More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls

This commit is contained in:
metalgearsloth
2021-12-07 22:22:34 +11:00
parent 373b5988d7
commit 8af335097f
55 changed files with 176 additions and 172 deletions

View File

@@ -36,7 +36,7 @@ public class SlowContactsSystem : EntitySystem
foreach (var colliding in _physics.GetCollidingEntities(physicsComponent))
{
var ent = ((IComponent) colliding).Owner;
var ent = colliding.Owner;
if (!EntityManager.TryGetComponent<SlowContactsComponent>(ent, out var slowContactsComponent))
continue;
@@ -49,7 +49,7 @@ public class SlowContactsSystem : EntitySystem
private void OnEntityExit(EntityUid uid, SlowContactsComponent component, EndCollideEvent args)
{
var otherUid = ((IComponent) args.OtherFixture.Body).Owner;
var otherUid = args.OtherFixture.Body.Owner;
if (!EntityManager.HasComponent<MovementSpeedModifierComponent>(otherUid)
|| !EntityManager.HasComponent<SlowsOnContactComponent>(otherUid))
return;
@@ -64,7 +64,7 @@ public class SlowContactsSystem : EntitySystem
private void OnEntityEnter(EntityUid uid, SlowContactsComponent component, StartCollideEvent args)
{
var otherUid = ((IComponent) args.OtherFixture.Body).Owner;
var otherUid = args.OtherFixture.Body.Owner;
if (!EntityManager.HasComponent<MovementSpeedModifierComponent>(otherUid))
return;
if (!_statusCapableInContact.ContainsKey(otherUid))