Marking default coloring (#13039)
* Marking coloring WIP * EnsureDefault now supports coloring! * Now markings have coloring when they get added * Many things * yml files * cleanup * Some requested changes * Nullable type and WIP caching * Time to resolve that thing with deprecated hair fields * Latest reviews + im still trying to use these hair markings * FirstOrDefault thing and Tattoo docs * IDK * It's now works a bit more properly in preferences GUI * THEY SYNCING! However preferences GUI still broken and doesn't work properly * Markings now updating when changing in GUI. However they still don't work properly with bald humanoids * Forgor... * Default hair-colored markings will not color to hair if there is no hair * Fixed default colors for customizable markings * Fixed bug in prefs GUI that set current hair to null * Now markings that must match skin color because of limb (e.x. Slimes) - will match skin color * final tweaks: if hair uses skin color then markings will use skin color as hair color (slimes) * fix * fixed dirty. no more funni invis bug * Mirrors and client profile loading * default colors soon TM * review + better coloring * Hardcode is gone * diona markings * oh my god * fixed CategoryColoring * cool fallback, clean up and some other tweaks * code style * more style * a
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@@ -42,7 +42,12 @@ public sealed class HumanoidMarkingModifierBaseLayersSetMessage : BoundUserInter
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public sealed class HumanoidMarkingModifierState : BoundUserInterfaceState
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{
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// TODO just use the component state, remove the BUI state altogether.
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public HumanoidMarkingModifierState(MarkingSet markingSet, string species, Color skinColor, Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> customBaseLayers)
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public HumanoidMarkingModifierState(
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MarkingSet markingSet,
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string species,
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Color skinColor,
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Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> customBaseLayers
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)
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{
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MarkingSet = markingSet;
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Species = species;
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@@ -53,5 +58,8 @@ public sealed class HumanoidMarkingModifierState : BoundUserInterfaceState
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public MarkingSet MarkingSet { get; }
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public string Species { get; }
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public Color SkinColor { get; }
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public Color EyeColor { get; }
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public Color? HairColor { get; }
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public Color? FacialHairColor { get; }
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public Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> CustomBaseLayers { get; }
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}
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