diff --git a/Content.Client/Weapons/Melee/MeleeWeaponSystem.Effects.cs b/Content.Client/Weapons/Melee/MeleeWeaponSystem.Effects.cs index 540d76c129..9e20d2d5a9 100644 --- a/Content.Client/Weapons/Melee/MeleeWeaponSystem.Effects.cs +++ b/Content.Client/Weapons/Melee/MeleeWeaponSystem.Effects.cs @@ -138,6 +138,7 @@ public sealed partial class MeleeWeaponSystem const float length = 0.15f; var startOffset = sprite.Rotation.RotateVec(new Vector2(0f, -distance / 5f)); var endOffset = sprite.Rotation.RotateVec(new Vector2(0f, -distance)); + sprite.Rotation += spriteRotation; return new Animation() {