localization sync
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@@ -15,7 +15,7 @@
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- type: entity
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id: CP14RandomSnowLootSpawner
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name: dirt spawner
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name: snow spawner
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parent: CP14SnowEffect
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categories: [ ForkFiltered ]
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components:
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@@ -2,7 +2,7 @@
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id: CP14ModularIronSpear
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parent: CP14ModularGripWoodenLong
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name: iron spear
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description: A weapon that has done its duty since the age of the giants.
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description: The spear is a weapon whose effectiveness has stood the test of time.
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components:
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- type: Sprite
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layers:
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@@ -35,7 +35,7 @@
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id: CP14ModularSkeletonHalberd
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parent: CP14ModularGripWoodenLong
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name: bone halberd
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description: Monstrous weapons of bone and copper.
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description: Monstrous weapons of bone.
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components:
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- type: Sprite
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layers:
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@@ -27,6 +27,7 @@
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parent: BaseStructureDynamic
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categories: [ ForkFiltered ]
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name: DPS Meter
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description: Counts the average damage per second. If you stop hitting it, it shows the result.
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suffix: Debug, DO NOT MAP
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components:
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- type: Sprite
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@@ -1,32 +1,33 @@
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- type: entity
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parent: BaseItem
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id: CP14DebugWorldSprite
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name: strange copper bar
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suffix: CP, DEBUG
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categories: [ ForkFiltered ]
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components:
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# Just copy me, I am block with name Bob
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- type: Appearance
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- type: CP14WorldSprite
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- type: GenericVisualizer
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visuals:
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enum.WorldSpriteVisualLayers.Layer:
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world:
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True:
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visible: true
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False:
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visible: false
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content:
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True:
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visible: false
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False:
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visible: true
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# Just copy me, I am block with name Bob
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- type: Sprite
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sprite: /Textures/_CP14/Objects/Materials/copper_bar.rsi
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layers:
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- map: ["world"]
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state: bar
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- map: ["content"]
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state: bar_2
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#- type: entity
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# parent: BaseItem
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# id: CP14DebugWorldSprite
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# name: strange copper bar
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# suffix: CP, DEBUG
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# categories: [ ForkFiltered ]
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# components:
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# # Just copy me, I am block with name Bob
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# - type: Appearance
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# - type: CP14WorldSprite
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# - type: GenericVisualizer
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# visuals:
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# enum.WorldSpriteVisualLayers.Layer:
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# world:
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# True:
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# visible: true
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# False:
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# visible: false
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# content:
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# True:
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# visible: false
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# False:
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# visible: true
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# # Just copy me, I am block with name Bob
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#
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# - type: Sprite
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# sprite: /Textures/_CP14/Objects/Materials/copper_bar.rsi
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# layers:
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# - map: ["world"]
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# state: bar
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# - map: ["content"]
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# state: bar_2
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#
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