Bank preparation (#499)
* TownSend condition * personal objectives update * add common objectives * add common objectives * tweaks * quartermaster and merchant * job spawner icons * add merchants to tavern map
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@@ -64,7 +64,7 @@ public record struct ObjectiveAssignedEvent(EntityUid MindId, MindComponent Mind
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/// Use this to set the objective's title description or icon.
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/// </summary>
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[ByRefEvent]
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public record struct ObjectiveAfterAssignEvent(EntityUid MindId, MindComponent Mind, ObjectiveComponent Objective, MetaDataComponent Meta);
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public record struct ObjectiveAfterAssignEvent(EntityUid? MindId, MindComponent? Mind, ObjectiveComponent Objective, MetaDataComponent Meta); //CP14 add ? to mindId and Mind. For Common goals
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/// <summary>
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/// Event raised on an objective to update the Progress field.
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