roof adapt
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@@ -5,7 +5,8 @@ using Content.Server.Station.Systems;
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using Content.Shared.Maps;
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using Content.Shared.Station.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.Maps;
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using Robust.Shared.EntitySerialization;
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using Robust.Shared.EntitySerialization.Systems;
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using Robust.Shared.Map;
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namespace Content.Server._CP14.ZLevels.EntitySystems;
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@@ -60,10 +61,9 @@ public sealed partial class CP14StationZLevelsSystem : EntitySystem
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continue;
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}
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var path = level.Path.ToString();
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if (path is null)
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if (level.Path is null)
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{
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Log.Error($"path {path} for CP14StationZLevelsSystem at level {map} don't exist!");
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Log.Error($"path {level.Path.ToString()} for CP14StationZLevelsSystem at level {map} don't exist!");
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continue;
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}
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@@ -72,9 +72,8 @@ public sealed partial class CP14StationZLevelsSystem : EntitySystem
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member.Station = ent;
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Log.Info($"Created map {mapId} for CP14StationZLevelsSystem at level {map}");
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var options = new MapLoadOptions { LoadMap = true };
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if (!_mapLoader.TryLoad(mapId, path, out var grids, options))
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if (!_mapLoader.TryLoadMap(level.Path.Value, out var mapEnt, out var grids))
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{
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Log.Error($"Failed to load map for CP14StationZLevelsSystem at level {map}!");
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Del(mapUid);
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