Fix disconnecting discontinuing your adventures off into deep space (#2256)
* Fix stopping when disconnecting while weightless * Use extension
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@@ -76,7 +76,7 @@ namespace Content.Server.GameObjects.EntitySystems
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}
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}
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private static void PlayerDetached(PlayerDetachedSystemMessage ev)
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private void PlayerDetached(PlayerDetachedSystemMessage ev)
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{
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if (ev.Entity.HasComponent<PlayerInputMoverComponent>())
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{
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@@ -84,7 +84,8 @@ namespace Content.Server.GameObjects.EntitySystems
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}
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if (ev.Entity.TryGetComponent(out IPhysicsComponent? physics) &&
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physics.TryGetController(out MoverController controller))
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physics.TryGetController(out MoverController controller) &&
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!ev.Entity.IsWeightless())
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{
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controller.StopMoving();
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}
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