Split PoolManager into separate classes. (#19370)
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@@ -146,7 +146,7 @@ namespace Content.IntegrationTests.Tests.Commands
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Assert.That(sPlayerManager.Sessions.Count(), Is.EqualTo(0));
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client.SetConnectTarget(server);
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await client.WaitPost(() => netMan.ClientConnect(null!, 0, null!));
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await PoolManager.ReallyBeIdle(pairTracker.Pair);
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await pairTracker.RunTicksSync(5);
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Assert.That(sPlayerManager.Sessions.Count(), Is.EqualTo(1));
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await pairTracker.CleanReturnAsync();
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@@ -3,6 +3,7 @@ using System.Linq;
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using System.Numerics;
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using Content.Client.Construction;
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using Content.Client.Examine;
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using Content.IntegrationTests.Pair;
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using Content.Server.Body.Systems;
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using Content.Server.Mind;
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using Content.Server.Players;
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@@ -40,11 +41,11 @@ public abstract partial class InteractionTest
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{
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protected virtual string PlayerPrototype => "InteractionTestMob";
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protected PairTracker PairTracker = default!;
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protected TestMapData MapData = default!;
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protected TestPair PairTracker = default!;
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protected TestMapData MapData => PairTracker.TestMap!;
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protected RobustIntegrationTest.ServerIntegrationInstance Server => PairTracker.Pair.Server;
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protected RobustIntegrationTest.ClientIntegrationInstance Client => PairTracker.Pair.Client;
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protected RobustIntegrationTest.ServerIntegrationInstance Server => PairTracker.Server;
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protected RobustIntegrationTest.ClientIntegrationInstance Client => PairTracker.Client;
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protected MapId MapId => MapData.MapId;
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@@ -172,7 +173,7 @@ public abstract partial class InteractionTest
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CLogger = Client.ResolveDependency<ILogManager>().RootSawmill;
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// Setup map.
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MapData = await PoolManager.CreateTestMap(PairTracker);
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await PairTracker.CreateTestMap();
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PlayerCoords = MapData.GridCoords.Offset(new Vector2(0.5f, 0.5f)).WithEntityId(MapData.MapUid, Transform, SEntMan);
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TargetCoords = MapData.GridCoords.Offset(new Vector2(1.5f, 0.5f)).WithEntityId(MapData.MapUid, Transform, SEntMan);
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await SetTile(Plating, grid: MapData.MapGrid);
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@@ -225,7 +226,7 @@ public abstract partial class InteractionTest
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});
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// Final player asserts/checks.
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await PoolManager.ReallyBeIdle(PairTracker.Pair, 5);
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await PairTracker.ReallyBeIdle(5);
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Assert.Multiple(() =>
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{
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Assert.That(cPlayerMan.LocalPlayer.ControlledEntity, Is.EqualTo(Player));
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@@ -1,4 +1,5 @@
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using System.Linq;
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using Content.IntegrationTests.Pair;
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using Content.Server.Ghost.Components;
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using Content.Server.Mind;
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using Content.Server.Players;
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@@ -23,7 +24,7 @@ public sealed partial class MindTests
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/// the player's mind's current entity, likely because some previous test directly changed the players attached
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/// entity.
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/// </remarks>
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private static async Task<PairTracker> SetupPair(bool dirty = false)
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private static async Task<Pair.TestPair> SetupPair(bool dirty = false)
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{
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var pairTracker = await PoolManager.GetServerClient(new PoolSettings
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{
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@@ -61,7 +62,7 @@ public sealed partial class MindTests
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return pairTracker;
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}
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private static async Task<EntityUid> BecomeGhost(Pair pair, bool visit = false)
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private static async Task<EntityUid> BecomeGhost(TestPair pair, bool visit = false)
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{
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var entMan = pair.Server.ResolveDependency<IServerEntityManager>();
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var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
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@@ -103,7 +104,7 @@ public sealed partial class MindTests
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return ghostUid;
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}
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private static async Task<EntityUid> VisitGhost(Pair pair, bool _ = false)
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private static async Task<EntityUid> VisitGhost(Pair.TestPair pair, bool _ = false)
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{
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return await BecomeGhost(pair, visit: true);
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}
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@@ -111,7 +112,7 @@ public sealed partial class MindTests
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/// <summary>
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/// Get the player's current mind and check that the entities exists.
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/// </summary>
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private static Mind GetMind(Pair pair)
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private static Mind GetMind(Pair.TestPair pair)
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{
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var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
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var entMan = pair.Server.ResolveDependency<IEntityManager>();
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@@ -130,7 +131,7 @@ public sealed partial class MindTests
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return mind;
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}
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private static async Task Disconnect(Pair pair)
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private static async Task Disconnect(Pair.TestPair pair)
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{
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var netManager = pair.Client.ResolveDependency<IClientNetManager>();
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var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
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@@ -151,7 +152,7 @@ public sealed partial class MindTests
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});
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}
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private static async Task Connect(Pair pair, string username)
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private static async Task Connect(Pair.TestPair pair, string username)
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{
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var netManager = pair.Client.ResolveDependency<IClientNetManager>();
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var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
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@@ -166,7 +167,7 @@ public sealed partial class MindTests
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Assert.That(player.Status, Is.EqualTo(SessionStatus.InGame));
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}
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private static async Task<IPlayerSession> DisconnectReconnect(Pair pair)
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private static async Task<IPlayerSession> DisconnectReconnect(Pair.TestPair pair)
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{
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var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
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var player = playerMan.ServerSessions.Single();
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@@ -60,8 +60,8 @@ namespace Content.IntegrationTests.Tests.Networking
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});
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// Run some ticks and ensure that the buffer has filled up.
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await PoolManager.SyncTicks(pairTracker.Pair);
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await PoolManager.RunTicksSync(pairTracker.Pair, 25);
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await pairTracker.SyncTicks();
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await pairTracker.RunTicksSync(25);
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Assert.That(cGameTiming.TickTimingAdjustment, Is.EqualTo(0));
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Assert.That(sGameTiming.TickTimingAdjustment, Is.EqualTo(0));
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@@ -137,8 +137,6 @@ namespace Content.IntegrationTests.Tests
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roundEndSystem.DefaultCountdownDuration = TimeSpan.FromMinutes(4);
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ticker.RestartRound();
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});
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await PoolManager.ReallyBeIdle(pairTracker.Pair, 10);
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await pairTracker.CleanReturnAsync();
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}
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}
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@@ -19,7 +19,7 @@ public sealed class StackTest
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Assert.Multiple(() =>
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{
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foreach (var entity in PoolManager.GetEntityPrototypes<StackComponent>(server))
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foreach (var entity in PoolManager.GetPrototypesWithComponent<StackComponent>(server))
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{
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if (!entity.TryGetComponent<StackComponent>(out var stackComponent, compFact) ||
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!entity.TryGetComponent<ItemComponent>(out var itemComponent, compFact))
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@@ -79,7 +79,7 @@ namespace Content.IntegrationTests.Tests
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Assert.Multiple(() =>
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{
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foreach (var proto in PoolManager.GetEntityPrototypes<StorageFillComponent>(server))
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foreach (var proto in PoolManager.GetPrototypesWithComponent<StorageFillComponent>(server))
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{
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int capacity;
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var isEntStorage = false;
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@@ -1,5 +1,6 @@
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#nullable enable
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using System.Collections.Generic;
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using Content.IntegrationTests.Pair;
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using Content.Server.Administration.Managers;
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using Robust.Server.Player;
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using Robust.Shared.Players;
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@@ -14,7 +15,7 @@ namespace Content.IntegrationTests.Tests.Toolshed;
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[FixtureLifeCycle(LifeCycle.InstancePerTestCase)]
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public abstract class ToolshedTest : IInvocationContext
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{
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protected PairTracker PairTracker = default!;
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protected TestPair PairTracker = default!;
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protected virtual bool Connected => false;
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protected virtual bool AssertOnUnexpectedError => true;
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