[2 lines] fix blinding (#9690)

* Adds blinding + blindfolds (#8688)

* Adds blinding + blindfolds

* Don't break examining lol

* moment

* fix toggle lights behavior

* move checks around

* Sloth review

* Added a salvage funny

* review

* woops

* Switch circle shader

Co-authored-by: wrexbe <wrexbe@protonmail.com>

* resolve merge conflict

Co-authored-by: wrexbe <wrexbe@protonmail.com>
This commit is contained in:
Rane
2022-07-14 07:58:24 -04:00
committed by GitHub
parent ef92c351bf
commit 83c03b60a1
21 changed files with 309 additions and 1 deletions

View File

@@ -8,3 +8,18 @@
sprite: Clothing/Eyes/Misc/eyepatch.rsi
- type: Clothing
sprite: Clothing/Eyes/Misc/eyepatch.rsi
- type: entity
parent: ClothingEyesBase
id: ClothingEyesBlindfold
name: blindfold
description: The bind leading the blind.
components:
- type: Sprite
sprite: Clothing/Eyes/Misc/blindfold.rsi
- type: Clothing
sprite: Clothing/Eyes/Misc/blindfold.rsi
- type: Blindfold
- type: Construction
graph: Blindfold
node: blindfold

View File

@@ -49,6 +49,20 @@
- type: StaticPrice
price: 750
- type: entity
parent: ClothingShoesBootsMag
id: ClothingShoesBootsMagBlinding
name: magboots of blinding speed
description: These would look fetching on a fetcher like you.
components:
- type: ClothingSpeedModifier
walkModifier: 2.5 #PVS isn't too much of an issue when you are blind...
sprintModifier: 2.5
enabled: false
- type: StaticPrice
price: 3000
- type: Blindfold
- type: entity
parent: ClothingShoesBase
id: ClothingShoesBootsMagSyndie

View File

@@ -103,5 +103,6 @@
- WeaponFlareGun
- Spear
- LidSalami
- ClothingEyesBlindfold
chance: 0.6
offset: 0.0

View File

@@ -82,6 +82,7 @@
- PressureImmunity
- Muted
- type: DiseaseCarrier
- type: Blindable
# Other
- type: Inventory
- type: Clickable