nar'sie fake (#20299)
* import narsie sprite * narsie_rises audio * rename SmokeDissipateSpawnComponent to SpawnOnDespawnComponent * add AnnounceOnSpawn system * oop * NAR'SIE HAS RISEN * suffix * base prototype, changes * fix * mapinit * downscale * new toys * singuloose * still not fix * honki sprite * add honki spawn animation * revert spawnondespawn change * really revert * use LocId for announceonspawn --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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Resources/Prototypes/Entities/Mobs/Player/narsie.yml
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Resources/Prototypes/Entities/Mobs/Player/narsie.yml
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- type: entity
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abstract: true
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id: MobNarsieBase
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name: Nar'Sie
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description: Your mind begins to bubble and ooze as it tries to comprehend what it sees.
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components:
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- type: Sprite
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sprite: Mobs/Demons/narsie.rsi
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drawdepth: Ghosts
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scale: 2.0,2.0
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layers:
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- state: narsie
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shader: unshaded
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# spawn animation, spawns actual narsie when it ends
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- type: entity
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parent: MobNarsieBase
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id: MobNarsieSpawn
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suffix: Spawn
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components:
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- type: Sprite
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layers:
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- state: spawn
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shader: unshaded
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# spawn animation lasts 3.5 seconds
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- type: TimedDespawn
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lifetime: 3.5
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- type: SpawnOnDespawn
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prototype: MobNarsie
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- type: entity
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parent: [MobNarsieBase, BaseMob]
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id: MobNarsie
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components:
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- type: AnnounceOnSpawn
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message: narsie-has-risen
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sender: narsie-has-risen-sender
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sound:
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path: /Audio/Misc/narsie_rises.ogg
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color: red
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- type: CargoSellBlacklist
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# big nar'sie needs to see the universe
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- type: ContentEye
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maxZoom: 2.0,2.0
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- type: Fixtures
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fixtures:
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EventHorizonCollider:
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shape:
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!type:PhysShapeCircle
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radius: 5
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hard: false
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restitution: 0.8
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density: 99999
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mask:
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- AllMask
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layer:
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- AllMask
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EventHorizonConsumer:
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shape:
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!type:PhysShapeCircle
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radius: 5
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hard: false
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mask:
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- AllMask
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layer:
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- AllMask
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- type: Input
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context: "ghost"
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- type: MovementIgnoreGravity
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# narnar hears all
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- type: IntrinsicRadioReceiver
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- type: ActiveRadio
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channels:
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- Binary
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- Common
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- Command
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- CentCom
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- Engineering
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- Medical
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- Science
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- Security
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- Service
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- Supply
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- Syndicate
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globalReceive: true
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- type: Physics
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bodyType: Dynamic
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bodyStatus: InAir
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- type: CanMoveInAir
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# singulose components
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- type: EventHorizon
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radius: 5
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canBreachContainment: true
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- type: GravityWell
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baseRadialAcceleration: 6
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maxRange: 8
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- type: WarpPoint
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follow: true
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location: Nar'Sie
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