DNA basics (#14724)
* DNA component * Commit numba 2 * Added DNA into Station Records Computer * commit numba 3 * commit numba 4 * Vomit also contain DNA component now * fixed DNA field not clearing after scanning another item * commit numba 10 Drinking leaves DNA on an object. Breaking glasses, bottles and beakers leave DNA and leave fingerprints/fibers with 40% chance on glass shards. + lotta fixes * 11 * 12 * 14 * Added DNA guide entry * FIX
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@@ -297,6 +297,7 @@
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proper: true
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- type: StandingState
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- type: Fingerprint
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- type: Dna
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- type: MobPrice
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price: 1500 # Kidnapping a living person and selling them for cred is a good move.
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deathPenalty: 0.01 # However they really ought to be living and intact, otherwise they're worth 100x less.
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@@ -54,6 +54,7 @@
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ShardGlass:
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min: 1
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max: 1
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transferForensics: true
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: DamageOnLand
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@@ -56,6 +56,7 @@
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BrokenBottle:
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min: 1
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max: 1
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transferForensics: true
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: Tag
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@@ -65,6 +65,7 @@
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ShardGlass:
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min: 1
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max: 1
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transferForensics: true
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: DamageOnLand
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11
Resources/Prototypes/Guidebook/security.yml
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11
Resources/Prototypes/Guidebook/security.yml
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@@ -0,0 +1,11 @@
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- type: guideEntry
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id: Security
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name: guide-entry-security
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text: "/Server Info/Guidebook/Security/Security.xml"
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children:
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- DNA
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- type: guideEntry
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id: DNA
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name: guide-entry-dna
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text: "/Server Info/Guidebook/Security/DNA.xml"
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@@ -6,6 +6,7 @@
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- Botany
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- Engineering
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- Science
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- Security
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- type: guideEntry
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id: Survival
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