Resolve 'TransformComponent.MapPosition' is obsolete in content (#27939)

* Resolve `'TransformComponent.MapPosition' is obsolete: 'Use TransformSystem.GetMapCoordinates'` in content

* build?
This commit is contained in:
Kara
2024-05-12 07:31:54 -07:00
committed by GitHub
parent 8938e1d8b2
commit 855234aa30
59 changed files with 152 additions and 84 deletions

View File

@@ -9,6 +9,7 @@ using Content.Server.RoundEnd;
using Content.Server.Station.Systems;
using Content.Shared.Points;
using Content.Shared.Storage;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Utility;
@@ -25,6 +26,7 @@ public sealed class DeathMatchRuleSystem : GameRuleSystem<DeathMatchRuleComponen
[Dependency] private readonly RespawnRuleSystem _respawn = default!;
[Dependency] private readonly RoundEndSystem _roundEnd = default!;
[Dependency] private readonly StationSpawningSystem _stationSpawning = default!;
[Dependency] private readonly TransformSystem _transform = default!;
public override void Initialize()
{
@@ -97,7 +99,7 @@ public sealed class DeathMatchRuleSystem : GameRuleSystem<DeathMatchRuleComponen
_point.AdjustPointValue(assist.PlayerId, 1, uid, point);
var spawns = EntitySpawnCollection.GetSpawns(dm.RewardSpawns).Cast<string?>().ToList();
EntityManager.SpawnEntities(Transform(ev.Entity).MapPosition, spawns);
EntityManager.SpawnEntities(_transform.GetMapCoordinates(ev.Entity), spawns);
}
}