From 80958e4d71c29a7bdd69f35eb48f323d3f83498b Mon Sep 17 00:00:00 2001 From: Ed <96445749+TheShuEd@users.noreply.github.com> Date: Sat, 6 Apr 2024 10:01:45 +0300 Subject: [PATCH] Hairs init + move textures to _CP14 folder (#43) * move textures to _CP14 folder * hairs * maps update --- .../_CP14/markings/human-facial-hair.ftl | 3 + .../ru-RU/_CP14/markings/human-hair.ftl | 11 + .../Maps/{CrystallPunk => _CP14}/dev_map.yml | 2 +- .../{CrystallPunk => _CP14}/meteor-arena.yml | 2 +- .../Markings/human_facial_hair.yml | 490 +-- .../Customization/Markings/human_hair.yml | 2688 ++++++++--------- Resources/Prototypes/Maps/arenas.yml | 2 +- Resources/Prototypes/Maps/debug.yml | 2 +- .../Prototypes/_CP14/Body/Parts/human.yml | 20 +- .../_CP14/Entities/Markers/Spawners/jobs.yml | 2 +- .../Markings/human_facial_hair.yml | 23 + .../Customization/Markings/human_hair.yml | 87 + .../_CP14/Entities/Mobs/Species/human.yml | 2 +- .../Entities/Objects/Weapons/Melee/dagger.yml | 6 +- .../Objects/Weapons/Melee/handheldAxe.yml | 6 +- .../Objects/Weapons/Melee/lightHammer.yml | 6 +- .../Entities/Objects/Weapons/Melee/sickle.yml | 6 +- .../Objects/Weapons/Melee/twoHandedSword.yml | 10 +- .../Structures/Decoration/bonfire.yml | 4 +- .../Entities/Structures/Furniture/chairs.yml | 2 +- .../Entities/Structures/Furniture/tables.yml | 4 +- .../_CP14/Entities/Structures/Walls/walls.yml | 14 +- .../Prototypes/_CP14/Entities/keyrings.yml | 2 +- Resources/Prototypes/_CP14/Entities/keys.yml | 4 +- Resources/Prototypes/_CP14/Entities/locks.yml | 2 +- .../_CP14/Recipes/Construction/furniture.yml | 6 +- Resources/Prototypes/_CP14/Species/human.yml | 32 +- Resources/Prototypes/_CP14/Tiles/natural.yml | 18 +- Resources/Prototypes/lobbyscreens.yml | 2 +- .../Mobs/Species/Human/parts.rsi/full.png | Bin 639 -> 0 bytes .../Mobs/Species/Human/parts.rsi/l_foot.png | Bin 400 -> 0 bytes .../Mobs/Species/Human/parts.rsi/r_foot.png | Bin 365 -> 0 bytes .../LobbyScreens/attributions.yml | 0 .../LobbyScreens/beginning.webp | Bin .../LobbyScreens/beginning.webp.yml | 0 .../Mobs/Customization/eyes.rsi/eyes.png | Bin .../Mobs/Customization/eyes.rsi/meta.json | 0 .../Mobs/Customization/eyes.rsi/no_eyes.png | Bin .../human_facial_hair.rsi/3oclock.png | Bin 0 -> 219 bytes .../human_facial_hair.rsi/abe.png | Bin 0 -> 250 bytes .../human_facial_hair.rsi/dwarf.png | Bin 0 -> 347 bytes .../human_facial_hair.rsi/meta.json | 23 + .../Mobs/Customization/human_hair.rsi/80s.png | Bin 0 -> 859 bytes .../Mobs/Customization/human_hair.rsi/a.png | Bin 0 -> 460 bytes .../Customization/human_hair.rsi/antenna.png | Bin 0 -> 771 bytes .../Mobs/Customization/human_hair.rsi/b.png | Bin 0 -> 595 bytes .../Customization/human_hair.rsi/bedhead.png | Bin 0 -> 692 bytes .../human_hair.rsi/bedheadv2.png | Bin 0 -> 704 bytes .../Customization/human_hair.rsi/beehive.png | Bin 0 -> 785 bytes .../human_hair.rsi/bigpompadour.png | Bin 0 -> 666 bytes .../Mobs/Customization/human_hair.rsi/bob.png | Bin 0 -> 642 bytes .../Customization/human_hair.rsi/braid.png | Bin 0 -> 1131 bytes .../human_hair.rsi/doublebun.png | Bin 0 -> 776 bytes .../Customization/human_hair.rsi/meta.json | 55 + .../Mobs/Species/Human/parts.rsi/full.png | Bin 0 -> 721 bytes .../Mobs/Species/Human/parts.rsi/head_f.png | Bin .../Mobs/Species/Human/parts.rsi/head_m.png | Bin .../Mobs/Species/Human/parts.rsi/l_arm.png | Bin .../Mobs/Species/Human/parts.rsi/l_foot.png | Bin 0 -> 389 bytes .../Mobs/Species/Human/parts.rsi/l_hand.png | Bin .../Mobs/Species/Human/parts.rsi/l_leg.png | Bin .../Mobs/Species/Human/parts.rsi/meta.json | 0 .../Mobs/Species/Human/parts.rsi/r_arm.png | Bin .../Mobs/Species/Human/parts.rsi/r_foot.png | Bin 0 -> 355 bytes .../Mobs/Species/Human/parts.rsi/r_hand.png | Bin .../Mobs/Species/Human/parts.rsi/r_leg.png | Bin .../Mobs/Species/Human/parts.rsi/torso_f.png | Bin .../Mobs/Species/Human/parts.rsi/torso_m.png | Bin .../Weapons/Melee/Dagger/dagger.rsi/icon.png | Bin .../Melee/Dagger/dagger.rsi/inhand-left.png | Bin .../Melee/Dagger/dagger.rsi/inhand-right.png | Bin .../Weapons/Melee/Dagger/dagger.rsi/meta.json | 0 .../HandheldAxe/handheldAxe.rsi/icon.png | Bin .../handheldAxe.rsi/inhand-left.png | Bin .../handheldAxe.rsi/inhand-right.png | Bin .../HandheldAxe/handheldAxe.rsi/meta.json | 0 .../HandheldSpear/handheldSpear.rsi/icon.png | Bin .../handheldSpear.rsi/inhand-left.png | Bin .../handheldSpear.rsi/inhand-right.png | Bin .../HandheldSpear/handheldSpear.rsi/meta.json | 0 .../LightHammer/lightHammer.rsi/icon.png | Bin .../lightHammer.rsi/inhand-left.png | Bin .../lightHammer.rsi/inhand-right.png | Bin .../LightHammer/lightHammer.rsi/meta.json | 0 .../Weapons/Melee/Sickle/sickle.rsi/icon.png | Bin .../Melee/Sickle/sickle.rsi/inhand-left.png | Bin .../Melee/Sickle/sickle.rsi/inhand-right.png | Bin .../Weapons/Melee/Sickle/sickle.rsi/meta.json | 0 .../twoHandedSword.rsi/equipped-BACKPACK.png | Bin .../twoHandedSword.rsi/icon.png | Bin 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Bin .../Walls/TEMPLATE_LONG.rsi/wood2.png | Bin .../Walls/TEMPLATE_LONG.rsi/wood3.png | Bin .../Walls/TEMPLATE_LONG.rsi/wood4.png | Bin .../Walls/TEMPLATE_LONG.rsi/wood5.png | Bin .../Walls/TEMPLATE_LONG.rsi/wood6.png | Bin .../Walls/TEMPLATE_LONG.rsi/wood7.png | Bin .../Structures/Walls/cave_stone.rsi/full.png | Bin .../Structures/Walls/cave_stone.rsi/meta.json | 0 .../Walls/cave_stone.rsi/stone0.png | Bin .../Walls/cave_stone.rsi/stone1.png | Bin .../Walls/cave_stone.rsi/stone2.png | Bin .../Walls/cave_stone.rsi/stone3.png | Bin .../Walls/cave_stone.rsi/stone4.png | Bin .../Walls/cave_stone.rsi/stone5.png | Bin .../Walls/cave_stone.rsi/stone6.png | Bin .../Walls/cave_stone.rsi/stone7.png | Bin .../Walls/ruin_stone.rsi/brick0.png | Bin .../Walls/ruin_stone.rsi/brick1.png | Bin .../Walls/ruin_stone.rsi/brick2.png | Bin .../Walls/ruin_stone.rsi/brick3.png | Bin .../Walls/ruin_stone.rsi/brick4.png | Bin .../Walls/ruin_stone.rsi/brick5.png | Bin .../Walls/ruin_stone.rsi/brick6.png | Bin 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.../Tiles/Grass/triple_edge.png | Bin 205 files changed, 1868 insertions(+), 1668 deletions(-) create mode 100644 Resources/Locale/ru-RU/_CP14/markings/human-facial-hair.ftl create mode 100644 Resources/Locale/ru-RU/_CP14/markings/human-hair.ftl rename Resources/Maps/{CrystallPunk => _CP14}/dev_map.yml (99%) rename Resources/Maps/{CrystallPunk => _CP14}/meteor-arena.yml (99%) create mode 100644 Resources/Prototypes/_CP14/Entities/Mobs/Customization/Markings/human_facial_hair.yml create mode 100644 Resources/Prototypes/_CP14/Entities/Mobs/Customization/Markings/human_hair.yml delete mode 100644 Resources/Textures/CrystallPunk/Mobs/Species/Human/parts.rsi/full.png delete mode 100644 Resources/Textures/CrystallPunk/Mobs/Species/Human/parts.rsi/l_foot.png delete mode 100644 Resources/Textures/CrystallPunk/Mobs/Species/Human/parts.rsi/r_foot.png rename Resources/Textures/{CrystallPunk => _CP14}/LobbyScreens/attributions.yml (100%) rename Resources/Textures/{CrystallPunk => _CP14}/LobbyScreens/beginning.webp (100%) rename Resources/Textures/{CrystallPunk => _CP14}/LobbyScreens/beginning.webp.yml (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Mobs/Customization/eyes.rsi/eyes.png (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Mobs/Customization/eyes.rsi/meta.json (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Mobs/Customization/eyes.rsi/no_eyes.png (100%) create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/3oclock.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/abe.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/dwarf.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/meta.json create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_hair.rsi/80s.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_hair.rsi/a.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_hair.rsi/antenna.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_hair.rsi/b.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_hair.rsi/bedhead.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_hair.rsi/bedheadv2.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_hair.rsi/beehive.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_hair.rsi/bigpompadour.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_hair.rsi/bob.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_hair.rsi/braid.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_hair.rsi/doublebun.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_hair.rsi/meta.json create mode 100644 Resources/Textures/_CP14/Mobs/Species/Human/parts.rsi/full.png rename Resources/Textures/{CrystallPunk => _CP14}/Mobs/Species/Human/parts.rsi/head_f.png (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Mobs/Species/Human/parts.rsi/head_m.png (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Mobs/Species/Human/parts.rsi/l_arm.png (100%) create mode 100644 Resources/Textures/_CP14/Mobs/Species/Human/parts.rsi/l_foot.png rename Resources/Textures/{CrystallPunk => _CP14}/Mobs/Species/Human/parts.rsi/l_hand.png (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Mobs/Species/Human/parts.rsi/l_leg.png (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Mobs/Species/Human/parts.rsi/meta.json (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Mobs/Species/Human/parts.rsi/r_arm.png (100%) create mode 100644 Resources/Textures/_CP14/Mobs/Species/Human/parts.rsi/r_foot.png rename Resources/Textures/{CrystallPunk => _CP14}/Mobs/Species/Human/parts.rsi/r_hand.png (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Mobs/Species/Human/parts.rsi/r_leg.png (100%) rename 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(100%) rename Resources/Textures/{CrystallPunk => _CP14}/Structures/Walls/ruin_stone.rsi/brick4.png (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Structures/Walls/ruin_stone.rsi/brick5.png (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Structures/Walls/ruin_stone.rsi/brick6.png (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Structures/Walls/ruin_stone.rsi/brick7.png (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Structures/Walls/ruin_stone.rsi/fragment1.png (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Structures/Walls/ruin_stone.rsi/fragment2.png (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Structures/Walls/ruin_stone.rsi/fragment3.png (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Structures/Walls/ruin_stone.rsi/fragment4.png (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Structures/Walls/ruin_stone.rsi/full.png (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Structures/Walls/ruin_stone.rsi/meta.json (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Structures/Walls/wood_full.rsi/full.png (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Structures/Walls/wood_full.rsi/meta.json (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Structures/Walls/wood_full.rsi/wood0.png (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Structures/Walls/wood_full.rsi/wood1.png (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Structures/Walls/wood_full.rsi/wood2.png (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Structures/Walls/wood_full.rsi/wood3.png (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Structures/Walls/wood_full.rsi/wood4.png (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Structures/Walls/wood_full.rsi/wood5.png (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Structures/Walls/wood_full.rsi/wood6.png (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Structures/Walls/wood_full.rsi/wood7.png (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Tiles/Grass/attributions.yml (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Tiles/Grass/double_edge.png (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Tiles/Grass/grass.png (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Tiles/Grass/single_edge.png (100%) rename Resources/Textures/{CrystallPunk => _CP14}/Tiles/Grass/triple_edge.png (100%) diff --git a/Resources/Locale/ru-RU/_CP14/markings/human-facial-hair.ftl b/Resources/Locale/ru-RU/_CP14/markings/human-facial-hair.ftl new file mode 100644 index 0000000000..98770436e3 --- /dev/null +++ b/Resources/Locale/ru-RU/_CP14/markings/human-facial-hair.ftl @@ -0,0 +1,3 @@ +marking-CPHumanFacialHair3Clock = Легкая щетина +marking-CPHumanFacialHairAbe = Серьезная щетина +marking-CPHumanFacialHairDwarf = Дворф \ No newline at end of file diff --git a/Resources/Locale/ru-RU/_CP14/markings/human-hair.ftl b/Resources/Locale/ru-RU/_CP14/markings/human-hair.ftl new file mode 100644 index 0000000000..c704248d4c --- /dev/null +++ b/Resources/Locale/ru-RU/_CP14/markings/human-hair.ftl @@ -0,0 +1,11 @@ +marking-CPHumanHair80s = По плечи +marking-CPHumanHairA = Короткая стрижка +marking-CPHumanHairAntenna = Непослушные пряди +marking-CPHumanHairB = Скучный пробор +marking-CPHumanHairBedhead = С бодуна +marking-CPHumanHairBedheadV2 = С бодуна 2 +marking-CPHumanHairBeeHive = Аристократия в крови +marking-CPHumanHairBigBraid = Хвост во весь рост +marking-CPHumanHairBigDoubleBun = Два пунпона +marking-CPHumanHairBigPompadour = Бард +marking-CPHumanHairBob = Неприметливая \ No newline at end of file diff --git a/Resources/Maps/CrystallPunk/dev_map.yml b/Resources/Maps/_CP14/dev_map.yml similarity index 99% rename from Resources/Maps/CrystallPunk/dev_map.yml rename to Resources/Maps/_CP14/dev_map.yml index b88833ef8f..353291e07c 100644 --- a/Resources/Maps/CrystallPunk/dev_map.yml +++ b/Resources/Maps/_CP14/dev_map.yml @@ -5172,7 +5172,7 @@ entities: - type: Transform pos: 3.5,8.5 parent: 179 -- proto: SpawnPointAdventurer +- proto: CPSpawnPointAdventurer entities: - uid: 954 components: diff --git a/Resources/Maps/CrystallPunk/meteor-arena.yml b/Resources/Maps/_CP14/meteor-arena.yml similarity index 99% rename from Resources/Maps/CrystallPunk/meteor-arena.yml rename to Resources/Maps/_CP14/meteor-arena.yml index 071f10d05d..c842beb152 100644 --- a/Resources/Maps/CrystallPunk/meteor-arena.yml +++ b/Resources/Maps/_CP14/meteor-arena.yml @@ -984,7 +984,7 @@ entities: - type: Transform pos: -0.5,-0.5 parent: 2 -- proto: SpawnPointAdventurer +- proto: CPSpawnPointAdventurer entities: - uid: 99 components: diff --git a/Resources/Prototypes/Entities/Mobs/Customization/Markings/human_facial_hair.yml b/Resources/Prototypes/Entities/Mobs/Customization/Markings/human_facial_hair.yml index 1b4175ed54..ef87d20b68 100644 --- a/Resources/Prototypes/Entities/Mobs/Customization/Markings/human_facial_hair.yml +++ b/Resources/Prototypes/Entities/Mobs/Customization/Markings/human_facial_hair.yml @@ -1,245 +1,245 @@ -- type: marking - id: HumanFacialHairAbe - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: abe -- type: marking - id: HumanFacialHairBrokenman - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: brokenman -- type: marking - id: HumanFacialHairChin - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: chin -- type: marking - id: HumanFacialHairDwarf - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: dwarf -- type: marking - id: HumanFacialHairFullbeard - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: fullbeard -- type: marking - id: HumanFacialHairCroppedfullbeard - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: croppedfullbeard -- type: marking - id: HumanFacialHairGt - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: gt -- type: marking - id: HumanFacialHairHip - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: hip -- type: marking - id: HumanFacialHairJensen - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: jensen -- type: marking - id: HumanFacialHairNeckbeard - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: neckbeard -- type: marking - id: HumanFacialHairWise - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: wise -- type: marking - id: HumanFacialHairMuttonmus - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: muttonmus -- type: marking - id: HumanFacialHairMartialartist - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: martialartist -- type: marking - id: HumanFacialHairChinlessbeard - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: chinlessbeard -- type: marking - id: HumanFacialHairMoonshiner - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: moonshiner -- type: marking - id: HumanFacialHairLongbeard - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: longbeard -- type: marking - id: HumanFacialHairVolaju - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: volaju -- type: marking - id: HumanFacialHair3oclock - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: 3oclock -- type: marking - id: HumanFacialHairFiveoclock - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: fiveoclock -- type: marking - id: HumanFacialHair5oclockmoustache - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: 5oclockmoustache -- type: marking - id: HumanFacialHair7oclock - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: 7oclock -- type: marking - id: HumanFacialHair7oclockmoustache - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: 7oclockmoustache -- type: marking - id: HumanFacialHairMoustache - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: moustache -- type: marking - id: HumanFacialHairPencilstache - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: pencilstache -- type: marking - id: HumanFacialHairSmallstache - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: smallstache -- type: marking - id: HumanFacialHairWalrus - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: walrus -- type: marking - id: HumanFacialHairFumanchu - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: fumanchu -- type: marking - id: HumanFacialHairHogan - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: hogan -- type: marking - id: HumanFacialHairSelleck - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: selleck -- type: marking - id: HumanFacialHairChaplin - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: chaplin -- type: marking - id: HumanFacialHairVandyke - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: vandyke -- type: marking - id: HumanFacialHairWatson - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: watson -- type: marking - id: HumanFacialHairElvis - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: elvis -- type: marking - id: HumanFacialHairMutton - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: mutton -- type: marking - id: HumanFacialHairSideburn - bodyPart: FacialHair - markingCategory: FacialHair - sprites: - - sprite: Mobs/Customization/human_facial_hair.rsi - state: sideburn +#- type: marking +# id: HumanFacialHairAbe +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: abe +#- type: marking +# id: HumanFacialHairBrokenman +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: brokenman +#- type: marking +# id: HumanFacialHairChin +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: chin +#- type: marking +# id: HumanFacialHairDwarf +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: dwarf +#- type: marking +# id: HumanFacialHairFullbeard +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: fullbeard +#- type: marking +# id: HumanFacialHairCroppedfullbeard +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: croppedfullbeard +#- type: marking +# id: HumanFacialHairGt +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: gt +#- type: marking +# id: HumanFacialHairHip +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: hip +#- type: marking +# id: HumanFacialHairJensen +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: jensen +#- type: marking +# id: HumanFacialHairNeckbeard +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: neckbeard +#- type: marking +# id: HumanFacialHairWise +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: wise +#- type: marking +# id: HumanFacialHairMuttonmus +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: muttonmus +#- type: marking +# id: HumanFacialHairMartialartist +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: martialartist +#- type: marking +# id: HumanFacialHairChinlessbeard +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: chinlessbeard +#- type: marking +# id: HumanFacialHairMoonshiner +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: moonshiner +#- type: marking +# id: HumanFacialHairLongbeard +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: longbeard +#- type: marking +# id: HumanFacialHairVolaju +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: volaju +#- type: marking +# id: HumanFacialHair3oclock +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: 3oclock +#- type: marking +# id: HumanFacialHairFiveoclock +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: fiveoclock +#- type: marking +# id: HumanFacialHair5oclockmoustache +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: 5oclockmoustache +#- type: marking +# id: HumanFacialHair7oclock +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: 7oclock +#- type: marking +# id: HumanFacialHair7oclockmoustache +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: 7oclockmoustache +#- type: marking +# id: HumanFacialHairMoustache +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: moustache +#- type: marking +# id: HumanFacialHairPencilstache +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: pencilstache +#- type: marking +# id: HumanFacialHairSmallstache +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: smallstache +#- type: marking +# id: HumanFacialHairWalrus +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: walrus +#- type: marking +# id: HumanFacialHairFumanchu +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: fumanchu +#- type: marking +# id: HumanFacialHairHogan +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: hogan +#- type: marking +# id: HumanFacialHairSelleck +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: selleck +#- type: marking +# id: HumanFacialHairChaplin +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: chaplin +#- type: marking +# id: HumanFacialHairVandyke +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: vandyke +#- type: marking +# id: HumanFacialHairWatson +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: watson +#- type: marking +# id: HumanFacialHairElvis +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: elvis +#- type: marking +# id: HumanFacialHairMutton +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: mutton +#- type: marking +# id: HumanFacialHairSideburn +# bodyPart: FacialHair +# markingCategory: FacialHair +# sprites: +# - sprite: Mobs/Customization/human_facial_hair.rsi +# state: sideburn diff --git a/Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml b/Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml index 449f8aa2cd..be346a3489 100644 --- a/Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml +++ b/Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml @@ -1,1344 +1,1344 @@ -- type: marking - id: HumanHairAfro - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: afro -- type: marking - id: HumanHairAfro2 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: afro2 -- type: marking - id: HumanHairBigafro - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: bigafro -- type: marking - id: HumanHairAntenna - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: antenna -- type: marking - id: HumanHairBalding - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: e -- type: marking - id: HumanHairBedhead - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: bedhead -- type: marking - id: HumanHairBedheadv2 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: bedheadv2 -- type: marking - id: HumanHairBedheadv3 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: bedheadv3 -- type: marking - id: HumanHairLongBedhead - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: long_bedhead -- type: marking - id: HumanHairLongBedhead2 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: long_bedhead2 -- type: marking - id: HumanHairFloorlengthBedhead - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: floorlength_bedhead -- type: marking - id: HumanHairBeehive - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: beehive -- type: marking - id: HumanHairBeehivev2 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: beehivev2 -- type: marking - id: HumanHairBob - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: bob -- type: marking - id: HumanHairBob2 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: bob2 -- type: marking - id: HumanHairBobcut - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: bobcut -- type: marking - id: HumanHairBob4 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: bob4 -- type: marking - id: HumanHairBob5 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: bob5 -- type: marking - id: HumanHairBobcurl - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: bobcurl -- type: marking - id: HumanHairBoddicker - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: boddicker -- type: marking - id: HumanHairBowlcut - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: bowlcut -- type: marking - id: HumanHairBowlcut2 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: bowlcut2 -- type: marking - id: HumanHairBraid - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: braid -- type: marking - id: HumanHairBraided - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: braided -- type: marking - id: HumanHairBraidfront - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: braidfront -- type: marking - id: HumanHairBraid2 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: braid2 -- type: marking - id: HumanHairHbraid - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: hbraid -- type: marking - id: HumanHairShortbraid - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: shortbraid -- type: marking - id: HumanHairBraidtail - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: braidtail -- type: marking - id: HumanHairBun - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: bun -- type: marking - id: HumanHairBunhead2 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: bunhead2 -- type: marking - id: HumanHairBun3 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: bun3 -- type: marking - id: HumanHairLargebun - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: largebun -- type: marking - id: HumanHairManbun - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: manbun -- type: marking - id: HumanHairTightbun - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: tightbun -- type: marking - id: HumanHairBusiness - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: business -- type: marking - id: HumanHairBusiness2 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: business2 -- type: marking - id: HumanHairBusiness3 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: business3 -- type: marking - id: HumanHairBusiness4 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: business4 -- type: marking - id: HumanHairBuzzcut - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: buzzcut -- type: marking - id: HumanHairCia - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: cia -- type: marking - id: HumanHairClassicAfro - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: classicafro -- type: marking - id: HumanHairClassicBigAfro - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: classicbigafro -- type: marking - id: HumanHairClassicBusiness - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: classicbusiness -- type: marking - id: HumanHairClassicCia - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: classiccia -- type: marking - id: HumanHairClassicCornrows2 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: classiccornrows2 -- type: marking - id: HumanHairClassicFloorlengthBedhead - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: classicfloorlength_bedhead -- type: marking - id: HumanHairClassicModern - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: classicmodern -- type: marking - id: HumanHairClassicMulder - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: classicmulder -- type: marking - id: HumanHairClassicWisp - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: classicwisp -- type: marking - id: HumanHairCoffeehouse - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: coffeehouse -- type: marking - id: HumanHairCombover - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: combover -- type: marking - id: HumanHairCornrows - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: cornrows -- type: marking - id: HumanHairCornrows2 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: cornrows2 -- type: marking - id: HumanHairCornrowbun - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: cornrowbun -- type: marking - id: HumanHairCornrowbraid - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: cornrowbraid -- type: marking - id: HumanHairCornrowtail - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: cornrowtail -- type: marking - id: HumanHairCrewcut - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: crewcut -- type: marking - id: HumanHairCrewcut2 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: crewcut2 -- type: marking - id: HumanHairCurls - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: curls -- type: marking - id: HumanHairC - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: c -- type: marking - id: HumanHairDandypompadour - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: dandypompadour -- type: marking - id: HumanHairDevilock - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: devilock -- type: marking - id: HumanHairDoublebun - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: doublebun -- type: marking - id: HumanHairDoublebunLong - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: doublebun_long -- type: marking - id: HumanHairDreads - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: dreads -- type: marking - id: HumanHairDrillruru - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: drillruru -- type: marking - id: HumanHairDrillhairextended - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: drillhairextended -- type: marking - id: HumanHairEmo - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: emo -- type: marking - id: HumanHairEmofringe - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: emofringe -- type: marking - id: HumanHairNofade - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: nofade -- type: marking - id: HumanHairHighfade - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: highfade -- type: marking - id: HumanHairMedfade - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: medfade -- type: marking - id: HumanHairLowfade - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: lowfade -- type: marking - id: HumanHairBaldfade - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: baldfade -- type: marking - id: HumanHairFeather - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: feather -- type: marking - id: HumanHairFather - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: father -- type: marking - id: HumanHairSargeant - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: sargeant -- type: marking - id: HumanHairFlair - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: flair -- type: marking - id: HumanHairBigflattop - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: bigflattop -- type: marking - id: HumanHairFlow - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: f -- type: marking - id: HumanHairGelled - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: gelled -- type: marking - id: HumanHairGentle - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: gentle -- type: marking - id: HumanHairHalfbang - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: halfbang -- type: marking - id: HumanHairHalfbang2 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: halfbang2 -- type: marking - id: HumanHairHalfshaved - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: halfshaved -- type: marking - id: HumanHairHedgehog - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: hedgehog -- type: marking - id: HumanHairHimecut - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: himecut -- type: marking - id: HumanHairHimecut2 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: himecut2 -- type: marking - id: HumanHairShorthime - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: shorthime -- type: marking - id: HumanHairHimeup - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: himeup -- type: marking - id: HumanHairHitop - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: hitop -- type: marking - id: HumanHairJade - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: jade -- type: marking - id: HumanHairJensen - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: jensen -- type: marking - id: HumanHairJoestar - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: joestar -- type: marking - id: HumanHairKeanu - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: keanu -- type: marking - id: HumanHairKusanagi - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: kusanagi -- type: marking - id: HumanHairLong - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: long -- type: marking - id: HumanHairLong2 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: long2 -- type: marking - id: HumanHairLong3 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: long3 -- type: marking - id: HumanHairLongWithBundles - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: longbundled -- type: marking - id: HumanHairLongovereye - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: longovereye -- type: marking - id: HumanHairLbangs - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: lbangs -- type: marking - id: HumanHairLongemo - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: longemo -- type: marking - id: HumanHairLongfringe - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: longfringe -- type: marking - id: HumanHairLongsidepart - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: longsidepart -- type: marking - id: HumanHairMegaeyebrows - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: megaeyebrows -- type: marking - id: HumanHairMessy - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: messy -- type: marking - id: HumanHairModern - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: modern -- type: marking - id: HumanHairMohawk - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: d -- type: marking - id: HumanHairNitori - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: nitori -- type: marking - id: HumanHairReversemohawk - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: reversemohawk -- type: marking - id: HumanHairUnshavenMohawk - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: unshaven_mohawk -- type: marking - id: HumanHairMulder - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: mulder -- type: marking - id: HumanHairOdango - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: odango -- type: marking - id: HumanHairOmbre - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: ombre -- type: marking - id: HumanHairOneshoulder - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: oneshoulder -- type: marking - id: HumanHairShortovereye - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: shortovereye -- type: marking - id: HumanHairOxton - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: oxton -- type: marking - id: HumanHairParted - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: parted -- type: marking - id: HumanHairPart - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: part -- type: marking - id: HumanHairKagami - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: kagami -- type: marking - id: HumanHairPigtails - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: pigtails -- type: marking - id: HumanHairPigtails2 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: pigtails2 -- type: marking - id: HumanHairPixie - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: pixie -- type: marking - id: HumanHairPompadour - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: pompadour -- type: marking - id: HumanHairBigpompadour - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: bigpompadour -- type: marking - id: HumanHairPonytail - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: ponytail -- type: marking - id: HumanHairPonytail2 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: ponytail2 -- type: marking - id: HumanHairPonytail3 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: ponytail3 -- type: marking - id: HumanHairPonytail4 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: ponytail4 -- type: marking - id: HumanHairPonytail5 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: ponytail5 -- type: marking - id: HumanHairPonytail6 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: ponytail6 -- type: marking - id: HumanHairPonytail7 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: ponytail7 -- type: marking - id: HumanHairHighponytail - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: highponytail -- type: marking - id: HumanHairStail - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: stail -- type: marking - id: HumanHairLongstraightponytail - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: longstraightponytail -- type: marking - id: HumanHairCountry - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: country -- type: marking - id: HumanHairFringetail - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: fringetail -- type: marking - id: HumanHairSidetail - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: sidetail -- type: marking - id: HumanHairSidetail2 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: sidetail2 -- type: marking - id: HumanHairSidetail3 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: sidetail3 -- type: marking - id: HumanHairSidetail4 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: sidetail4 -- type: marking - id: HumanHairSpikyponytail - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: spikyponytail -- type: marking - id: HumanHairPoofy - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: poofy -- type: marking - id: HumanHairQuiff - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: quiff -- type: marking - id: HumanHairRonin - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: ronin -- type: marking - id: HumanHairShaved - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: shaved -- type: marking - id: HumanHairShavedpart - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: shavedpart -- type: marking - id: HumanHairShortbangs - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: shortbangs -- type: marking - id: HumanHairA - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: a -- type: marking - id: HumanHairShorthair2 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: shorthair2 -- type: marking - id: HumanHairShorthair3 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: shorthair3 -- type: marking - id: HumanHairD - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: d -- type: marking - id: HumanHairE - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: e -- type: marking - id: HumanHairF - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: f -- type: marking - id: HumanHairShorthairg - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: shorthairg -- type: marking - id: HumanHair80s - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: 80s -- type: marking - id: HumanHairRosa - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: rosa -- type: marking - id: HumanHairB - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: b -- type: marking - id: HumanHairSidecut - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: sidecut -- type: marking - id: HumanHairSkinhead - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: skinhead -- type: marking - id: HumanHairProtagonist - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: protagonist -- type: marking - id: HumanHairSpikey - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: spikey -- type: marking - id: HumanHairSpiky - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: spiky -- type: marking - id: HumanHairSpiky2 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: spiky2 -- type: marking - id: HumanHairSwept - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: swept -- type: marking - id: HumanHairSwept2 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: swept2 -- type: marking - id: HumanHairShoulderLengthOverEye - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: shoulderlengthovereye -- type: marking - id: HumanHairThinning - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: thinning -- type: marking - id: HumanHairThinningfront - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: thinningfront -- type: marking - id: HumanHairThinningrear - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: thinningrear -- type: marking - id: HumanHairTopknot - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: topknot -- type: marking - id: HumanHairTressshoulder - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: tressshoulder -- type: marking - id: HumanHairTrimmed - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: trimmed -- type: marking - id: HumanHairTrimflat - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: trimflat -- type: marking - id: HumanHairTwintail - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: twintail -- type: marking - id: HumanHairTwoStrands - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: twostrands -- type: marking - id: HumanHairUndercut - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: undercut -- type: marking - id: HumanHairUndercutleft - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: undercutleft -- type: marking - id: HumanHairUndercutright - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: undercutright -- type: marking - id: HumanHairUnkept - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: unkept -- type: marking - id: HumanHairUpdo - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: updo -- type: marking - id: HumanHairVlong - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: vlong -- type: marking - id: HumanHairLongest - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: longest -- type: marking - id: HumanHairLongest2 - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: longest2 -- type: marking - id: HumanHairVeryshortovereyealternate - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: veryshortovereyealternate -- type: marking - id: HumanHairVlongfringe - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: vlongfringe -- type: marking - id: HumanHairVolaju - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: volaju -- type: marking - id: HumanHairWisp - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: wisp -- type: marking - id: HumanHairUneven - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: uneven -- type: marking - id: HumanHairTailed - bodyPart: Hair - markingCategory: Hair - sprites: - - sprite: Mobs/Customization/human_hair.rsi - state: tailed +#- type: marking +# id: HumanHairAfro +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: afro +#- type: marking +# id: HumanHairAfro2 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: afro2 +#- type: marking +# id: HumanHairBigafro +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: bigafro +#- type: marking +# id: HumanHairAntenna +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: antenna +#- type: marking +# id: HumanHairBalding +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: e +#- type: marking +# id: HumanHairBedhead +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: bedhead +#- type: marking +# id: HumanHairBedheadv2 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: bedheadv2 +#- type: marking +# id: HumanHairBedheadv3 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: bedheadv3 +#- type: marking +# id: HumanHairLongBedhead +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: long_bedhead +#- type: marking +# id: HumanHairLongBedhead2 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: long_bedhead2 +#- type: marking +# id: HumanHairFloorlengthBedhead +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: floorlength_bedhead +#- type: marking +# id: HumanHairBeehive +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: beehive +#- type: marking +# id: HumanHairBeehivev2 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: beehivev2 +#- type: marking +# id: HumanHairBob +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: bob +#- type: marking +# id: HumanHairBob2 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: bob2 +#- type: marking +# id: HumanHairBobcut +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: bobcut +#- type: marking +# id: HumanHairBob4 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: bob4 +#- type: marking +# id: HumanHairBob5 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: bob5 +#- type: marking +# id: HumanHairBobcurl +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: bobcurl +#- type: marking +# id: HumanHairBoddicker +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: boddicker +#- type: marking +# id: HumanHairBowlcut +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: bowlcut +#- type: marking +# id: HumanHairBowlcut2 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: bowlcut2 +#- type: marking +# id: HumanHairBraid +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: braid +#- type: marking +# id: HumanHairBraided +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: braided +#- type: marking +# id: HumanHairBraidfront +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: braidfront +#- type: marking +# id: HumanHairBraid2 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: braid2 +#- type: marking +# id: HumanHairHbraid +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: hbraid +#- type: marking +# id: HumanHairShortbraid +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: shortbraid +#- type: marking +# id: HumanHairBraidtail +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: braidtail +#- type: marking +# id: HumanHairBun +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: bun +#- type: marking +# id: HumanHairBunhead2 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: bunhead2 +#- type: marking +# id: HumanHairBun3 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: bun3 +#- type: marking +# id: HumanHairLargebun +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: largebun +#- type: marking +# id: HumanHairManbun +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: manbun +#- type: marking +# id: HumanHairTightbun +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: tightbun +#- type: marking +# id: HumanHairBusiness +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: business +#- type: marking +# id: HumanHairBusiness2 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: business2 +#- type: marking +# id: HumanHairBusiness3 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: business3 +#- type: marking +# id: HumanHairBusiness4 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: business4 +#- type: marking +# id: HumanHairBuzzcut +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: buzzcut +#- type: marking +# id: HumanHairCia +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: cia +#- type: marking +# id: HumanHairClassicAfro +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: classicafro +#- type: marking +# id: HumanHairClassicBigAfro +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: classicbigafro +#- type: marking +# id: HumanHairClassicBusiness +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: classicbusiness +#- type: marking +# id: HumanHairClassicCia +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: classiccia +#- type: marking +# id: HumanHairClassicCornrows2 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: classiccornrows2 +#- type: marking +# id: HumanHairClassicFloorlengthBedhead +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: classicfloorlength_bedhead +#- type: marking +# id: HumanHairClassicModern +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: classicmodern +#- type: marking +# id: HumanHairClassicMulder +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: classicmulder +#- type: marking +# id: HumanHairClassicWisp +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: classicwisp +#- type: marking +# id: HumanHairCoffeehouse +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: coffeehouse +#- type: marking +# id: HumanHairCombover +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: combover +#- type: marking +# id: HumanHairCornrows +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: cornrows +#- type: marking +# id: HumanHairCornrows2 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: cornrows2 +#- type: marking +# id: HumanHairCornrowbun +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: cornrowbun +#- type: marking +# id: HumanHairCornrowbraid +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: cornrowbraid +#- type: marking +# id: HumanHairCornrowtail +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: cornrowtail +#- type: marking +# id: HumanHairCrewcut +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: crewcut +#- type: marking +# id: HumanHairCrewcut2 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: crewcut2 +#- type: marking +# id: HumanHairCurls +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: curls +#- type: marking +# id: HumanHairC +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: c +#- type: marking +# id: HumanHairDandypompadour +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: dandypompadour +#- type: marking +# id: HumanHairDevilock +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: devilock +#- type: marking +# id: HumanHairDoublebun +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: doublebun +#- type: marking +# id: HumanHairDoublebunLong +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: doublebun_long +#- type: marking +# id: HumanHairDreads +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: dreads +#- type: marking +# id: HumanHairDrillruru +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: drillruru +#- type: marking +# id: HumanHairDrillhairextended +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: drillhairextended +#- type: marking +# id: HumanHairEmo +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: emo +#- type: marking +# id: HumanHairEmofringe +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: emofringe +#- type: marking +# id: HumanHairNofade +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: nofade +#- type: marking +# id: HumanHairHighfade +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: highfade +#- type: marking +# id: HumanHairMedfade +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: medfade +#- type: marking +# id: HumanHairLowfade +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: lowfade +#- type: marking +# id: HumanHairBaldfade +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: baldfade +#- type: marking +# id: HumanHairFeather +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: feather +#- type: marking +# id: HumanHairFather +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: father +#- type: marking +# id: HumanHairSargeant +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: sargeant +#- type: marking +# id: HumanHairFlair +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: flair +#- type: marking +# id: HumanHairBigflattop +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: bigflattop +#- type: marking +# id: HumanHairFlow +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: f +#- type: marking +# id: HumanHairGelled +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: gelled +#- type: marking +# id: HumanHairGentle +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: gentle +#- type: marking +# id: HumanHairHalfbang +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: halfbang +#- type: marking +# id: HumanHairHalfbang2 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: halfbang2 +#- type: marking +# id: HumanHairHalfshaved +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: halfshaved +#- type: marking +# id: HumanHairHedgehog +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: hedgehog +#- type: marking +# id: HumanHairHimecut +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: himecut +#- type: marking +# id: HumanHairHimecut2 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: himecut2 +#- type: marking +# id: HumanHairShorthime +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: shorthime +#- type: marking +# id: HumanHairHimeup +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: himeup +#- type: marking +# id: HumanHairHitop +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: hitop +#- type: marking +# id: HumanHairJade +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: jade +#- type: marking +# id: HumanHairJensen +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: jensen +#- type: marking +# id: HumanHairJoestar +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: joestar +#- type: marking +# id: HumanHairKeanu +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: keanu +#- type: marking +# id: HumanHairKusanagi +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: kusanagi +#- type: marking +# id: HumanHairLong +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: long +#- type: marking +# id: HumanHairLong2 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: long2 +#- type: marking +# id: HumanHairLong3 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: long3 +#- type: marking +# id: HumanHairLongWithBundles +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: longbundled +#- type: marking +# id: HumanHairLongovereye +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: longovereye +#- type: marking +# id: HumanHairLbangs +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: lbangs +#- type: marking +# id: HumanHairLongemo +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: longemo +#- type: marking +# id: HumanHairLongfringe +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: longfringe +#- type: marking +# id: HumanHairLongsidepart +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: longsidepart +#- type: marking +# id: HumanHairMegaeyebrows +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: megaeyebrows +#- type: marking +# id: HumanHairMessy +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: messy +#- type: marking +# id: HumanHairModern +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: modern +#- type: marking +# id: HumanHairMohawk +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: d +#- type: marking +# id: HumanHairNitori +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: nitori +#- type: marking +# id: HumanHairReversemohawk +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: reversemohawk +#- type: marking +# id: HumanHairUnshavenMohawk +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: unshaven_mohawk +#- type: marking +# id: HumanHairMulder +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: mulder +#- type: marking +# id: HumanHairOdango +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: odango +#- type: marking +# id: HumanHairOmbre +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: ombre +#- type: marking +# id: HumanHairOneshoulder +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: oneshoulder +#- type: marking +# id: HumanHairShortovereye +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: shortovereye +#- type: marking +# id: HumanHairOxton +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: oxton +#- type: marking +# id: HumanHairParted +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: parted +#- type: marking +# id: HumanHairPart +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: part +#- type: marking +# id: HumanHairKagami +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: kagami +#- type: marking +# id: HumanHairPigtails +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: pigtails +#- type: marking +# id: HumanHairPigtails2 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: pigtails2 +#- type: marking +# id: HumanHairPixie +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: pixie +#- type: marking +# id: HumanHairPompadour +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: pompadour +#- type: marking +# id: HumanHairBigpompadour +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: bigpompadour +#- type: marking +# id: HumanHairPonytail +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: ponytail +#- type: marking +# id: HumanHairPonytail2 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: ponytail2 +#- type: marking +# id: HumanHairPonytail3 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: ponytail3 +#- type: marking +# id: HumanHairPonytail4 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: ponytail4 +#- type: marking +# id: HumanHairPonytail5 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: ponytail5 +#- type: marking +# id: HumanHairPonytail6 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: ponytail6 +#- type: marking +# id: HumanHairPonytail7 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: ponytail7 +#- type: marking +# id: HumanHairHighponytail +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: highponytail +#- type: marking +# id: HumanHairStail +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: stail +#- type: marking +# id: HumanHairLongstraightponytail +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: longstraightponytail +#- type: marking +# id: HumanHairCountry +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: country +#- type: marking +# id: HumanHairFringetail +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: fringetail +#- type: marking +# id: HumanHairSidetail +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: sidetail +#- type: marking +# id: HumanHairSidetail2 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: sidetail2 +#- type: marking +# id: HumanHairSidetail3 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: sidetail3 +#- type: marking +# id: HumanHairSidetail4 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: sidetail4 +#- type: marking +# id: HumanHairSpikyponytail +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: spikyponytail +#- type: marking +# id: HumanHairPoofy +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: poofy +#- type: marking +# id: HumanHairQuiff +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: quiff +#- type: marking +# id: HumanHairRonin +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: ronin +#- type: marking +# id: HumanHairShaved +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: shaved +#- type: marking +# id: HumanHairShavedpart +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: shavedpart +#- type: marking +# id: HumanHairShortbangs +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: shortbangs +#- type: marking +# id: HumanHairA +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: a +#- type: marking +# id: HumanHairShorthair2 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: shorthair2 +#- type: marking +# id: HumanHairShorthair3 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: shorthair3 +#- type: marking +# id: HumanHairD +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: d +#- type: marking +# id: HumanHairE +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: e +#- type: marking +# id: HumanHairF +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: f +#- type: marking +# id: HumanHairShorthairg +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: shorthairg +#- type: marking +# id: HumanHair80s +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: 80s +#- type: marking +# id: HumanHairRosa +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: rosa +#- type: marking +# id: HumanHairB +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: b +#- type: marking +# id: HumanHairSidecut +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: sidecut +#- type: marking +# id: HumanHairSkinhead +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: skinhead +#- type: marking +# id: HumanHairProtagonist +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: protagonist +#- type: marking +# id: HumanHairSpikey +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: spikey +#- type: marking +# id: HumanHairSpiky +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: spiky +#- type: marking +# id: HumanHairSpiky2 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: spiky2 +#- type: marking +# id: HumanHairSwept +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: swept +#- type: marking +# id: HumanHairSwept2 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: swept2 +#- type: marking +# id: HumanHairShoulderLengthOverEye +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: shoulderlengthovereye +#- type: marking +# id: HumanHairThinning +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: thinning +#- type: marking +# id: HumanHairThinningfront +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: thinningfront +#- type: marking +# id: HumanHairThinningrear +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: thinningrear +#- type: marking +# id: HumanHairTopknot +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: topknot +#- type: marking +# id: HumanHairTressshoulder +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: tressshoulder +#- type: marking +# id: HumanHairTrimmed +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: trimmed +#- type: marking +# id: HumanHairTrimflat +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: trimflat +#- type: marking +# id: HumanHairTwintail +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: twintail +#- type: marking +# id: HumanHairTwoStrands +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: twostrands +#- type: marking +# id: HumanHairUndercut +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: undercut +#- type: marking +# id: HumanHairUndercutleft +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: undercutleft +#- type: marking +# id: HumanHairUndercutright +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: undercutright +#- type: marking +# id: HumanHairUnkept +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: unkept +#- type: marking +# id: HumanHairUpdo +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: updo +#- type: marking +# id: HumanHairVlong +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: vlong +#- type: marking +# id: HumanHairLongest +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: longest +#- type: marking +# id: HumanHairLongest2 +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: longest2 +#- type: marking +# id: HumanHairVeryshortovereyealternate +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: veryshortovereyealternate +#- type: marking +# id: HumanHairVlongfringe +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: vlongfringe +#- type: marking +# id: HumanHairVolaju +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: volaju +#- type: marking +# id: HumanHairWisp +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: wisp +#- type: marking +# id: HumanHairUneven +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: uneven +#- type: marking +# id: HumanHairTailed +# bodyPart: Hair +# markingCategory: Hair +# sprites: +# - sprite: Mobs/Customization/human_hair.rsi +# state: tailed diff --git a/Resources/Prototypes/Maps/arenas.yml b/Resources/Prototypes/Maps/arenas.yml index 76441589be..ea72045cff 100644 --- a/Resources/Prototypes/Maps/arenas.yml +++ b/Resources/Prototypes/Maps/arenas.yml @@ -1,7 +1,7 @@ - type: gameMap id: MeteorArena mapName: Meteor Arena - mapPath: /Maps/CrystallPunk/meteor-arena.yml + mapPath: /Maps/_CP14/meteor-arena.yml minPlayers: 0 stations: Arena: diff --git a/Resources/Prototypes/Maps/debug.yml b/Resources/Prototypes/Maps/debug.yml index d3b414a73b..15561da2c1 100644 --- a/Resources/Prototypes/Maps/debug.yml +++ b/Resources/Prototypes/Maps/debug.yml @@ -18,7 +18,7 @@ - type: gameMap id: Dev mapName: Dev - mapPath: /Maps/CrystallPunk/dev_map.yml #CrystallPunk Dev replacement + mapPath: /Maps/_CP14/dev_map.yml #CrystallPunk Dev replacement minPlayers: 0 stations: Dev: diff --git a/Resources/Prototypes/_CP14/Body/Parts/human.yml b/Resources/Prototypes/_CP14/Body/Parts/human.yml index 7e06bbb347..ddfa94bbca 100644 --- a/Resources/Prototypes/_CP14/Body/Parts/human.yml +++ b/Resources/Prototypes/_CP14/Body/Parts/human.yml @@ -4,67 +4,67 @@ parent: TorsoHuman components: - type: Sprite - sprite: CrystallPunk/Mobs/Species/Human/parts.rsi + sprite: _CP14/Mobs/Species/Human/parts.rsi - type: entity id: CPHeadHuman parent: HeadHuman components: - type: Sprite - sprite: CrystallPunk/Mobs/Species/Human/parts.rsi + sprite: _CP14/Mobs/Species/Human/parts.rsi - type: entity id: CPLeftArmHuman parent: LeftArmHuman components: - type: Sprite - sprite: CrystallPunk/Mobs/Species/Human/parts.rsi + sprite: _CP14/Mobs/Species/Human/parts.rsi - type: entity id: CPRightArmHuman parent: RightArmHuman components: - type: Sprite - sprite: CrystallPunk/Mobs/Species/Human/parts.rsi + sprite: _CP14/Mobs/Species/Human/parts.rsi - type: entity id: CPLeftHandHuman parent: LeftHandHuman components: - type: Sprite - sprite: CrystallPunk/Mobs/Species/Human/parts.rsi + sprite: _CP14/Mobs/Species/Human/parts.rsi - type: entity id: CPRightHandHuman parent: RightHandHuman components: - type: Sprite - sprite: CrystallPunk/Mobs/Species/Human/parts.rsi + sprite: _CP14/Mobs/Species/Human/parts.rsi - type: entity id: CPLeftLegHuman parent: LeftLegHuman components: - type: Sprite - sprite: CrystallPunk/Mobs/Species/Human/parts.rsi + sprite: _CP14/Mobs/Species/Human/parts.rsi - type: entity id: CPRightLegHuman parent: RightLegHuman components: - type: Sprite - sprite: CrystallPunk/Mobs/Species/Human/parts.rsi + sprite: _CP14/Mobs/Species/Human/parts.rsi - type: entity id: CPLeftFootHuman parent: LeftFootHuman components: - type: Sprite - sprite: CrystallPunk/Mobs/Species/Human/parts.rsi + sprite: _CP14/Mobs/Species/Human/parts.rsi - type: entity id: CPRightFootHuman parent: RightFootHuman components: - type: Sprite - sprite: CrystallPunk/Mobs/Species/Human/parts.rsi \ No newline at end of file + sprite: _CP14/Mobs/Species/Human/parts.rsi \ No newline at end of file diff --git a/Resources/Prototypes/_CP14/Entities/Markers/Spawners/jobs.yml b/Resources/Prototypes/_CP14/Entities/Markers/Spawners/jobs.yml index 3832e4e0cd..d34d9ca16c 100644 --- a/Resources/Prototypes/_CP14/Entities/Markers/Spawners/jobs.yml +++ b/Resources/Prototypes/_CP14/Entities/Markers/Spawners/jobs.yml @@ -1,5 +1,5 @@ - type: entity - id: SpawnPointAdventurer + id: CPSpawnPointAdventurer parent: SpawnPointJobBase name: adventurer components: diff --git a/Resources/Prototypes/_CP14/Entities/Mobs/Customization/Markings/human_facial_hair.yml b/Resources/Prototypes/_CP14/Entities/Mobs/Customization/Markings/human_facial_hair.yml new file mode 100644 index 0000000000..c4112ac274 --- /dev/null +++ b/Resources/Prototypes/_CP14/Entities/Mobs/Customization/Markings/human_facial_hair.yml @@ -0,0 +1,23 @@ +- type: marking + id: CPHumanFacialHair3Clock + bodyPart: FacialHair + markingCategory: FacialHair + sprites: + - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi + state: 3oclock + +- type: marking + id: CPHumanFacialHairAbe + bodyPart: FacialHair + markingCategory: FacialHair + sprites: + - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi + state: abe + +- type: marking + id: CPHumanFacialHairDwarf + bodyPart: FacialHair + markingCategory: FacialHair + sprites: + - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi + state: dwarf \ No newline at end of file diff --git a/Resources/Prototypes/_CP14/Entities/Mobs/Customization/Markings/human_hair.yml b/Resources/Prototypes/_CP14/Entities/Mobs/Customization/Markings/human_hair.yml new file mode 100644 index 0000000000..15eaad201a --- /dev/null +++ b/Resources/Prototypes/_CP14/Entities/Mobs/Customization/Markings/human_hair.yml @@ -0,0 +1,87 @@ +- type: marking + id: CPHumanHair80s + bodyPart: Hair + markingCategory: Hair + sprites: + - sprite: _CP14/Mobs/Customization/human_hair.rsi + state: 80s + +- type: marking + id: CPHumanHairA + bodyPart: Hair + markingCategory: Hair + sprites: + - sprite: _CP14/Mobs/Customization/human_hair.rsi + state: a + +- type: marking + id: CPHumanHairAntenna + bodyPart: Hair + markingCategory: Hair + sprites: + - sprite: _CP14/Mobs/Customization/human_hair.rsi + state: antenna + +- type: marking + id: CPHumanHairB + bodyPart: Hair + markingCategory: Hair + sprites: + - sprite: _CP14/Mobs/Customization/human_hair.rsi + state: b + +- type: marking + id: CPHumanHairBedhead + bodyPart: Hair + markingCategory: Hair + sprites: + - sprite: _CP14/Mobs/Customization/human_hair.rsi + state: bedhead + +- type: marking + id: CPHumanHairBedheadV2 + bodyPart: Hair + markingCategory: Hair + sprites: + - sprite: _CP14/Mobs/Customization/human_hair.rsi + state: bedheadv2 + +- type: marking + id: CPHumanHairBeeHive + bodyPart: Hair + markingCategory: Hair + sprites: + - sprite: _CP14/Mobs/Customization/human_hair.rsi + state: beehive + +- type: marking + id: CPHumanHairBigPompadour + bodyPart: Hair + markingCategory: Hair + sprites: + - sprite: _CP14/Mobs/Customization/human_hair.rsi + state: bigpompadour + +- type: marking + id: CPHumanHairBob + bodyPart: Hair + markingCategory: Hair + sprites: + - sprite: _CP14/Mobs/Customization/human_hair.rsi + state: bob + +- type: marking + id: CPHumanHairBigBraid + bodyPart: Hair + markingCategory: Hair + sprites: + - sprite: _CP14/Mobs/Customization/human_hair.rsi + state: braid + +- type: marking + id: CPHumanHairBigDoubleBun + bodyPart: Hair + markingCategory: Hair + sprites: + - sprite: _CP14/Mobs/Customization/human_hair.rsi + state: doublebun \ No newline at end of file diff --git a/Resources/Prototypes/_CP14/Entities/Mobs/Species/human.yml b/Resources/Prototypes/_CP14/Entities/Mobs/Species/human.yml index ae2dc51a4d..e2153d7356 100644 --- a/Resources/Prototypes/_CP14/Entities/Mobs/Species/human.yml +++ b/Resources/Prototypes/_CP14/Entities/Mobs/Species/human.yml @@ -9,7 +9,7 @@ species: CPHuman - type: Hunger - type: Icon # It will not have an icon in the adminspawn menu without this. Body parts seem fine for whatever reason. - sprite: CrystallPunk/Mobs/Species/Human/parts.rsi + sprite: _CP14/Mobs/Species/Human/parts.rsi state: full - type: Thirst - type: Butcherable diff --git a/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/dagger.yml b/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/dagger.yml index 6b5060f1bf..9df1e833b6 100644 --- a/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/dagger.yml +++ b/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/dagger.yml @@ -1,18 +1,18 @@ - type: entity - name: кинжал + id: CPBaseDagger parent: - BaseItem - CPBaseWeaponChemical - CPBaseWeaponThrowable - CPBaseWeaponLight - CPBaseWeaponShort - id: CPBaseDagger + name: кинжал description: Небольшое острое лезвие, сгодится и для ближнего боя, и как метательное оружие. components: - type: Item storedRotation: -45 - type: Sprite - sprite: CrystallPunk/Objects/Weapons/Melee/Dagger/dagger.rsi + sprite: _CP14/Objects/Weapons/Melee/Dagger/dagger.rsi layers: - state: icon - type: Sharp diff --git a/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/handheldAxe.yml b/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/handheldAxe.yml index a7d58e676f..b335b9bd00 100644 --- a/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/handheldAxe.yml +++ b/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/handheldAxe.yml @@ -1,17 +1,17 @@ - type: entity - name: ручной топор + id: CPBaseHandheldAxe parent: - BaseItem - CPBaseWeaponChemical - CPBaseWeaponThrowable - CPBaseWeaponLight - id: CPBaseHandheldAxe + name: ручной топор description: Небольшой, надежный топорик. components: - type: Item size: Normal - type: Sprite - sprite: CrystallPunk/Objects/Weapons/Melee/HandheldAxe/handheldAxe.rsi + sprite: _CP14/Objects/Weapons/Melee/HandheldAxe/handheldAxe.rsi layers: - state: icon - type: Sharp diff --git a/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/lightHammer.yml b/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/lightHammer.yml index 1d696d1eec..d946996092 100644 --- a/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/lightHammer.yml +++ b/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/lightHammer.yml @@ -1,18 +1,18 @@ - type: entity - name: легкий молот + id: CPBaseLightHammer parent: - BaseItem - CPBaseWeaponChemical - CPBaseWeaponThrowable - CPBaseWeaponLight - CPBaseWeaponShort - id: CPBaseLightHammer + name: легкий молот description: Небольшое молоток. Хорош как для плотнических работ, так и для проламывания черепов. components: - type: Item storedRotation: -45 - type: Sprite - sprite: CrystallPunk/Objects/Weapons/Melee/LightHammer/lightHammer.rsi + sprite: _CP14/Objects/Weapons/Melee/LightHammer/lightHammer.rsi layers: - state: icon - type: MeleeWeapon diff --git a/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/sickle.yml b/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/sickle.yml index ae0bc6f099..c7a3ded97a 100644 --- a/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/sickle.yml +++ b/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/sickle.yml @@ -1,17 +1,17 @@ - type: entity - name: серп + id: CPBaseSickle parent: - BaseItem - CPBaseWeaponChemical - CPBaseWeaponLight - CPBaseWeaponShort - id: CPBaseSickle + name: серп description: Изначально разработанное как оружие против травы, серп внезапно показал себя хорош и в более кровавой жатве. components: - type: Item storedRotation: -45 - type: Sprite - sprite: CrystallPunk/Objects/Weapons/Melee/Sickle/sickle.rsi + sprite: _CP14/Objects/Weapons/Melee/Sickle/sickle.rsi layers: - state: icon - type: MeleeWeapon diff --git a/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/twoHandedSword.yml b/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/twoHandedSword.yml index 7525b3cdac..82c27e6dab 100644 --- a/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/twoHandedSword.yml +++ b/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/twoHandedSword.yml @@ -1,21 +1,21 @@ - type: entity - name: двуручный меч #ToDo - сделать базовый двуручник + id: CPBaseTwoHandedSword parent: - BaseItem - CPBaseWeaponChemical - id: CPBaseTwoHandedSword + name: двуручный меч description: Мощное оружие, требующее огромной силы и умения для эффективного использования. components: - type: Sprite - sprite: CrystallPunk/Objects/Weapons/Melee/TwoHandedSword/twoHandedSword.rsi + sprite: _CP14/Objects/Weapons/Melee/TwoHandedSword/twoHandedSword.rsi state: icon - type: Clothing - sprite: CrystallPunk/Objects/Weapons/Melee/TwoHandedSword/twoHandedSword.rsi + sprite: _CP14/Objects/Weapons/Melee/TwoHandedSword/twoHandedSword.rsi quickEquip: false slots: - back - type: Icon - sprite: CrystallPunk/Objects/Weapons/Melee/TwoHandedSword/twoHandedSword32.rsi + sprite: _CP14/Objects/Weapons/Melee/TwoHandedSword/twoHandedSword32.rsi state: icon - type: Sharp - type: MeleeWeapon diff --git a/Resources/Prototypes/_CP14/Entities/Structures/Decoration/bonfire.yml b/Resources/Prototypes/_CP14/Entities/Structures/Decoration/bonfire.yml index 3b6e4ed5bf..69ff9333ca 100644 --- a/Resources/Prototypes/_CP14/Entities/Structures/Decoration/bonfire.yml +++ b/Resources/Prototypes/_CP14/Entities/Structures/Decoration/bonfire.yml @@ -6,7 +6,7 @@ components: - type: Sprite noRot: true - sprite: CrystallPunk/Structures/Decoration/bonfire.rsi + sprite: _CP14/Structures/Decoration/bonfire.rsi layers: - state: bonfire - type: Construction @@ -68,7 +68,7 @@ types: Heat: 0.01 - type: FireVisuals - sprite: CrystallPunk/Structures/Decoration/bonfire.rsi + sprite: _CP14/Structures/Decoration/bonfire.rsi normalState: burning - type: ItemPlacer maxEntities: 4 diff --git a/Resources/Prototypes/_CP14/Entities/Structures/Furniture/chairs.yml b/Resources/Prototypes/_CP14/Entities/Structures/Furniture/chairs.yml index 9ff83a2490..3da7e1b001 100644 --- a/Resources/Prototypes/_CP14/Entities/Structures/Furniture/chairs.yml +++ b/Resources/Prototypes/_CP14/Entities/Structures/Furniture/chairs.yml @@ -5,7 +5,7 @@ parent: UnanchoredChairBase components: - type: Sprite - sprite: CrystallPunk/Structures/Furniture/chairs.rsi + sprite: _CP14/Structures/Furniture/chairs.rsi state: wooden - type: Construction graph: CPSeat diff --git a/Resources/Prototypes/_CP14/Entities/Structures/Furniture/tables.yml b/Resources/Prototypes/_CP14/Entities/Structures/Furniture/tables.yml index cfb82034e3..b21f9a2f14 100644 --- a/Resources/Prototypes/_CP14/Entities/Structures/Furniture/tables.yml +++ b/Resources/Prototypes/_CP14/Entities/Structures/Furniture/tables.yml @@ -5,9 +5,9 @@ description: Простой стол, сколоченный из досок. components: - type: Sprite - sprite: CrystallPunk/Structures/Furniture/Tables/wood.rsi + sprite: _CP14/Structures/Furniture/Tables/wood.rsi - type: Icon - sprite: CrystallPunk/Structures/Furniture/Tables/wood.rsi + sprite: _CP14/Structures/Furniture/Tables/wood.rsi - type: Construction graph: CPTable node: CPTableWooden diff --git a/Resources/Prototypes/_CP14/Entities/Structures/Walls/walls.yml b/Resources/Prototypes/_CP14/Entities/Structures/Walls/walls.yml index 266632c0ab..38294fda09 100644 --- a/Resources/Prototypes/_CP14/Entities/Structures/Walls/walls.yml +++ b/Resources/Prototypes/_CP14/Entities/Structures/Walls/walls.yml @@ -16,9 +16,9 @@ description: Эти стены повидали многое, и осталось им недолго. components: - type: Sprite - sprite: CrystallPunk/Structures/Walls/ruin_stone.rsi + sprite: _CP14/Structures/Walls/ruin_stone.rsi - type: Icon - sprite: CrystallPunk/Structures/Walls/ruin_stone.rsi + sprite: _CP14/Structures/Walls/ruin_stone.rsi - type: IconSmooth key: CPwallsbrick base: brick @@ -30,9 +30,9 @@ description: Доска к доске, и вместе образуют они защиту и уют. components: - type: Sprite - sprite: CrystallPunk/Structures/Walls/wood_full.rsi + sprite: _CP14/Structures/Walls/wood_full.rsi - type: Icon - sprite: CrystallPunk/Structures/Walls/wood_full.rsi + sprite: _CP14/Structures/Walls/wood_full.rsi - type: IconSmooth key: CPwallswood base: wood @@ -44,9 +44,9 @@ description: Прочная каменная природная стена. От нее веет пещерным холодом. components: - type: Sprite - sprite: CrystallPunk/Structures/Walls/cave_stone.rsi + sprite: _CP14/Structures/Walls/cave_stone.rsi - type: Icon - sprite: CrystallPunk/Structures/Walls/cave_stone.rsi + sprite: _CP14/Structures/Walls/cave_stone.rsi - type: IconSmooth key: CPwallsbrick base: stone @@ -64,7 +64,7 @@ - type: PlacementReplacement key: walls - type: Sprite - sprite: CrystallPunk/Structures/Walls/ruin_stone.rsi + sprite: _CP14/Structures/Walls/ruin_stone.rsi snapCardinals: true layers: - state: fragment1 diff --git a/Resources/Prototypes/_CP14/Entities/keyrings.yml b/Resources/Prototypes/_CP14/Entities/keyrings.yml index 1da63d30d1..16edb0a051 100644 --- a/Resources/Prototypes/_CP14/Entities/keyrings.yml +++ b/Resources/Prototypes/_CP14/Entities/keyrings.yml @@ -7,7 +7,7 @@ components: - type: CPKeyRing - type: Sprite - sprite: CrystallPunk/Objects/keys.rsi + sprite: _CP14/Objects/keys.rsi layers: - state: keyring - state: ring-0 diff --git a/Resources/Prototypes/_CP14/Entities/keys.yml b/Resources/Prototypes/_CP14/Entities/keys.yml index 94b6d5c357..abf64d5f3f 100644 --- a/Resources/Prototypes/_CP14/Entities/keys.yml +++ b/Resources/Prototypes/_CP14/Entities/keys.yml @@ -11,7 +11,7 @@ - type: Item size: Tiny - type: Sprite - sprite: CrystallPunk/Objects/keys.rsi + sprite: _CP14/Objects/keys.rsi - type: CPKey autoGenerateShape: Debug - type: EmitSoundOnLand @@ -27,7 +27,7 @@ description: Воровской инструмент, при должном умении и сноровке позволяющий взламывать любые замки. components: - type: Sprite - sprite: CrystallPunk/Objects/keys.rsi + sprite: _CP14/Objects/keys.rsi state: lockpick - type: CPLockpick diff --git a/Resources/Prototypes/_CP14/Entities/locks.yml b/Resources/Prototypes/_CP14/Entities/locks.yml index 8dc7183bb3..4eb3625be5 100644 --- a/Resources/Prototypes/_CP14/Entities/locks.yml +++ b/Resources/Prototypes/_CP14/Entities/locks.yml @@ -9,7 +9,7 @@ lockPickDamageChance: 0.2 autoGenerateShape: Debug - type: Sprite - sprite: CrystallPunk/Objects/keys.rsi + sprite: _CP14/Objects/keys.rsi layers: - state: lock diff --git a/Resources/Prototypes/_CP14/Recipes/Construction/furniture.yml b/Resources/Prototypes/_CP14/Recipes/Construction/furniture.yml index 44f38fa5d2..4938eb3d77 100644 --- a/Resources/Prototypes/_CP14/Recipes/Construction/furniture.yml +++ b/Resources/Prototypes/_CP14/Recipes/Construction/furniture.yml @@ -8,7 +8,7 @@ targetNode: CPChairWooden category: construction-category-furniture icon: - sprite: CrystallPunk/Structures/Furniture/chairs.rsi + sprite: _CP14/Structures/Furniture/chairs.rsi state: wooden objectType: Structure placementMode: SnapgridCenter @@ -26,7 +26,7 @@ targetNode: CPTableWooden category: construction-category-furniture icon: - sprite: CrystallPunk/Structures/Furniture/Tables/wood.rsi + sprite: _CP14/Structures/Furniture/Tables/wood.rsi state: full objectType: Structure placementMode: SnapgridCenter @@ -44,7 +44,7 @@ targetNode: CPBonfire category: construction-category-furniture icon: - sprite: CrystallPunk/Structures/Decoration/bonfire.rsi + sprite: _CP14/Structures/Decoration/bonfire.rsi state: bonfire objectType: Structure placementMode: SnapgridCenter diff --git a/Resources/Prototypes/_CP14/Species/human.yml b/Resources/Prototypes/_CP14/Species/human.yml index dee0257d23..9ff3f43bea 100644 --- a/Resources/Prototypes/_CP14/Species/human.yml +++ b/Resources/Prototypes/_CP14/Species/human.yml @@ -26,12 +26,10 @@ LFoot: CPMobHumanLFoot RFoot: CPMobHumanRFoot - - - type: humanoidBaseSprite id: CPMobHumanoidEyes baseSprite: - sprite: CrystallPunk/Mobs/Customization/eyes.rsi + sprite: _CP14/Mobs/Customization/eyes.rsi state: eyes - type: humanoidBaseSprite @@ -44,83 +42,83 @@ - type: humanoidBaseSprite id: CPMobHumanHead baseSprite: - sprite: CrystallPunk/Mobs/Species/Human/parts.rsi + sprite: _CP14/Mobs/Species/Human/parts.rsi state: head_m - type: humanoidBaseSprite id: CPMobHumanHeadMale baseSprite: - sprite: CrystallPunk/Mobs/Species/Human/parts.rsi + sprite: _CP14/Mobs/Species/Human/parts.rsi state: head_m - type: humanoidBaseSprite id: CPMobHumanHeadFemale baseSprite: - sprite: CrystallPunk/Mobs/Species/Human/parts.rsi + sprite: _CP14/Mobs/Species/Human/parts.rsi state: head_f - type: humanoidBaseSprite id: CPMobHumanTorso baseSprite: - sprite: CrystallPunk/Mobs/Species/Human/parts.rsi + sprite: _CP14/Mobs/Species/Human/parts.rsi state: torso_m - type: humanoidBaseSprite id: CPMobHumanTorsoMale baseSprite: - sprite: CrystallPunk/Mobs/Species/Human/parts.rsi + sprite: _CP14/Mobs/Species/Human/parts.rsi state: torso_m - type: humanoidBaseSprite id: CPMobHumanTorsoFemale baseSprite: - sprite: CrystallPunk/Mobs/Species/Human/parts.rsi + sprite: _CP14/Mobs/Species/Human/parts.rsi state: torso_f - type: humanoidBaseSprite id: CPMobHumanLLeg baseSprite: - sprite: CrystallPunk/Mobs/Species/Human/parts.rsi + sprite: _CP14/Mobs/Species/Human/parts.rsi state: l_leg - type: humanoidBaseSprite id: CPMobHumanLArm baseSprite: - sprite: CrystallPunk/Mobs/Species/Human/parts.rsi + sprite: _CP14/Mobs/Species/Human/parts.rsi state: l_arm - type: humanoidBaseSprite id: CPMobHumanLHand baseSprite: - sprite: CrystallPunk/Mobs/Species/Human/parts.rsi + sprite: _CP14/Mobs/Species/Human/parts.rsi state: l_hand - type: humanoidBaseSprite id: CPMobHumanLFoot baseSprite: - sprite: CrystallPunk/Mobs/Species/Human/parts.rsi + sprite: _CP14/Mobs/Species/Human/parts.rsi state: l_foot - type: humanoidBaseSprite id: CPMobHumanRLeg baseSprite: - sprite: CrystallPunk/Mobs/Species/Human/parts.rsi + sprite: _CP14/Mobs/Species/Human/parts.rsi state: r_leg - type: humanoidBaseSprite id: CPMobHumanRArm baseSprite: - sprite: CrystallPunk/Mobs/Species/Human/parts.rsi + sprite: _CP14/Mobs/Species/Human/parts.rsi state: r_arm - type: humanoidBaseSprite id: CPMobHumanRHand baseSprite: - sprite: CrystallPunk/Mobs/Species/Human/parts.rsi + sprite: _CP14/Mobs/Species/Human/parts.rsi state: r_hand - type: humanoidBaseSprite id: CPMobHumanRFoot baseSprite: - sprite: CrystallPunk/Mobs/Species/Human/parts.rsi + sprite: _CP14/Mobs/Species/Human/parts.rsi state: r_foot \ No newline at end of file diff --git a/Resources/Prototypes/_CP14/Tiles/natural.yml b/Resources/Prototypes/_CP14/Tiles/natural.yml index 287d240251..f1b2aa6893 100644 --- a/Resources/Prototypes/_CP14/Tiles/natural.yml +++ b/Resources/Prototypes/_CP14/Tiles/natural.yml @@ -1,7 +1,7 @@ - type: tile id: FloorPlanetGrassCP name: травяной покров - sprite: /Textures/CrystallPunk/Tiles/Grass/grass.png + sprite: /Textures/_CP14/Tiles/Grass/grass.png variants: 8 placementVariants: - 1.0 @@ -14,14 +14,14 @@ - 1.0 edgeSpritePriority: 1 edgeSprites: - SouthEast: /Textures/CrystallPunk/Tiles/Grass/single_edge.png - NorthEast: /Textures/CrystallPunk/Tiles/Grass/single_edge.png - NorthWest: /Textures/CrystallPunk/Tiles/Grass/single_edge.png - SouthWest: /Textures/CrystallPunk/Tiles/Grass/single_edge.png - South: 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