Add a system for modifying entity names without causing conflicts (#27863)
This commit is contained in:
@@ -7,6 +7,7 @@ using Content.Shared.Gravity;
|
||||
using Content.Shared.IdentityManagement.Components;
|
||||
using Content.Shared.Inventory.Events;
|
||||
using Content.Shared.Movement.Systems;
|
||||
using Content.Shared.NameModifier.EntitySystems;
|
||||
using Content.Shared.Overlays;
|
||||
using Content.Shared.Radio;
|
||||
using Content.Shared.Slippery;
|
||||
@@ -28,6 +29,7 @@ public partial class InventorySystem
|
||||
SubscribeLocalEvent<InventoryComponent, SeeIdentityAttemptEvent>(RelayInventoryEvent);
|
||||
SubscribeLocalEvent<InventoryComponent, ModifyChangedTemperatureEvent>(RelayInventoryEvent);
|
||||
SubscribeLocalEvent<InventoryComponent, GetDefaultRadioChannelEvent>(RelayInventoryEvent);
|
||||
SubscribeLocalEvent<InventoryComponent, RefreshNameModifiersEvent>(RelayInventoryEvent);
|
||||
|
||||
// by-ref events
|
||||
SubscribeLocalEvent<InventoryComponent, GetExplosionResistanceEvent>(RefRelayInventoryEvent);
|
||||
|
||||
Reference in New Issue
Block a user