Merge branch 'master' into buckle-locker-fix-1262
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@@ -275,7 +275,7 @@ namespace Content.Server.GameObjects.EntitySystems
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}
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// OK WE'RE GOOD CONSTRUCTION STARTED.
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Get<AudioSystem>().PlayAtCoords("/Audio/items/deconstruct.ogg", loc);
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Get<AudioSystem>().PlayAtCoords("/Audio/Items/deconstruct.ogg", loc);
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if (prototype.Stages.Count == 2)
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{
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// Exactly 2 stages, so don't make an intermediate frame.
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@@ -327,7 +327,7 @@ namespace Content.Server.GameObjects.EntitySystems
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}
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// OK WE'RE GOOD CONSTRUCTION STARTED.
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/items/deconstruct.ogg", placingEnt);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/deconstruct.ogg", placingEnt);
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if (prototype.Stages.Count == 2)
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{
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// Exactly 2 stages, so don't make an intermediate frame.
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