Merge remote-tracking branch 'refs/remotes/upstream/master' into ed-17-05-2024-upstream
This commit is contained in:
@@ -46,4 +46,7 @@ public sealed partial class IdCardComponent : Component
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[DataField]
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public LocId FullNameLocId = "access-id-card-component-owner-full-name-job-title-text";
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[DataField]
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public bool CanMicrowave = true;
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}
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@@ -1,29 +1,85 @@
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using Content.Shared.Examine;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Rejuvenate;
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using Robust.Shared.Containers;
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using Robust.Shared.Timing;
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namespace Content.Shared.Atmos.Rotting;
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public abstract class SharedRottingSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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public const int MaxStages = 3;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PerishableComponent, MapInitEvent>(OnPerishableMapInit);
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SubscribeLocalEvent<PerishableComponent, MobStateChangedEvent>(OnMobStateChanged);
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SubscribeLocalEvent<PerishableComponent, ExaminedEvent>(OnPerishableExamined);
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SubscribeLocalEvent<RottingComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<RottingComponent, MobStateChangedEvent>(OnRottingMobStateChanged);
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SubscribeLocalEvent<RottingComponent, RejuvenateEvent>(OnRejuvenate);
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SubscribeLocalEvent<RottingComponent, ExaminedEvent>(OnExamined);
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}
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/// <summary>
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/// Return the rot stage, usually from 0 to 2 inclusive.
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/// </summary>
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public int RotStage(EntityUid uid, RottingComponent? comp = null, PerishableComponent? perishable = null)
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private void OnPerishableMapInit(EntityUid uid, PerishableComponent component, MapInitEvent args)
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{
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if (!Resolve(uid, ref comp, ref perishable))
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return 0;
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component.RotNextUpdate = _timing.CurTime + component.PerishUpdateRate;
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}
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return (int) (comp.TotalRotTime.TotalSeconds / perishable.RotAfter.TotalSeconds);
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private void OnMobStateChanged(EntityUid uid, PerishableComponent component, MobStateChangedEvent args)
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{
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if (args.NewMobState != MobState.Dead && args.OldMobState != MobState.Dead)
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return;
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if (HasComp<RottingComponent>(uid))
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return;
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component.RotAccumulator = TimeSpan.Zero;
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component.RotNextUpdate = _timing.CurTime + component.PerishUpdateRate;
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}
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private void OnPerishableExamined(Entity<PerishableComponent> perishable, ref ExaminedEvent args)
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{
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int stage = PerishStage(perishable, MaxStages);
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if (stage < 1 || stage > MaxStages)
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{
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// We dont push an examined string if it hasen't started "perishing" or it's already rotting
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return;
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}
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var isMob = HasComp<MobStateComponent>(perishable);
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var description = "perishable-" + stage + (!isMob ? "-nonmob" : string.Empty);
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args.PushMarkup(Loc.GetString(description, ("target", Identity.Entity(perishable, EntityManager))));
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}
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private void OnShutdown(EntityUid uid, RottingComponent component, ComponentShutdown args)
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{
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if (TryComp<PerishableComponent>(uid, out var perishable))
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{
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perishable.RotNextUpdate = TimeSpan.Zero;
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}
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}
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private void OnRottingMobStateChanged(EntityUid uid, RottingComponent component, MobStateChangedEvent args)
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{
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if (args.NewMobState == MobState.Dead)
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return;
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RemCompDeferred(uid, component);
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}
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private void OnRejuvenate(EntityUid uid, RottingComponent component, RejuvenateEvent args)
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{
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RemCompDeferred<RottingComponent>(uid);
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}
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private void OnExamined(EntityUid uid, RottingComponent component, ExaminedEvent args)
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@@ -41,4 +97,75 @@ public abstract class SharedRottingSystem : EntitySystem
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args.PushMarkup(Loc.GetString(description, ("target", Identity.Entity(uid, EntityManager))));
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}
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/// <summary>
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/// Return an integer from 0 to maxStage representing how close to rotting an entity is. Used to
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/// generate examine messages for items that are starting to rot.
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/// </summary>
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public int PerishStage(Entity<PerishableComponent> perishable, int maxStages)
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{
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if (perishable.Comp.RotAfter.TotalSeconds == 0 || perishable.Comp.RotAccumulator.TotalSeconds == 0)
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return 0;
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return (int)(1 + maxStages * perishable.Comp.RotAccumulator.TotalSeconds / perishable.Comp.RotAfter.TotalSeconds);
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}
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public bool IsRotProgressing(EntityUid uid, PerishableComponent? perishable)
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{
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// things don't perish by default.
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if (!Resolve(uid, ref perishable, false))
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return false;
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// only dead things or inanimate objects can rot
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if (TryComp<MobStateComponent>(uid, out var mobState) && !_mobState.IsDead(uid, mobState))
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return false;
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if (_container.TryGetOuterContainer(uid, Transform(uid), out var container) &&
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HasComp<AntiRottingContainerComponent>(container.Owner))
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{
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return false;
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}
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var ev = new IsRottingEvent();
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RaiseLocalEvent(uid, ref ev);
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return !ev.Handled;
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}
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public bool IsRotten(EntityUid uid, RottingComponent? rotting = null)
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{
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return Resolve(uid, ref rotting, false);
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}
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public void ReduceAccumulator(EntityUid uid, TimeSpan time)
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{
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if (!TryComp<PerishableComponent>(uid, out var perishable))
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return;
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if (!TryComp<RottingComponent>(uid, out var rotting))
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{
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perishable.RotAccumulator -= time;
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return;
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}
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var total = (rotting.TotalRotTime + perishable.RotAccumulator) - time;
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if (total < perishable.RotAfter)
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{
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RemCompDeferred(uid, rotting);
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perishable.RotAccumulator = total;
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}
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else
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rotting.TotalRotTime = total - perishable.RotAfter;
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}
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/// <summary>
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/// Return the rot stage, usually from 0 to 2 inclusive.
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/// </summary>
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public int RotStage(EntityUid uid, RottingComponent? comp = null, PerishableComponent? perishable = null)
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{
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if (!Resolve(uid, ref comp, ref perishable))
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return 0;
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return (int) (comp.TotalRotTime.TotalSeconds / perishable.RotAfter.TotalSeconds);
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}
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}
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@@ -573,13 +573,13 @@ namespace Content.Shared.CCVar
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/// When a mob is walking should its X / Y movement be relative to its parent (true) or the map (false).
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/// </summary>
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public static readonly CVarDef<bool> RelativeMovement =
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CVarDef.Create("physics.relative_movement", true, CVar.ARCHIVE | CVar.REPLICATED);
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CVarDef.Create("physics.relative_movement", true, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
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public static readonly CVarDef<float> TileFrictionModifier =
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CVarDef.Create("physics.tile_friction", 40.0f, CVar.ARCHIVE | CVar.REPLICATED);
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CVarDef.Create("physics.tile_friction", 40.0f, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
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public static readonly CVarDef<float> StopSpeed =
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CVarDef.Create("physics.stop_speed", 0.1f, CVar.ARCHIVE | CVar.REPLICATED);
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CVarDef.Create("physics.stop_speed", 0.1f, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
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/// <summary>
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/// Whether mobs can push objects like lockers.
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@@ -588,7 +588,7 @@ namespace Content.Shared.CCVar
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/// Technically client doesn't need to know about it but this may prevent a bug in the distant future so it stays.
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/// </remarks>
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public static readonly CVarDef<bool> MobPushing =
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CVarDef.Create("physics.mob_pushing", false, CVar.REPLICATED);
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CVarDef.Create("physics.mob_pushing", false, CVar.REPLICATED | CVar.SERVER);
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/*
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* Music
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@@ -1547,10 +1547,10 @@ namespace Content.Shared.CCVar
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CVarDef.Create("viewport.scale_render", true, CVar.CLIENTONLY | CVar.ARCHIVE);
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public static readonly CVarDef<int> ViewportMinimumWidth =
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CVarDef.Create("viewport.minimum_width", 15, CVar.REPLICATED);
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CVarDef.Create("viewport.minimum_width", 15, CVar.REPLICATED | CVar.SERVER);
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public static readonly CVarDef<int> ViewportMaximumWidth =
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CVarDef.Create("viewport.maximum_width", 21, CVar.REPLICATED);
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CVarDef.Create("viewport.maximum_width", 21, CVar.REPLICATED | CVar.SERVER);
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public static readonly CVarDef<int> ViewportWidth =
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CVarDef.Create("viewport.width", 21, CVar.CLIENTONLY | CVar.ARCHIVE);
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@@ -1655,7 +1655,7 @@ namespace Content.Shared.CCVar
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CVarDef.Create("chat.chat_sanitizer_enabled", true, CVar.SERVERONLY);
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public static readonly CVarDef<bool> ChatShowTypingIndicator =
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CVarDef.Create("chat.show_typing_indicator", true, CVar.CLIENTONLY);
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CVarDef.Create("chat.show_typing_indicator", true, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
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public static readonly CVarDef<bool> ChatEnableFancyBubbles =
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CVarDef.Create("chat.enable_fancy_bubbles", true, CVar.CLIENTONLY | CVar.ARCHIVE, "Toggles displaying fancy speech bubbles, which display the speaking character's name.");
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@@ -152,10 +152,16 @@ public abstract class SharedChatSystem : EntitySystem
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if (string.IsNullOrEmpty(message))
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return message;
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// Capitalize first letter
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message = char.ToUpper(message[0]) + message.Remove(0, 1);
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message = OopsConcat(char.ToUpper(message[0]).ToString(), message.Remove(0, 1));
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return message;
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}
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private static string OopsConcat(string a, string b)
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{
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// This exists to prevent Roslyn being clever and compiling something that fails sandbox checks.
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return a + b;
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}
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public string SanitizeMessageCapitalizeTheWordI(string message, string theWordI = "i")
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{
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if (string.IsNullOrEmpty(message))
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@@ -1,4 +1,5 @@
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Chemistry
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@@ -93,11 +94,11 @@ namespace Content.Shared.Chemistry
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}
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[Serializable, NetSerializable]
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public sealed class ReagentInventoryItem(string storageSlotId, string reagentLabel, string storedAmount, Color reagentColor)
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public sealed class ReagentInventoryItem(string storageSlotId, string reagentLabel, FixedPoint2 quantity, Color reagentColor)
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{
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public string StorageSlotId = storageSlotId;
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public string ReagentLabel = reagentLabel;
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public string StoredAmount = storedAmount;
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public FixedPoint2 Quantity = quantity;
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public Color ReagentColor = reagentColor;
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}
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@@ -1,52 +1,6 @@
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using Content.Shared.IdentityManagement;
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using Content.Shared.IdentityManagement.Components;
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using Content.Shared.Security;
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using Content.Shared.Security.Components;
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namespace Content.Shared.CriminalRecords.Systems;
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public abstract class SharedCriminalRecordsConsoleSystem : EntitySystem
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{
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/// <summary>
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/// Any entity that has a the name of the record that was just changed as their visible name will get their icon
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/// updated with the new status, if the record got removed their icon will be removed too.
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/// </summary>
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public void UpdateCriminalIdentity(string name, SecurityStatus status)
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{
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||||
var query = EntityQueryEnumerator<IdentityComponent>();
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||||
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||||
while (query.MoveNext(out var uid, out var identity))
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||||
{
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||||
if (!Identity.Name(uid, EntityManager).Equals(name))
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||||
continue;
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||||
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||||
if (status == SecurityStatus.None)
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||||
RemComp<CriminalRecordComponent>(uid);
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else
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||||
SetCriminalIcon(name, status, uid);
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||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decides the icon that should be displayed on the entity based on the security status
|
||||
/// </summary>
|
||||
public void SetCriminalIcon(string name, SecurityStatus status, EntityUid characterUid)
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||||
{
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||||
EnsureComp<CriminalRecordComponent>(characterUid, out var record);
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||||
|
||||
var previousIcon = record.StatusIcon;
|
||||
|
||||
record.StatusIcon = status switch
|
||||
{
|
||||
SecurityStatus.Paroled => "SecurityIconParoled",
|
||||
SecurityStatus.Wanted => "SecurityIconWanted",
|
||||
SecurityStatus.Detained => "SecurityIconIncarcerated",
|
||||
SecurityStatus.Discharged => "SecurityIconDischarged",
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||||
SecurityStatus.Suspected => "SecurityIconSuspected",
|
||||
_ => record.StatusIcon
|
||||
};
|
||||
|
||||
if(previousIcon != record.StatusIcon)
|
||||
Dirty(characterUid, record);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Station records aren't predicted, just exists for access.
|
||||
/// </summary>
|
||||
public abstract class SharedCriminalRecordsConsoleSystem : EntitySystem;
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
using Content.Shared.IdentityManagement;
|
||||
using Content.Shared.IdentityManagement.Components;
|
||||
using Content.Shared.Security;
|
||||
using Content.Shared.Security.Components;
|
||||
|
||||
namespace Content.Shared.CriminalRecords.Systems;
|
||||
|
||||
public abstract class SharedCriminalRecordsSystem : EntitySystem
|
||||
{
|
||||
/// <summary>
|
||||
/// Any entity that has a the name of the record that was just changed as their visible name will get their icon
|
||||
/// updated with the new status, if the record got removed their icon will be removed too.
|
||||
/// </summary>
|
||||
public void UpdateCriminalIdentity(string name, SecurityStatus status)
|
||||
{
|
||||
var query = EntityQueryEnumerator<IdentityComponent>();
|
||||
|
||||
while (query.MoveNext(out var uid, out var identity))
|
||||
{
|
||||
if (!Identity.Name(uid, EntityManager).Equals(name))
|
||||
continue;
|
||||
|
||||
if (status == SecurityStatus.None)
|
||||
RemComp<CriminalRecordComponent>(uid);
|
||||
else
|
||||
SetCriminalIcon(name, status, uid);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decides the icon that should be displayed on the entity based on the security status
|
||||
/// </summary>
|
||||
public void SetCriminalIcon(string name, SecurityStatus status, EntityUid characterUid)
|
||||
{
|
||||
EnsureComp<CriminalRecordComponent>(characterUid, out var record);
|
||||
|
||||
var previousIcon = record.StatusIcon;
|
||||
|
||||
record.StatusIcon = status switch
|
||||
{
|
||||
SecurityStatus.Paroled => "SecurityIconParoled",
|
||||
SecurityStatus.Wanted => "SecurityIconWanted",
|
||||
SecurityStatus.Detained => "SecurityIconIncarcerated",
|
||||
SecurityStatus.Discharged => "SecurityIconDischarged",
|
||||
SecurityStatus.Suspected => "SecurityIconSuspected",
|
||||
_ => record.StatusIcon
|
||||
};
|
||||
|
||||
if (previousIcon != record.StatusIcon)
|
||||
Dirty(characterUid, record);
|
||||
}
|
||||
}
|
||||
@@ -30,14 +30,13 @@ public sealed partial class BiomeComponent : Component
|
||||
public List<IBiomeLayer> Layers = new();
|
||||
|
||||
/// <summary>
|
||||
/// Templates to use for <see cref="Layers"/>. Optional as this can be set elsewhere.
|
||||
/// Templates to use for <see cref="Layers"/>.
|
||||
/// If this is set on mapinit, it will fill out layers automatically.
|
||||
/// If not set, use <c>BiomeSystem</c> to do it.
|
||||
/// Prototype reloading will also use this.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is really just here for prototype reload support.
|
||||
/// </remarks>
|
||||
[ViewVariables(VVAccess.ReadWrite),
|
||||
DataField("template", customTypeSerializer: typeof(PrototypeIdSerializer<BiomeTemplatePrototype>))]
|
||||
public string? Template;
|
||||
[DataField]
|
||||
public ProtoId<BiomeTemplatePrototype>? Template;
|
||||
|
||||
/// <summary>
|
||||
/// If we've already generated a tile and couldn't deload it then we won't ever reload it in future.
|
||||
|
||||
@@ -6,8 +6,13 @@ namespace Content.Shared.Weapons.Ranged.Components;
|
||||
/// <summary>
|
||||
/// Indicates that this gun requires wielding to be useable.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent, Access(typeof(WieldableSystem))]
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
[Access(typeof(WieldableSystem))]
|
||||
public sealed partial class GunRequiresWieldComponent : Component
|
||||
{
|
||||
[DataField, AutoNetworkedField]
|
||||
public TimeSpan LastPopup;
|
||||
|
||||
[DataField, AutoNetworkedField]
|
||||
public TimeSpan PopupCooldown = TimeSpan.FromSeconds(1);
|
||||
}
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
using Content.Shared.Weapons.Ranged.Components;
|
||||
|
||||
namespace Content.Shared.Weapons.Ranged.Events;
|
||||
|
||||
/// <summary>
|
||||
@@ -15,7 +17,7 @@ public record struct ShotAttemptedEvent
|
||||
/// <summary>
|
||||
/// The gun being shot.
|
||||
/// </summary>
|
||||
public EntityUid Used;
|
||||
public Entity<GunComponent> Used;
|
||||
|
||||
public bool Cancelled { get; private set; }
|
||||
|
||||
|
||||
@@ -239,7 +239,7 @@ public abstract partial class SharedGunSystem : EntitySystem
|
||||
var prevention = new ShotAttemptedEvent
|
||||
{
|
||||
User = user,
|
||||
Used = gunUid
|
||||
Used = (gunUid, gun)
|
||||
};
|
||||
RaiseLocalEvent(gunUid, ref prevention);
|
||||
if (prevention.Cancelled)
|
||||
|
||||
@@ -16,7 +16,7 @@ using Content.Shared.Weapons.Ranged.Events;
|
||||
using Content.Shared.Weapons.Ranged.Systems;
|
||||
using Content.Shared.Wieldable.Components;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Shared.Wieldable;
|
||||
|
||||
@@ -30,6 +30,7 @@ public sealed class WieldableSystem : EntitySystem
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly UseDelaySystem _delay = default!;
|
||||
[Dependency] private readonly SharedGunSystem _gun = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -42,7 +43,7 @@ public sealed class WieldableSystem : EntitySystem
|
||||
SubscribeLocalEvent<WieldableComponent, GetVerbsEvent<InteractionVerb>>(AddToggleWieldVerb);
|
||||
|
||||
SubscribeLocalEvent<MeleeRequiresWieldComponent, AttemptMeleeEvent>(OnMeleeAttempt);
|
||||
SubscribeLocalEvent<GunRequiresWieldComponent, AttemptShootEvent>(OnShootAttempt);
|
||||
SubscribeLocalEvent<GunRequiresWieldComponent, ShotAttemptedEvent>(OnShootAttempt);
|
||||
SubscribeLocalEvent<GunWieldBonusComponent, ItemWieldedEvent>(OnGunWielded);
|
||||
SubscribeLocalEvent<GunWieldBonusComponent, ItemUnwieldedEvent>(OnGunUnwielded);
|
||||
SubscribeLocalEvent<GunWieldBonusComponent, GunRefreshModifiersEvent>(OnGunRefreshModifiers);
|
||||
@@ -61,16 +62,21 @@ public sealed class WieldableSystem : EntitySystem
|
||||
}
|
||||
}
|
||||
|
||||
private void OnShootAttempt(EntityUid uid, GunRequiresWieldComponent component, ref AttemptShootEvent args)
|
||||
private void OnShootAttempt(EntityUid uid, GunRequiresWieldComponent component, ref ShotAttemptedEvent args)
|
||||
{
|
||||
if (TryComp<WieldableComponent>(uid, out var wieldable) &&
|
||||
!wieldable.Wielded)
|
||||
{
|
||||
args.Cancelled = true;
|
||||
args.Cancel();
|
||||
|
||||
if (!HasComp<MeleeWeaponComponent>(uid) && !HasComp<MeleeRequiresWieldComponent>(uid))
|
||||
var time = _timing.CurTime;
|
||||
if (time > component.LastPopup + component.PopupCooldown &&
|
||||
!HasComp<MeleeWeaponComponent>(uid) &&
|
||||
!HasComp<MeleeRequiresWieldComponent>(uid))
|
||||
{
|
||||
args.Message = Loc.GetString("wieldable-component-requires", ("item", uid));
|
||||
component.LastPopup = time;
|
||||
var message = Loc.GetString("wieldable-component-requires", ("item", uid));
|
||||
_popupSystem.PopupClient(message, args.Used, args.User);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user