Cleanup: Remove redundant prototype name specifications (#35793)
* Remove redundant prototype name specifications * These can stay
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@@ -7,7 +7,7 @@ namespace Content.Shared.Salvage.Expeditions.Modifiers;
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/// <summary>
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/// Affects the biome to be used for salvage.
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/// </summary>
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[Prototype("salvageBiomeMod")]
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[Prototype]
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public sealed partial class SalvageBiomeModPrototype : IPrototype, ISalvageMod
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{
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[IdDataField] public string ID { get; private set; } = default!;
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@@ -5,7 +5,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototy
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namespace Content.Shared.Salvage.Expeditions.Modifiers;
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[Prototype("salvageDungeonMod")]
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[Prototype]
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public sealed partial class SalvageDungeonModPrototype : IPrototype, IBiomeSpecificMod
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{
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[IdDataField] public string ID { get; private set; } = default!;
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@@ -2,7 +2,7 @@ using Robust.Shared.Prototypes;
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namespace Content.Shared.Salvage.Expeditions;
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[Prototype("salvageFaction")]
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[Prototype]
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public sealed partial class SalvageFactionPrototype : IPrototype
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{
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[IdDataField] public string ID { get; private set; } = default!;
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