Don't use invalid defaults for loadouts (#28740)

* Don't use invalid defaults for loadouts

At the time it made more sense but now with species specific stuff it's better to have nothing.

* Loadout SetDefault only applies valid loadouts
This commit is contained in:
metalgearsloth
2024-06-15 16:53:42 +10:00
committed by GitHub
parent f0fbedd640
commit 8f12e90b90
11 changed files with 64 additions and 26 deletions

View File

@@ -294,7 +294,7 @@ public sealed class LobbyUIController : UIController, IOnStateEntered<LobbyState
if (_prototypeManager.HasIndex<RoleLoadoutPrototype>(LoadoutSystem.GetJobPrototype(job.ID)))
{
var loadout = profile.GetLoadoutOrDefault(LoadoutSystem.GetJobPrototype(job.ID), profile.Species, EntityManager, _prototypeManager);
var loadout = profile.GetLoadoutOrDefault(LoadoutSystem.GetJobPrototype(job.ID), _playerManager.LocalSession, profile.Species, EntityManager, _prototypeManager);
GiveDummyLoadout(dummy, loadout);
}
}
@@ -414,7 +414,7 @@ public sealed class LobbyUIController : UIController, IOnStateEntered<LobbyState
if (_prototypeManager.HasIndex<RoleLoadoutPrototype>(LoadoutSystem.GetJobPrototype(job.ID)))
{
var loadout = humanoid.GetLoadoutOrDefault(LoadoutSystem.GetJobPrototype(job.ID), humanoid.Species, EntityManager, _prototypeManager);
var loadout = humanoid.GetLoadoutOrDefault(LoadoutSystem.GetJobPrototype(job.ID), _playerManager.LocalSession, humanoid.Species, EntityManager, _prototypeManager);
GiveDummyLoadout(dummyEnt, loadout);
}
}

View File

@@ -946,7 +946,7 @@ namespace Content.Client.Lobby.UI
if (loadout == null)
{
loadout = new RoleLoadout(roleLoadoutProto.ID);
loadout.SetDefault(_prototypeManager);
loadout.SetDefault(Profile, _playerManager.LocalSession, _prototypeManager);
}
OpenLoadout(job, loadout, roleLoadoutProto);