[2 lines] fix blinding (#9690)
* Adds blinding + blindfolds (#8688) * Adds blinding + blindfolds * Don't break examining lol * moment * fix toggle lights behavior * move checks around * Sloth review * Added a salvage funny * review * woops * Switch circle shader Co-authored-by: wrexbe <wrexbe@protonmail.com> * resolve merge conflict Co-authored-by: wrexbe <wrexbe@protonmail.com>
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@@ -8,3 +8,18 @@
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sprite: Clothing/Eyes/Misc/eyepatch.rsi
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- type: Clothing
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sprite: Clothing/Eyes/Misc/eyepatch.rsi
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- type: entity
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parent: ClothingEyesBase
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id: ClothingEyesBlindfold
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name: blindfold
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description: The bind leading the blind.
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components:
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- type: Sprite
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sprite: Clothing/Eyes/Misc/blindfold.rsi
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- type: Clothing
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sprite: Clothing/Eyes/Misc/blindfold.rsi
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- type: Blindfold
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- type: Construction
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graph: Blindfold
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node: blindfold
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@@ -49,6 +49,20 @@
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- type: StaticPrice
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price: 750
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- type: entity
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parent: ClothingShoesBootsMag
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id: ClothingShoesBootsMagBlinding
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name: magboots of blinding speed
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description: These would look fetching on a fetcher like you.
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components:
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- type: ClothingSpeedModifier
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walkModifier: 2.5 #PVS isn't too much of an issue when you are blind...
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sprintModifier: 2.5
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enabled: false
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- type: StaticPrice
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price: 3000
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- type: Blindfold
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- type: entity
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parent: ClothingShoesBase
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id: ClothingShoesBootsMagSyndie
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@@ -103,5 +103,6 @@
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- WeaponFlareGun
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- Spear
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- LidSalami
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- ClothingEyesBlindfold
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chance: 0.6
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offset: 0.0
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@@ -82,6 +82,7 @@
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- PressureImmunity
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- Muted
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- type: DiseaseCarrier
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- type: Blindable
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# Other
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- type: Inventory
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- type: Clickable
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