Additive lighting (#685)
* Additive lighting * adds options for all your optional needs * one last tiny adjustment before we hit the create pr button * spaghetti condensing * add ccvar * overlight correction * fix requested changes * cvar fix * last fix * nice --------- Co-authored-by: deathride58 <deathride58@users.noreply.github.com> Co-authored-by: MetalSage <metalsage.official@gmail.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Ed <edwardxperia2000@gmail.com>
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@@ -12,6 +12,7 @@ using Content.Client.IoC;
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using Content.Client.Launcher;
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using Content.Client.Lobby;
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using Content.Client.MainMenu;
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using Content.Client.Overlays;
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using Content.Client.Parallax.Managers;
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using Content.Client.Players.PlayTimeTracking;
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using Content.Client.Radiation.Overlays;
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@@ -159,6 +160,7 @@ namespace Content.Client.Entry
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_parallaxManager.LoadDefaultParallax();
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_overlayManager.AddOverlay(new CP14BasePostProcessOverlay()); // CP14-PostProcess
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_overlayManager.AddOverlay(new SingularityOverlay());
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_overlayManager.AddOverlay(new RadiationPulseOverlay());
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_chatManager.Initialize();
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