Additive lighting (#685)
* Additive lighting * adds options for all your optional needs * one last tiny adjustment before we hit the create pr button * spaghetti condensing * add ccvar * overlight correction * fix requested changes * cvar fix * last fix * nice --------- Co-authored-by: deathride58 <deathride58@users.noreply.github.com> Co-authored-by: MetalSage <metalsage.official@gmail.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Ed <edwardxperia2000@gmail.com>
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@@ -108,4 +108,4 @@
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- type: shader
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id: Hologram
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kind: source
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path: "/Textures/Shaders/hologram.swsl"
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path: "/Textures/Shaders/hologram.swsl"
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@@ -69,7 +69,7 @@
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drawdepth: Mobs
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offset: 0,0.9
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- type: PointLight
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energy: 5
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energy: 2.5
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radius: 8
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- type: entity
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@@ -90,7 +90,7 @@
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shader: unshaded
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- type: PointLight
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color: "#e67c34"
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energy: 5
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energy: 2
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radius: 8
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- type: AmbientSound
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enabled: true
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@@ -20,7 +20,7 @@
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map: [ "light" ]
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visible: false
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- type: PointLight
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energy: 2
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energy: 1
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radius: 8
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color: "#b2ceeb"
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enabled: false
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@@ -1,4 +1,21 @@
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- type: shader
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id: Wave
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kind: source
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path: "/Textures/_CP14/Shaders/wave.swsl"
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path: "/Textures/_CP14/Shaders/wave.swsl"
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# Base post-processing
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- type: shader
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id: BasePostProcess
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kind: source
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path: "/Textures/_CP14/Shaders/base_postprocess.swsl"
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params:
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CircleRadius: 420.0
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CircleMinDist: 0.0
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CirclePow: 1.0
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CircleMax: 4.0
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CircleMult: 0.25
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FalloffClampMin: 0.075
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FalloffClampMax: 1.0
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FalloffStrength: 0.75
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FalloffPow: 3.0
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HDR: 1.5
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