharges;
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component.RenewCharges = state.RenewCharges;
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component.Container = EnsureEntity<T>(state.Container, uid);
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component.EntityIcon = EnsureEntity<T>(state.EntityIcon, uid);
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component.CheckCanInteract = state.CheckCanInteract;
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@@ -152,7 +128,8 @@ namespace Content.Client.Actions
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if (!ResolveActionData(actionId, ref action))
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return;
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action.IconColor = action.Charges < 1 ? action.DisabledIconColor : action.OriginalIconColor;
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// TODO: Decouple this.
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action.IconColor = _sharedCharges.GetCurrentCharges(actionId.Value) == 0 ? action.DisabledIconColor : action.OriginalIconColor;
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base.UpdateAction(actionId, action);
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if (_playerManager.LocalEntity != action.AttachedEntity)
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52
Content.Client/Charges/ChargesSystem.cs
Normal file
52
Content.Client/Charges/ChargesSystem.cs
Normal file
@@ -0,0 +1,52 @@
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using Content.Client.Actions;
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using Content.Shared.Actions;
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using Content.Shared.Charges.Components;
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using Content.Shared.Charges.Systems;
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namespace Content.Client.Charges;
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public sealed class ChargesSystem : SharedChargesSystem
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{
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[Dependency] private readonly ActionsSystem _actions = default!;
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private Dictionary<EntityUid, int> _lastCharges = new();
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private Dictionary<EntityUid, int> _tempLastCharges = new();
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public override void Update(float frameTime)
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{
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// Technically this should probably be in frameupdate but no one will ever notice a tick of delay on this.
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base.Update(frameTime);
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if (!_timing.IsFirstTimePredicted)
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return;
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// Update recharging actions. Server doesn't actually care about this and it's a waste of performance, actions are immediate.
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var query = AllEntityQuery<AutoRechargeComponent, LimitedChargesComponent>();
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while (query.MoveNext(out var uid, out var recharge, out var charges))
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{
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BaseActionComponent? actionComp = null;
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if (!_actions.ResolveActionData(uid, ref actionComp, logError: false))
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continue;
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var current = GetCurrentCharges((uid, charges, recharge));
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if (!_lastCharges.TryGetValue(uid, out var last) || current != last)
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{
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_actions.UpdateAction(uid, actionComp);
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}
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_tempLastCharges[uid] = current;
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}
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_lastCharges.Clear();
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foreach (var (uid, value) in _tempLastCharges)
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{
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_lastCharges[uid] = value;
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}
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_tempLastCharges.Clear();
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}
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}
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@@ -1,5 +0,0 @@
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using Content.Shared.Charges.Systems;
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namespace Content.Client.Charges.Systems;
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public sealed class ChargesSystem : SharedChargesSystem { }
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@@ -12,6 +12,7 @@ using Content.Client.UserInterface.Systems.Actions.Widgets;
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using Content.Client.UserInterface.Systems.Actions.Windows;
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using Content.Client.UserInterface.Systems.Gameplay;
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using Content.Shared.Actions;
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using Content.Shared.Charges.Systems;
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using Content.Shared.Input;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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@@ -42,9 +43,9 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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[Dependency] private readonly IOverlayManager _overlays = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly IInputManager _input = default!;
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[UISystemDependency] private readonly SharedChargesSystem _sharedCharges = default!;
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[UISystemDependency] private readonly ActionsSystem? _actionsSystem = default;
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[UISystemDependency] private readonly InteractionOutlineSystem? _interactionOutline = default;
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[UISystemDependency] private readonly TargetOutlineSystem? _targetOutline = default;
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@@ -173,7 +174,6 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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// Is the action currently valid?
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if (!action.Enabled
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|| action is { Charges: 0, RenewCharges: false }
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|| action.Cooldown.HasValue && action.Cooldown.Value.End > _timing.CurTime)
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{
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// The user is targeting with this action, but it is not valid. Maybe mark this click as
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@@ -483,7 +483,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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continue;
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}
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var button = new ActionButton(_entMan, _spriteSystem, this) {Locked = true};
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var button = new ActionButton(EntityManager, _spriteSystem, this) {Locked = true};
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button.ActionPressed += OnWindowActionPressed;
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button.ActionUnpressed += OnWindowActionUnPressed;
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button.ActionFocusExited += OnWindowActionFocusExisted;
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@@ -4,6 +4,8 @@ using Content.Client.Actions.UI;
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using Content.Client.Cooldown;
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using Content.Client.Stylesheets;
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using Content.Shared.Actions;
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using Content.Shared.Charges.Components;
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using Content.Shared.Charges.Systems;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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@@ -22,10 +24,13 @@ public sealed class ActionButton : Control, IEntityControl
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private IEntityManager _entities;
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private SpriteSystem? _spriteSys;
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private ActionUIController? _controller;
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private SharedChargesSystem _sharedChargesSys;
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private bool _beingHovered;
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private bool _depressed;
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private bool _toggled;
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private int _lastCharges;
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public BoundKeyFunction? KeyBind
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{
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set
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@@ -65,6 +70,7 @@ public sealed class ActionButton : Control, IEntityControl
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_entities = entities;
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_spriteSys = spriteSys;
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_sharedChargesSys = _entities.System<SharedChargesSystem>();
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_controller = controller;
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MouseFilter = MouseFilterMode.Pass;
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@@ -194,14 +200,22 @@ public sealed class ActionButton : Control, IEntityControl
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var name = FormattedMessage.FromMarkupPermissive(Loc.GetString(metadata.EntityName));
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var decr = FormattedMessage.FromMarkupPermissive(Loc.GetString(metadata.EntityDescription));
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FormattedMessage? chargesText = null;
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if (_action is { Charges: not null })
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// TODO: Don't touch this use an event make callers able to add their own shit for actions or I kill you.
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if (_entities.TryGetComponent(ActionId, out LimitedChargesComponent? actionCharges))
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{
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var charges = FormattedMessage.FromMarkupPermissive(Loc.GetString($"Charges: {_action.Charges.Value.ToString()}/{_action.MaxCharges.ToString()}"));
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return new ActionAlertTooltip(name, decr, charges: charges);
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var charges = _sharedChargesSys.GetCurrentCharges((ActionId.Value, actionCharges, null));
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chargesText = FormattedMessage.FromMarkupPermissive(Loc.GetString($"Charges: {charges.ToString()}/{actionCharges.MaxCharges}"));
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if (_entities.TryGetComponent(ActionId, out AutoRechargeComponent? autoRecharge))
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{
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var chargeTimeRemaining = _sharedChargesSys.GetNextRechargeTime((ActionId.Value, actionCharges, autoRecharge));
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chargesText.AddText(Loc.GetString($"{Environment.NewLine}Time Til Recharge: {chargeTimeRemaining}"));
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}
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}
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return new ActionAlertTooltip(name, decr);
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return new ActionAlertTooltip(name, decr, charges: chargesText);
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}
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protected override void ControlFocusExited()
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