From 7d78f6779f1a078a98a476debca41eb61cb681ff Mon Sep 17 00:00:00 2001 From: Alex Evgrashin Date: Sun, 10 Jan 2021 17:29:59 +0300 Subject: [PATCH] Add flashlights for hardsuit helmets (#2947) * Fixed engineering hardsuit helmet sprites and add flashlight component * Add better cell for helmets and setup all engi helmets * Flashlights for rd and medicals * Mining and secs helmets * HoS and syndies * Wiz hardsuit --- .../Entities/Clothing/Head/base.yml | 30 ++++++++++++++++++ .../Clothing/Head/hardsuit-helmets.yml | 24 +++++++------- .../Entities/Objects/Power/powercells.yml | 2 +- .../atmospherics.rsi/inhand-left.png | Bin 407 -> 0 bytes .../atmospherics.rsi/inhand-right.png | Bin 413 -> 0 bytes .../Head/Hardsuits/atmospherics.rsi/meta.json | 16 +++++++--- ...ped-HELMET.png => off-equipped-HELMET.png} | Bin .../atmospherics.rsi/off-inhand-left.png | Bin 0 -> 919 bytes .../atmospherics.rsi/off-inhand-right.png | Bin 0 -> 994 bytes ...pped-HELMET.png => on-equipped-HELMET.png} | Bin .../atmospherics.rsi/on-inhand-left.png | Bin 0 -> 1237 bytes .../atmospherics.rsi/on-inhand-right.png | Bin 0 -> 1246 bytes .../Hardsuits/engineering-white.rsi/meta.json | 16 +++++++--- ...ped-HELMET.png => off-equipped-HELMET.png} | Bin .../{inhand-left.png => off-inhand-left.png} | Bin ...{inhand-right.png => off-inhand-right.png} | Bin ...pped-HELMET.png => on-equipped-HELMET.png} | Bin .../engineering-white.rsi/on-inhand-left.png | Bin 0 -> 1241 bytes .../engineering-white.rsi/on-inhand-right.png | Bin 0 -> 1224 bytes .../engineering.rsi/equipped-HELMET.png | Bin 1136 -> 0 bytes .../Head/Hardsuits/engineering.rsi/meta.json | 16 +++++++--- .../engineering.rsi/off-equipped-HELMET.png | Bin 0 -> 1174 bytes .../{inhand-left.png => off-inhand-left.png} | Bin ...{inhand-right.png => off-inhand-right.png} | Bin ...pped-HELMET.png => on-equipped-HELMET.png} | Bin .../engineering.rsi/on-inhand-left.png | Bin 0 -> 1223 bytes .../engineering.rsi/on-inhand-right.png | Bin 0 -> 1296 bytes .../Hardsuits/medical.rsi/inhand-left.png | Bin 388 -> 0 bytes .../Hardsuits/medical.rsi/inhand-right.png | Bin 393 -> 0 bytes .../Head/Hardsuits/medical.rsi/meta.json | 16 +++++++--- ...ped-HELMET.png => off-equipped-HELMET.png} | Bin .../Hardsuits/medical.rsi/off-inhand-left.png | Bin 0 -> 813 bytes .../medical.rsi/off-inhand-right.png | Bin 0 -> 870 bytes ...pped-HELMET.png => on-equipped-HELMET.png} | Bin .../Hardsuits/medical.rsi/on-inhand-left.png | Bin 0 -> 995 bytes .../Hardsuits/medical.rsi/on-inhand-right.png | Bin 0 -> 988 bytes .../Clothing/Head/Hardsuits/rd.rsi/meta.json | 20 ++++++++++-- ...ped-HELMET.png => off-equipped-HELMET.png} | Bin .../Head/Hardsuits/rd.rsi/off-inhand-left.png | Bin 0 -> 834 bytes .../Hardsuits/rd.rsi/off-inhand-right.png | Bin 0 -> 890 bytes ...pped-HELMET.png => on-equipped-HELMET.png} | Bin .../Head/Hardsuits/rd.rsi/on-inhand-left.png | Bin 0 -> 1076 bytes .../Head/Hardsuits/rd.rsi/on-inhand-right.png | Bin 0 -> 1124 bytes .../Hardsuits/salvage.rsi/inhand-left.png | Bin 413 -> 0 bytes .../Hardsuits/salvage.rsi/inhand-right.png | Bin 419 -> 0 bytes .../Head/Hardsuits/salvage.rsi/meta.json | 16 +++++++--- ...ped-HELMET.png => off-equipped-HELMET.png} | Bin .../Hardsuits/salvage.rsi/off-inhand-left.png | Bin 0 -> 967 bytes .../salvage.rsi/off-inhand-right.png | Bin 0 -> 983 bytes ...pped-HELMET.png => on-equipped-HELMET.png} | Bin .../Hardsuits/salvage.rsi/on-inhand-left.png | Bin 0 -> 1228 bytes .../Hardsuits/salvage.rsi/on-inhand-right.png | Bin 0 -> 1222 bytes .../security-red.rsi/inhand-left.png | Bin 392 -> 0 bytes .../security-red.rsi/inhand-right.png | Bin 407 -> 0 bytes .../Head/Hardsuits/security-red.rsi/meta.json | 16 +++++++--- ...ped-HELMET.png => off-equipped-HELMET.png} | Bin .../security-red.rsi/off-inhand-left.png | Bin 0 -> 916 bytes .../security-red.rsi/off-inhand-right.png | Bin 0 -> 945 bytes ...pped-HELMET.png => on-equipped-HELMET.png} | Bin .../security-red.rsi/on-inhand-left.png | Bin 0 -> 1162 bytes .../security-red.rsi/on-inhand-right.png | Bin 0 -> 1219 bytes .../Head/Hardsuits/security.rsi/meta.json | 20 ++++++++++-- ...ped-HELMET.png => off-equipped-HELMET.png} | Bin .../security.rsi/off-inhand-left.png | Bin 0 -> 746 bytes .../security.rsi/off-inhand-right.png | Bin 0 -> 792 bytes ...pped-HELMET.png => on-equipped-HELMET.png} | Bin .../Hardsuits/security.rsi/on-inhand-left.png | Bin 0 -> 903 bytes .../security.rsi/on-inhand-right.png | Bin 0 -> 953 bytes .../Hardsuits/syndicate.rsi/icon-flash.png | Bin 0 -> 826 bytes .../Head/Hardsuits/syndicate.rsi/meta.json | 20 +++++++++--- ...ped-HELMET.png => off-equipped-HELMET.png} | Bin .../{inhand-left.png => off-inhand-left.png} | Bin ...{inhand-right.png => off-inhand-right.png} | Bin .../syndicate.rsi/on-equipped-HELMET.png | Bin 0 -> 1709 bytes .../syndicate.rsi/on-inhand-left.png | Bin 0 -> 1398 bytes .../syndicate.rsi/on-inhand-right.png | Bin 0 -> 1389 bytes .../Head/Hardsuits/wizard.rsi/inhand-left.png | Bin 439 -> 0 bytes .../Hardsuits/wizard.rsi/inhand-right.png | Bin 439 -> 0 bytes .../Head/Hardsuits/wizard.rsi/meta.json | 16 +++++++--- ...ped-HELMET.png => off-equipped-HELMET.png} | Bin .../Hardsuits/wizard.rsi/off-inhand-left.png | Bin 0 -> 917 bytes .../Hardsuits/wizard.rsi/off-inhand-right.png | Bin 0 -> 1003 bytes ...pped-HELMET.png => on-equipped-HELMET.png} | Bin .../Hardsuits/wizard.rsi/on-inhand-left.png | Bin 0 -> 1212 bytes .../Hardsuits/wizard.rsi/on-inhand-right.png | Bin 0 -> 1308 bytes 85 files changed, 180 insertions(+), 48 deletions(-) delete mode 100644 Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/inhand-left.png delete mode 100644 Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/inhand-right.png rename Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/{equipped-HELMET.png => off-equipped-HELMET.png} (100%) create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/off-inhand-left.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/off-inhand-right.png rename Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/{flash-equipped-HELMET.png => on-equipped-HELMET.png} (100%) create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/on-inhand-left.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/on-inhand-right.png rename Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/{equipped-HELMET.png => off-equipped-HELMET.png} (100%) rename Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/{inhand-left.png => off-inhand-left.png} (100%) rename Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/{inhand-right.png => off-inhand-right.png} (100%) rename Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/{flash-equipped-HELMET.png => on-equipped-HELMET.png} (100%) create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-inhand-left.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-inhand-right.png delete mode 100644 Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/off-equipped-HELMET.png rename Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/{inhand-left.png => off-inhand-left.png} (100%) rename Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/{inhand-right.png => off-inhand-right.png} (100%) rename Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/{flash-equipped-HELMET.png => on-equipped-HELMET.png} (100%) create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-inhand-left.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-inhand-right.png delete mode 100644 Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/inhand-left.png delete mode 100644 Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/inhand-right.png rename Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/{equipped-HELMET.png => off-equipped-HELMET.png} (100%) create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/off-inhand-left.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/off-inhand-right.png rename Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/{flash-equipped-HELMET.png => on-equipped-HELMET.png} (100%) create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/on-inhand-left.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/on-inhand-right.png rename Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/{equipped-HELMET.png => off-equipped-HELMET.png} (100%) create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/off-inhand-left.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/off-inhand-right.png rename Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/{flash-equipped-HELMET.png => on-equipped-HELMET.png} (100%) create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/on-inhand-left.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/on-inhand-right.png delete mode 100644 Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/inhand-left.png delete mode 100644 Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/inhand-right.png rename Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/{equipped-HELMET.png => off-equipped-HELMET.png} (100%) create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/off-inhand-left.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/off-inhand-right.png rename Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/{flash-equipped-HELMET.png => on-equipped-HELMET.png} (100%) create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/on-inhand-left.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/on-inhand-right.png delete mode 100644 Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/inhand-left.png delete mode 100644 Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/inhand-right.png rename Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/{equipped-HELMET.png => off-equipped-HELMET.png} (100%) create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/off-inhand-left.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/off-inhand-right.png rename Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/{flash-equipped-HELMET.png => on-equipped-HELMET.png} (100%) create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/on-inhand-left.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/security-red.rsi/on-inhand-right.png rename Resources/Textures/Clothing/Head/Hardsuits/security.rsi/{equipped-HELMET.png => off-equipped-HELMET.png} (100%) create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/security.rsi/off-inhand-left.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/security.rsi/off-inhand-right.png rename Resources/Textures/Clothing/Head/Hardsuits/security.rsi/{flash-equipped-HELMET.png => on-equipped-HELMET.png} (100%) create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/security.rsi/on-inhand-left.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/security.rsi/on-inhand-right.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/icon-flash.png rename Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/{equipped-HELMET.png => off-equipped-HELMET.png} (100%) rename Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/{inhand-left.png => off-inhand-left.png} (100%) rename Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/{inhand-right.png => off-inhand-right.png} (100%) create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/on-equipped-HELMET.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/on-inhand-left.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/on-inhand-right.png delete mode 100644 Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/inhand-left.png delete mode 100644 Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/inhand-right.png rename Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/{equipped-HELMET.png => off-equipped-HELMET.png} (100%) create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/off-inhand-left.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/off-inhand-right.png rename Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/{flash-equipped-HELMET.png => on-equipped-HELMET.png} (100%) create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/on-inhand-left.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/on-inhand-right.png diff --git a/Resources/Prototypes/Entities/Clothing/Head/base.yml b/Resources/Prototypes/Entities/Clothing/Head/base.yml index d35da8e880..a7cb46c395 100644 --- a/Resources/Prototypes/Entities/Clothing/Head/base.yml +++ b/Resources/Prototypes/Entities/Clothing/Head/base.yml @@ -29,3 +29,33 @@ - type: PressureProtection highPressureMultiplier: 0.5 lowPressureMultiplier: 100 + +- type: entity + parent: ClothingHeadHardsuitBase + id: ClothingHeadHardsuitWithLightBase + name: base hardsuit helmet with light + abstract: true + components: + - type: Sprite + layers: + - state: icon + - state: icon-flash + visible: false + - type: Clothing + HeldPrefix: off + ClothingPrefix: off + - type: PointLight + enabled: false + radius: 3 + - type: LoopingSound + - type: Appearance + visuals: + - type: FlashLightVisualizer + - type: ItemActions + actions: + - actionType: ToggleLight + # right now there is no power system for hardsuits + # so hardsuit helmet just have small battery inside + - type: HandheldLight + - type: PowerCellSlot + startingCellType: PowerCellSmallHigh diff --git a/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml b/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml index f663e3ffd6..cfa983df68 100644 --- a/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml +++ b/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml @@ -1,5 +1,5 @@ - type: entity - parent: ClothingHeadHardsuitBase + parent: ClothingHeadHardsuitWithLightBase id: ClothingHeadHelmetHardsuitAtmos name: atmos hardsuit helmet description: A special hardsuit helmet designed for working in low-pressure, high thermal environments. @@ -32,7 +32,7 @@ sprite: Clothing/Head/Hardsuits/deathsquad.rsi - type: entity - parent: ClothingHeadHardsuitBase + parent: ClothingHeadHardsuitWithLightBase id: ClothingHeadHelmetHardsuitEngineering name: engineering hardsuit helmet description: An engineering hardsuit helmet designed for working in low-pressure, high radioactive environments. @@ -46,7 +46,7 @@ lowPressureMultiplier: 100 - type: entity - parent: ClothingHeadHardsuitBase + parent: ClothingHeadHardsuitWithLightBase id: ClothingHeadHelmetHardsuitEngineeringWhite name: CE hardsuit helmet description: Special hardsuit helmet, made for the chief engineer of the station. @@ -71,7 +71,7 @@ lowPressureMultiplier: 100 - type: entity - parent: ClothingHeadHardsuitBase + parent: ClothingHeadHardsuitWithLightBase id: ClothingHeadHelmetHardsuitMedical name: medical hardsuit helmet description: Lightweight medical hardsuit helmet that doesn't restrict your head movements. @@ -85,9 +85,9 @@ lowPressureMultiplier: 55 - type: entity - parent: ClothingHeadHardsuitBase + parent: ClothingHeadHardsuitWithLightBase id: ClothingHeadHelmetHardsuitRd - name: rd hardsuit helmet + name: research director's hardsuit helmet description: Lightweight hardsuit helmet that doesn't restrict your head movements. components: - type: Sprite @@ -99,7 +99,7 @@ lowPressureMultiplier: 55 - type: entity - parent: ClothingHeadHardsuitBase + parent: ClothingHeadHardsuitWithLightBase id: ClothingHeadHelmetHardsuitSalvage name: salvage hardsuit helmet description: A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating for wildlife encounters and dual floodlights. @@ -113,7 +113,7 @@ lowPressureMultiplier: 100 - type: entity - parent: ClothingHeadHardsuitBase + parent: ClothingHeadHardsuitWithLightBase id: ClothingHeadHelmetHardsuitSecurity name: security hardsuit helmet description: Armored hardsuit helmet for security needs. @@ -127,7 +127,7 @@ lowPressureMultiplier: 100 - type: entity - parent: ClothingHeadHardsuitBase + parent: ClothingHeadHardsuitWithLightBase id: ClothingHeadHelmetHardsuitSecurityRed name: hos hardsuit helmet description: Red armored hardsuit helmet for security needs. Belongs to the HoS. @@ -141,7 +141,7 @@ lowPressureMultiplier: 100 - type: entity - parent: ClothingHeadHardsuitBase + parent: ClothingHeadHardsuitWithLightBase id: ClothingHeadHelmetHardsuitSyndie name: blood red hardsuit helmet description: An advanced red hardsuit helmet designed for work in special operations. @@ -150,9 +150,11 @@ sprite: Clothing/Head/Hardsuits/syndicate.rsi - type: Clothing sprite: Clothing/Head/Hardsuits/syndicate.rsi + - type: PointLight + color: green - type: entity - parent: ClothingHeadHardsuitBase + parent: ClothingHeadHardsuitWithLightBase id: ClothingHeadHelmetHardsuitWizard name: wizard hardsuit helmet description: A bizarre gem-encrusted helmet that radiates magical energies. diff --git a/Resources/Prototypes/Entities/Objects/Power/powercells.yml b/Resources/Prototypes/Entities/Objects/Power/powercells.yml index a0c7b0e26b..d94314de03 100644 --- a/Resources/Prototypes/Entities/Objects/Power/powercells.yml +++ b/Resources/Prototypes/Entities/Objects/Power/powercells.yml @@ -1,4 +1,4 @@ -# Power cells +# Power cells - type: entity id: PowerCellBase diff --git a/Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/inhand-left.png b/Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/inhand-left.png deleted file mode 100644 index 7b91c45b694729dc7b1ad7c25a113468493c6c6b..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 407 zcmeAS@N?(olHy`uVBq!ia0vp^4j|0J3?w7mbKU|etpJ}8S0J4oCb_6d?ci)(w+XG5 zg_#exnk(2_hpe2FIqh@i?a!H?KS#JL#`}ov>oNHVRLxiteuk zTAW;zSx}OhpU1#ZF(){zps4iwm*9erU!Q1s>uQ}lb3S-OsKG_!2aj~l`)HnIDC+6m zVPPC(eA(DbVa}sTM<#_R1Z!?oF}Jr^4^2yh38h#BSrY8iwYgN6elCg%x}) zW|Zb-*yAUC4K9_!*XyAC<9iyvjtUtn~B;qjWz44x7N zjfQg|6H^!&+5TkC4{Qt++|T6f?!1S~Ntij9`NN6LVP|fcGOur%boiwE2h9YIIa{-p v;#l`Ib#D6cL{dT}Tu6gig7xERVSWZVF$J%c-dpp5j%Dz4^>bP0l+XkK*f)|r diff --git a/Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/inhand-right.png 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-16,19 +16,27 @@ "directions": 1 }, { - "name": "equipped-HELMET", + "name": "off-equipped-HELMET", "directions": 4 }, { - "name": "flash-equipped-HELMET", + "name": "off-inhand-left", "directions": 4 }, { - "name": "inhand-left", + "name": "off-inhand-right", "directions": 4 }, { - "name": "inhand-right", + "name": "on-equipped-HELMET", + "directions": 4 + }, + { + "name": "on-inhand-left", + "directions": 4 + }, + { + "name": "on-inhand-right", "directions": 4 } ] diff --git a/Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/equipped-HELMET.png b/Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/off-equipped-HELMET.png similarity index 100% rename from Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/equipped-HELMET.png rename to Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/off-equipped-HELMET.png diff --git a/Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/off-inhand-left.png 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