Predict IntrinsicUI (#31310)

This commit is contained in:
metalgearsloth
2024-08-23 03:03:05 +10:00
committed by GitHub
parent 6a549ceee4
commit 7e2de7937f
2 changed files with 13 additions and 16 deletions

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@@ -1,26 +0,0 @@
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.UserInterface;
[RegisterComponent]
public sealed partial class IntrinsicUIComponent : Component
{
/// <summary>
/// List of UIs and their actions that this entity has.
/// </summary>
[DataField("uis", required: true)] public Dictionary<Enum, IntrinsicUIEntry> UIs = new();
}
[DataDefinition]
public sealed partial class IntrinsicUIEntry
{
[DataField("toggleAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>), required: true)]
public string? ToggleAction;
/// <summary>
/// The action used for this BUI.
/// </summary>
[DataField("toggleActionEntity")]
public EntityUid? ToggleActionEntity = new();
}

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@@ -1,59 +0,0 @@
using Content.Server.Actions;
using Content.Shared.UserInterface;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
namespace Content.Server.UserInterface;
public sealed class IntrinsicUISystem : EntitySystem
{
[Dependency] private readonly ActionsSystem _actionsSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<IntrinsicUIComponent, MapInitEvent>(InitActions);
SubscribeLocalEvent<IntrinsicUIComponent, ToggleIntrinsicUIEvent>(OnActionToggle);
}
private void OnActionToggle(EntityUid uid, IntrinsicUIComponent component, ToggleIntrinsicUIEvent args)
{
if (args.Key == null)
return;
args.Handled = InteractUI(uid, args.Key, component);
}
private void InitActions(EntityUid uid, IntrinsicUIComponent component, MapInitEvent args)
{
foreach (var entry in component.UIs.Values)
{
_actionsSystem.AddAction(uid, ref entry.ToggleActionEntity, entry.ToggleAction);
}
}
public bool InteractUI(EntityUid uid, Enum key, IntrinsicUIComponent? iui = null, ActorComponent? actor = null)
{
if (!Resolve(uid, ref iui, ref actor))
return false;
var attempt = new IntrinsicUIOpenAttemptEvent(uid, key);
RaiseLocalEvent(uid, attempt);
if (attempt.Cancelled)
return false;
return _uiSystem.TryToggleUi(uid, key, actor.PlayerSession);
}
}
// Competing with ActivatableUI for horrible event names.
public sealed class IntrinsicUIOpenAttemptEvent : CancellableEntityEventArgs
{
public EntityUid User { get; }
public Enum? Key { get; }
public IntrinsicUIOpenAttemptEvent(EntityUid who, Enum? key)
{
User = who;
Key = key;
}
}