Morgue system refactor remove unused VVs and into Entity (#31835)

* Remove unused VVs params and usings
from entityUid, MorgueComponent into Entity<MorgueComponent> ent

* remove unnecesary VVs cuz datafields add em
This commit is contained in:
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2024-09-04 20:30:21 +05:00
committed by GitHub
parent 7b92b1da1d
commit 8588517e45
2 changed files with 6 additions and 9 deletions

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@@ -3,8 +3,6 @@ using Content.Shared.Body.Components;
using Content.Shared.Examine;
using Content.Shared.Morgue;
using Content.Shared.Morgue.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player;
@@ -25,12 +23,12 @@ public sealed class MorgueSystem : EntitySystem
/// <summary>
/// Handles the examination text for looking at a morgue.
/// </summary>
private void OnExamine(EntityUid uid, MorgueComponent component, ExaminedEvent args)
private void OnExamine(Entity<MorgueComponent> ent, ref ExaminedEvent args)
{
if (!args.IsInDetailsRange)
return;
_appearance.TryGetData<MorgueContents>(uid, MorgueVisuals.Contents, out var contents);
_appearance.TryGetData<MorgueContents>(ent.Owner, MorgueVisuals.Contents, out var contents);
var text = contents switch
{