Bank Special sell positions (bounty system?) (#782)
* fix round end * remove closet skeleton event * special positions
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@@ -1,15 +1,16 @@
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<Control xmlns="https://spacestation14.io">
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<Button Name="ProductButton" Access="Public">
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<BoxContainer Orientation="Vertical">
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<BoxContainer Orientation="Horizontal">
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<TextureRect Name="View"
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MinSize="48 48"
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HorizontalAlignment="Left"
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VerticalAlignment="Top"
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Stretch="KeepAspectCentered"/>
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<RichTextLabel Name="ProductName" VerticalAlignment="Center" Access="Public"/>
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<BoxContainer Name="PriceHolder" VerticalAlignment="Center" HorizontalExpand="True" HorizontalAlignment="Right"/>
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<BoxContainer Orientation="Horizontal">
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<TextureRect Name="View"
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MinSize="48 48"
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HorizontalAlignment="Left"
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VerticalAlignment="Top"
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Stretch="KeepAspectCentered" />
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<BoxContainer Orientation="Vertical">
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<RichTextLabel Name="SpecialLabel" Text="{Loc 'cp14-store-ui-tab-special'}" VerticalAlignment="Center" Access="Public" Visible="False" />
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<RichTextLabel Name="ProductName" VerticalAlignment="Center" Access="Public" />
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</BoxContainer>
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<BoxContainer Name="PriceHolder" VerticalAlignment="Center" HorizontalExpand="True" HorizontalAlignment="Right" />
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</BoxContainer>
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</Button>
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</Control>
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@@ -21,24 +21,15 @@ public sealed partial class CP14StoreProductControl : Control
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_sprite = _entity.System<SpriteSystem>();
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UpdateName(entry.Name);
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UpdateView(entry.Icon);
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UpdatePrice(entry.Price);
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}
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private void UpdatePrice(int price)
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{
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PriceHolder.RemoveAllChildren();
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PriceHolder.AddChild(new CP14PriceControl(price));
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}
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PriceHolder.AddChild(new CP14PriceControl(entry.Price));
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ProductName.Text = $"[bold]{entry.Name}[/bold]";
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private void UpdateName(string name)
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{
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ProductName.Text = $"[bold]{name}[/bold]";
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SpecialLabel.Visible = entry.Special;
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View.Texture = _sprite.Frame0(entry.Icon);
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}
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private void UpdateView(SpriteSpecifier spriteSpecifier)
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{
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View.Texture = _sprite.Frame0(spriteSpecifier);
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}
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}
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