Martyr Cyborg Module, borg law 2 explode (#25815)
* borg law 2 explode * attributions fix + CL fix * please dear god work i beg you * maybe this will work :godo: * 50% off deal + disc change * absolving merge conflict * merge conflict fix * Update Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml * Update Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml * Update Resources/Audio/Effects/Grenades/SelfDestruct/attributions.yml * Apply suggestions from code review --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com>
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@@ -757,6 +757,17 @@
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categories:
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- UplinkDisruption
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- type: listing
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id: UplinkSyndicateMartyrModule
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name: uplink-syndicate-martyr-module-name
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description: uplink-syndicate-martyr-module-desc
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productEntity: BorgModuleMartyr
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icon: { sprite: /Textures/Objects/Specific/Robotics/borgmodule.rsi, state: syndicateborgbomb }
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cost:
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Telecrystal: 4
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categories:
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- UplinkDisruption
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- type: listing
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id: UplinkSoapSyndie
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name: uplink-soap-name
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@@ -552,5 +552,19 @@
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- state: icon-syndicate
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- type: ItemBorgModule
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items:
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- WeaponLightMachineGunL6C
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- PinpointerSyndicateNuclear
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- WeaponLightMachineGunL6C
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- PinpointerSyndicateNuclear
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- type: entity
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id: BorgModuleMartyr
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parent: [ BaseBorgModule, BaseProviderBorgModule ]
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name: martyr cyborg module
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description: "A module that comes with an explosive you probably don't want to handle yourself."
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components:
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- type: Sprite
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layers:
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- state: syndicateborgbomb
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- state: icon-bomb
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- type: ItemBorgModule
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items:
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- SelfDestructSeq
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@@ -120,6 +120,30 @@
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params:
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volume: 12
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- type: entity
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name: Self Destruct
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description: Go out on your own terms!
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parent: GrenadeBase
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id: SelfDestructSeq
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noSpawn: true
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components:
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- type: ExplodeOnTrigger
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- type: Explosive
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explosionType: Minibomb
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totalIntensity: 400
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intensitySlope: 30
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maxIntensity: 125
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canCreateVacuum: true
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- type: OnUseTimerTrigger
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delay: 4.5
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beepSound:
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path: /Audio/Effects/Grenades/SelfDestruct/SDS_Charge2.ogg
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params:
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volume: 30
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initialBeepDelay: 0
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beepInterval: 16
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- type: entity
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name: supermatter grenade
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description: Grenade that simulates delamination of the supermatter engine, pulling things in a heap and exploding after some time.
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