Displacement maps big update (#30093)

* split logic into own system

* add support for different size displacement maps

* some clothes may not use displacement maps

* displacement maps spport hand sprites

* Update DisplacementMapSystem.cs

* rename things

* fuck stencilmask

* fix bugs

* no masks

* Update jumpsuits.yml

* fix species specific sprites

* Update ClothingSystem.cs

* shoes + ears displacement, some bugfix

* Update DisplacementMapSystem.cs
This commit is contained in:
Ed
2024-07-23 12:04:09 +03:00
committed by GitHub
parent 4ff34458cf
commit 918709cb47
26 changed files with 352 additions and 228 deletions

View File

@@ -1,5 +1,6 @@
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Client.DisplacementMap;
using Content.Client.Examine;
using Content.Client.Strip;
using Content.Client.Verbs.UI;
@@ -28,6 +29,7 @@ namespace Content.Client.Hands.Systems
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly StrippableSystem _stripSys = default!;
[Dependency] private readonly ExamineSystem _examine = default!;
[Dependency] private readonly DisplacementMapSystem _displacement = default!;
public event Action<string, HandLocation>? OnPlayerAddHand;
public event Action<string>? OnPlayerRemoveHand;
@@ -345,6 +347,10 @@ namespace Content.Client.Hands.Systems
}
sprite.LayerSetData(index, layerData);
//Add displacement maps
if (handComp.HandDisplacement is not null)
_displacement.TryAddDisplacement(handComp.HandDisplacement, sprite, index, key, revealedLayers);
}
RaiseLocalEvent(held, new HeldVisualsUpdatedEvent(uid, revealedLayers), true);