Cleanup more SpriteComponent warnings (part 5) (#37590)

* 1 warning in KudzuVisualizerSystem

* 2 warnings in ChameleonProjectorSystem

* 1 warning in MarkerSystem

* 2 warnings in ItemSystem

* 1 warning in GhostToggleSelfVisibility

* 1 warning in FoamVisualizerSystem

* 1 warning in ClickableTest

* 1 warning in ThrownItemVisualizerSystem

* 2 warnings in InfantSystem

* 1 warning in ChasmFallingVisualsSystem

* 1 warning in PotencyVisualsSystem

* 2 warnings in OrbitVisualsSystem

* 2 warnings in BeamSystem

* 1 warning in JitteringSystem

* 1 warning in CardboardBoxSystem

* 2 warnings in StationAiSystem

* 2 warnings in FirelockSystem

* 2 warnings in CargoSystem.Telepad

* 1 warning in StasisBedSystem

* 2 warnings in WeldableVisualizerSystem

* 2 warnings in DeliveryVisualizerSystem

* 1 warning in TimerTriggerVisualizerSystem

* 1 warning in StorageFillVisualizerSystem

* 2 warnings in RadiationCollectorSystem

* 2 warnings in BorgSwitchableTypeSystem

* 1 warning in TurnstileSystem

* 1 warning in SurveillanceCameraVisualsSystem

* 1 warning in BurnStateVisualizerSystem

* 2 warnings in CableVisualizerSystem

* 1 warning in JetpackSystem
This commit is contained in:
Tayrtahn
2025-05-18 21:09:47 -04:00
committed by GitHub
parent 1f9a600023
commit 818d047449
30 changed files with 93 additions and 64 deletions

View File

@@ -10,6 +10,7 @@ namespace Content.Client.Jittering
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly AnimationPlayerSystem _animationPlayer = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
private readonly float[] _sign = { -1, 1 };
private readonly string _jitterAnimationKey = "jittering";
@@ -40,12 +41,12 @@ namespace Content.Client.Jittering
_animationPlayer.Stop(uid, animationPlayer, _jitterAnimationKey);
if (TryComp(uid, out SpriteComponent? sprite))
sprite.Offset = jittering.StartOffset;
_sprite.SetOffset((uid, sprite), jittering.StartOffset);
}
private void OnAnimationCompleted(EntityUid uid, JitteringComponent jittering, AnimationCompletedEvent args)
{
if(args.Key != _jitterAnimationKey)
if (args.Key != _jitterAnimationKey)
return;
if (!args.Finished)
@@ -59,7 +60,7 @@ namespace Content.Client.Jittering
private Animation GetAnimation(JitteringComponent jittering, SpriteComponent sprite)
{
var amplitude = MathF.Min(4f, jittering.Amplitude / 100f + 1f) / 10f;
var offset = new Vector2(_random.NextFloat(amplitude/4f, amplitude),
var offset = new Vector2(_random.NextFloat(amplitude / 4f, amplitude),
_random.NextFloat(amplitude / 4f, amplitude / 3f));
offset.X *= _random.Pick(_sign);