localization sync

This commit is contained in:
Ed
2025-01-08 15:31:17 +03:00
parent 8248fcb07e
commit 815c031a16
7 changed files with 1556 additions and 360 deletions

View File

@@ -15,7 +15,7 @@
- type: entity
id: CP14RandomSnowLootSpawner
name: dirt spawner
name: snow spawner
parent: CP14SnowEffect
categories: [ ForkFiltered ]
components:

View File

@@ -2,7 +2,7 @@
id: CP14ModularIronSpear
parent: CP14ModularGripWoodenLong
name: iron spear
description: A weapon that has done its duty since the age of the giants.
description: The spear is a weapon whose effectiveness has stood the test of time.
components:
- type: Sprite
layers:

View File

@@ -35,7 +35,7 @@
id: CP14ModularSkeletonHalberd
parent: CP14ModularGripWoodenLong
name: bone halberd
description: Monstrous weapons of bone and copper.
description: Monstrous weapons of bone.
components:
- type: Sprite
layers:

View File

@@ -27,6 +27,7 @@
parent: BaseStructureDynamic
categories: [ ForkFiltered ]
name: DPS Meter
description: Counts the average damage per second. If you stop hitting it, it shows the result.
suffix: Debug, DO NOT MAP
components:
- type: Sprite

View File

@@ -1,32 +1,33 @@
- type: entity
parent: BaseItem
id: CP14DebugWorldSprite
name: strange copper bar
suffix: CP, DEBUG
categories: [ ForkFiltered ]
components:
# Just copy me, I am block with name Bob
- type: Appearance
- type: CP14WorldSprite
- type: GenericVisualizer
visuals:
enum.WorldSpriteVisualLayers.Layer:
world:
True:
visible: true
False:
visible: false
content:
True:
visible: false
False:
visible: true
# Just copy me, I am block with name Bob
- type: Sprite
sprite: /Textures/_CP14/Objects/Materials/copper_bar.rsi
layers:
- map: ["world"]
state: bar
- map: ["content"]
state: bar_2
#- type: entity
# parent: BaseItem
# id: CP14DebugWorldSprite
# name: strange copper bar
# suffix: CP, DEBUG
# categories: [ ForkFiltered ]
# components:
# # Just copy me, I am block with name Bob
# - type: Appearance
# - type: CP14WorldSprite
# - type: GenericVisualizer
# visuals:
# enum.WorldSpriteVisualLayers.Layer:
# world:
# True:
# visible: true
# False:
# visible: false
# content:
# True:
# visible: false
# False:
# visible: true
# # Just copy me, I am block with name Bob
#
# - type: Sprite
# sprite: /Textures/_CP14/Objects/Materials/copper_bar.rsi
# layers:
# - map: ["world"]
# state: bar
# - map: ["content"]
# state: bar_2
#