Cooking simulator 3: Pies (#1540)
* enum -> prototype * move sprites * more dirt sprites * some food data stucking fixing * pumpkin fix * pie move sprites * refactor components * pie refactor * remove outdated proto * new pie types * Update SliceableFoodSystem.cs * Refactor food cooking system and add fat flavor Added 'Fat' to the flavor profile. Refactored food cooking logic to use CreateFoodData and UpdateFoodDataVisuals instead of CookFood and ApplyFoodVisuals. Introduced RenameCooker property to CP14FoodCookerComponent to control entity renaming during cooking. Improved separation of food data creation and visual updates. * Update migration.yml * Refactor food visual and sliceable logic in cooking system Moved sliceable food logic from OnCookFinished to UpdateFoodDataVisuals for better encapsulation. Made UpdateFoodDataVisuals overridable and updated its usage in random food initialization. Added Rename field to CP14RandomFoodDataComponent and cleaned up unused BecomeSliceable field in CP14FoodCookerComponent. Updated pie_pan.yml to add SliceableFood and a new random food entity. * Update pie_pan.yml * fill levels
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@@ -5,11 +5,12 @@
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using System.Linq;
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using System.Numerics;
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using Content.Server.Nutrition.Components;
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using Content.Server.Temperature.Systems;
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using Content.Shared._CP14.Cooking;
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using Content.Shared._CP14.Cooking.Components;
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using Content.Shared._CP14.Temperature;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Robust.Shared.Random;
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namespace Content.Server._CP14.Cooking;
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@@ -17,6 +18,7 @@ namespace Content.Server._CP14.Cooking;
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public sealed class CP14CookingSystem : CP14SharedCookingSystem
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{
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[Dependency] private readonly TemperatureSystem _temperature = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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@@ -24,25 +26,30 @@ public sealed class CP14CookingSystem : CP14SharedCookingSystem
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SubscribeLocalEvent<CP14RandomFoodDataComponent, MapInitEvent>(OnRandomFoodMapInit);
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SubscribeLocalEvent<CP14FoodVisualsComponent, CP14BeforeSpillEvent>(OnSpilled);
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SubscribeLocalEvent<CP14FoodHolderComponent, CP14BeforeSpillEvent>(OnHolderSpilled);
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SubscribeLocalEvent<CP14FoodCookerComponent, CP14BeforeSpillEvent>(OnCookerSpilled);
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SubscribeLocalEvent<CP14FoodHolderComponent, SolutionContainerChangedEvent>(OnHolderChanged);
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}
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private void OnCookerSpilled(Entity<CP14FoodCookerComponent> ent, ref CP14BeforeSpillEvent args)
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protected override bool TryTransferFood(Entity<CP14FoodHolderComponent> target, Entity<CP14FoodHolderComponent> source)
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{
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ent.Comp.HoldFood = false;
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Dirty(ent);
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if (base.TryTransferFood(target, source))
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{
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//Sliceable
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if (source.Comp.FoodData?.SliceProto is not null)
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{
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var sliceable = EnsureComp<SliceableFoodComponent>(target);
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sliceable.Slice = source.Comp.FoodData.SliceProto;
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sliceable.TotalCount = source.Comp.FoodData.SliceCount;
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}
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}
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return true;
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}
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private void OnHolderSpilled(Entity<CP14FoodHolderComponent> ent, ref CP14BeforeSpillEvent args)
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private void OnHolderChanged(Entity<CP14FoodHolderComponent> ent, ref SolutionContainerChangedEvent args)
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{
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ent.Comp.HoldFood = false;
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Dirty(ent);
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}
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if (args.Solution.Volume != 0)
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return;
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private void OnSpilled(Entity<CP14FoodVisualsComponent> ent, ref CP14BeforeSpillEvent args)
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{
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ent.Comp.FoodData = null;
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Dirty(ent);
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}
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@@ -55,26 +62,17 @@ public sealed class CP14CookingSystem : CP14SharedCookingSystem
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if (!_random.Prob(ent.Comp.Prob))
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return;
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//TODO: Fuck this dublication logic, and randomization visual
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var randomFood = _random.Pick(OrderedRecipes.Where(r => r.FoodType == holder.FoodType).ToList());
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//Name and Description
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if (randomFood.FoodData.Name is not null)
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_metaData.SetEntityName(ent, Loc.GetString(randomFood.FoodData.Name));
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if (randomFood.FoodData.Desc is not null)
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_metaData.SetEntityDescription(ent, Loc.GetString(randomFood.FoodData.Desc));
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var foodVisuals = EnsureComp<CP14FoodVisualsComponent>(ent);
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//Visuals
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foodVisuals.FoodData = randomFood.FoodData;
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//Some randomize
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foreach (var layer in foodVisuals.FoodData.Visuals)
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var filteredRecipes = OrderedRecipes.Where(r => r.FoodType == holder.FoodType).ToList();
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if (filteredRecipes.Count == 0)
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{
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if (_random.Prob(0.5f))
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layer.Scale = new Vector2(-1, 1);
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Log.Error($"No recipes found for food type {holder.FoodType}");
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return;
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}
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var randomFood = _random.Pick(filteredRecipes);
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UpdateFoodDataVisuals((ent, holder), randomFood.FoodData, ent.Comp.Rename);
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Dirty(ent.Owner, holder);
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}
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@@ -89,6 +87,20 @@ public sealed class CP14CookingSystem : CP14SharedCookingSystem
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Spawn(ent.Comp.BurntAdditionalSpawn, Transform(ent).Coordinates);
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}
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protected override void UpdateFoodDataVisuals(Entity<CP14FoodHolderComponent> ent, CP14FoodData data, bool rename = true)
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{
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base.UpdateFoodDataVisuals(ent, data, rename);
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if (ent.Comp.FoodData?.SliceProto is null)
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return;
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if (!TryComp<SliceableFoodComponent>(ent, out var sliceable))
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return;
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sliceable.Slice = ent.Comp.FoodData.SliceProto;
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sliceable.TotalCount = ent.Comp.FoodData.SliceCount;
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}
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protected override void OnCookFinished(Entity<CP14FoodCookerComponent> ent, ref CP14CookingDoAfter args)
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{
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if (args.Cancelled || args.Handled)
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@@ -125,10 +137,3 @@ public sealed class CP14CookingSystem : CP14SharedCookingSystem
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}
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}
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}
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/// <summary>
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/// It is invoked on the entity from which all reagents are spilled.
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/// </summary>
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public sealed class CP14BeforeSpillEvent : EntityEventArgs
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{
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}
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