Adds Parcel Wrap (#34471)
* Parcel Wrap * fix TG sprite licenses update attribution on modified `unwrapped` sprite to better conform to CC's guidance * ContainerContainer test failure fix * Just easy changes for now. * Imagine building your code before pushing it for review * The rest of the PR comments * PR comments * more comments + cargo orderability * whitespace: deduplicated. * use limitedcharges replace mostly-duped client/server with if(onserver) * cabinet perspective sprites * web edit detected fite me * @ps3moira 's new sprites for me :) * add a touch of attribution * EmoGarbage Review * Merge with master * Merge with master --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
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Content.Shared/ParcelWrap/Systems/ParcelWrappingSystem.cs
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57
Content.Shared/ParcelWrap/Systems/ParcelWrappingSystem.cs
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using Content.Shared.Charges.Systems;
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using Content.Shared.DoAfter;
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using Content.Shared.Item;
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using Content.Shared.ParcelWrap.Components;
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using Content.Shared.Popups;
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using Content.Shared.Whitelist;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.Network;
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namespace Content.Shared.ParcelWrap.Systems;
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/// <summary>
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/// This system handles things related to package wrap, both wrapping items to create parcels, and unwrapping existing
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/// parcels.
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/// </summary>
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/// <seealso cref="ParcelWrapComponent"/>
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/// <seealso cref="WrappedParcelComponent"/>
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public sealed partial class ParcelWrappingSystem : EntitySystem
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{
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedChargesSystem _charges = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedItemSystem _item = default!;
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[Dependency] private readonly INetManager _net = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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InitializeParcelWrap();
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InitializeWrappedParcel();
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}
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/// <summary>
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/// Returns whether or not <paramref name="wrapper"/> can be used to wrap <paramref name="target"/>.
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/// </summary>
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/// <param name="wrapper">The entity doing the wrapping.</param>
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/// <param name="target">The entity to be wrapped.</param>
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/// <returns>True if <paramref name="wrapper"/> can be used to wrap <paramref name="target"/>, false otherwise.</returns>
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public bool IsWrappable(Entity<ParcelWrapComponent> wrapper, EntityUid target)
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{
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return
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// Wrapping cannot wrap itself
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wrapper.Owner != target &&
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// Wrapper should never be empty, but may as well make sure.
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!_charges.IsEmpty(wrapper.Owner) &&
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_whitelist.IsWhitelistPass(wrapper.Comp.Whitelist, target) &&
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_whitelist.IsBlacklistFail(wrapper.Comp.Blacklist, target);
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}
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}
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