Cleanup: Remove redundant prototype name specifications (#35793)

* Remove redundant prototype name specifications

* These can stay
This commit is contained in:
Tayrtahn
2025-03-19 14:30:31 -04:00
committed by GitHub
parent 916661944b
commit 86aa82f2b6
107 changed files with 109 additions and 109 deletions

View File

@@ -2,7 +2,7 @@ using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural;
[Prototype("dungeonPreset")]
[Prototype]
public sealed partial class DungeonPresetPrototype : IPrototype
{
[IdDataField] public string ID { get; private set; } = default!;

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@@ -2,7 +2,7 @@ using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural;
[Prototype("dungeonRoomPack")]
[Prototype]
public sealed partial class DungeonRoomPackPrototype : IPrototype
{
[IdDataField]

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@@ -5,7 +5,7 @@ using Robust.Shared.Utility;
namespace Content.Shared.Procedural;
[Prototype("dungeonRoom")]
[Prototype]
public sealed partial class DungeonRoomPrototype : IPrototype
{
[IdDataField] public string ID { get; private set; } = string.Empty;

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@@ -5,7 +5,7 @@ namespace Content.Shared.Procedural.Loot;
/// <summary>
/// Spawned inside of a salvage mission.
/// </summary>
[Prototype("salvageLoot")]
[Prototype]
public sealed partial class SalvageLootPrototype : IPrototype
{
[IdDataField] public string ID { get; private set; } = default!;

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@@ -2,7 +2,7 @@ using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural;
[Prototype("salvageDifficulty")]
[Prototype]
public sealed partial class SalvageDifficultyPrototype : IPrototype
{
[IdDataField] public string ID { get; private set; } = string.Empty;