Merge remote-tracking branch 'refs/remotes/upstream/master' into ed-17-05-2024-upstream
This commit is contained in:
@@ -110,9 +110,6 @@
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- id: WeaponRifleAk
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prob: 0.0001
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orGroup: Weapons
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- id: Throngler
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prob: 0.0001
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orGroup: Weapons
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- id: WeaponLauncherPirateCannon
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prob: 0.001
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orGroup: Weapons
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@@ -133,6 +133,5 @@
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- "You can weld glass shards into glass sheets."
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- "By right clicking on a player, and then clicking the heart icon, you can quickly examine them to check for injuries or how badly they're bleeding. You can also do this to yourself."
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- "Monkeys and kobolds have a rare chance to be sentient. Ook!"
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- "Lottery crates can very rarely contain The Throngler."
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- "You can tell if an area with firelocks up is spaced by looking to see if the firelocks have lights beside them."
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- "Instead of picking it up, you can alt-click food to eat it. This also works for mice and other creatures without hands."
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@@ -1,6 +1,6 @@
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# White Jumpskirt
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- type: entity
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parent: ClothingUniformBase
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parent: ClothingUniformSkirtBase
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id: ClothingUniformJumpskirtColorWhite
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name: white jumpskirt
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description: A generic white jumpskirt with no rank markings.
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@@ -27,7 +27,7 @@
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# Grey Jumpskirt
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- type: entity
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parent: ClothingUniformBase
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parent: ClothingUniformSkirtBase
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id: ClothingUniformJumpskirtColorGrey
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name: grey jumpskirt
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description: A tasteful grey jumpskirt that reminds you of the good old days.
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@@ -58,7 +58,7 @@
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# Black Jumpskirt
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- type: entity
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parent: ClothingUniformBase
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parent: ClothingUniformSkirtBase
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id: ClothingUniformJumpskirtColorBlack
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name: black jumpskirt
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description: A generic black jumpskirt with no rank markings.
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@@ -89,7 +89,7 @@
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# Blue Jumpskirt
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- type: entity
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parent: ClothingUniformBase
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parent: ClothingUniformSkirtBase
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id: ClothingUniformJumpskirtColorBlue
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name: blue jumpskirt
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description: A generic blue jumpskirt with no rank markings.
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@@ -120,7 +120,7 @@
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# Dark Blue Jumpskirt
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- type: entity
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parent: ClothingUniformBase
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parent: ClothingUniformSkirtBase
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id: ClothingUniformJumpskirtColorDarkBlue
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name: dark blue jumpskirt
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description: A generic dark blue jumpskirt with no rank markings.
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@@ -151,7 +151,7 @@
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# Teal Jumpskirt
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- type: entity
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parent: ClothingUniformBase
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parent: ClothingUniformSkirtBase
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id: ClothingUniformJumpskirtColorTeal
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name: teal jumpskirt
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description: A generic teal jumpskirt with no rank markings.
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@@ -182,7 +182,7 @@
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# Green Jumpskirt
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- type: entity
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parent: ClothingUniformBase
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parent: ClothingUniformSkirtBase
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id: ClothingUniformJumpskirtColorGreen
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name: green jumpskirt
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description: A generic green jumpskirt with no rank markings.
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@@ -213,7 +213,7 @@
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# Dark Green Jumpskirt
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- type: entity
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parent: ClothingUniformBase
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parent: ClothingUniformSkirtBase
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id: ClothingUniformJumpskirtColorDarkGreen
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name: dark green jumpskirt
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description: A generic dark green jumpskirt with no rank markings.
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@@ -244,7 +244,7 @@
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# Orange Jumpskirt
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- type: entity
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parent: ClothingUniformBase
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parent: ClothingUniformSkirtBase
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id: ClothingUniformJumpskirtColorOrange
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name: orange jumpskirt
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description: Don't wear this near paranoid security officers.
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@@ -275,7 +275,7 @@
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# Pink Jumpskirt
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- type: entity
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parent: ClothingUniformBase
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parent: ClothingUniformSkirtBase
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id: ClothingUniformJumpskirtColorPink
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name: pink jumpskirt
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description: Just looking at this makes you feel <i>fabulous</i>.
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@@ -306,7 +306,7 @@
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# Red Jumpskirt
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- type: entity
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parent: ClothingUniformBase
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parent: ClothingUniformSkirtBase
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id: ClothingUniformJumpskirtColorRed
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name: red jumpskirt
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description: A generic red jumpskirt with no rank markings.
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@@ -337,7 +337,7 @@
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# Yellow Jumpskirt
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- type: entity
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parent: ClothingUniformBase
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parent: ClothingUniformSkirtBase
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id: ClothingUniformJumpskirtColorYellow
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name: yellow jumpskirt
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description: A generic yellow jumpskirt with no rank markings.
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@@ -368,7 +368,7 @@
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# Purple Jumpskirt
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- type: entity
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parent: ClothingUniformBase
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parent: ClothingUniformSkirtBase
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id: ClothingUniformJumpskirtColorPurple
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name: purple jumpskirt
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description: A generic light purple jumpskirt with no rank markings.
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@@ -399,7 +399,7 @@
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# Light Brown Jumpskirt
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- type: entity
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parent: ClothingUniformBase
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parent: ClothingUniformSkirtBase
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id: ClothingUniformJumpskirtColorLightBrown
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name: light brown jumpskirt
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description: A generic light brown jumpskirt with no rank markings.
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@@ -430,7 +430,7 @@
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# Brown Jumpskirt
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- type: entity
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parent: ClothingUniformBase
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parent: ClothingUniformSkirtBase
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id: ClothingUniformJumpskirtColorBrown
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name: brown jumpskirt
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description: A generic brown jumpskirt with no rank markings.
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@@ -461,7 +461,7 @@
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# Maroon Jumpskirt
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- type: entity
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parent: ClothingUniformBase
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parent: ClothingUniformSkirtBase
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id: ClothingUniformJumpskirtColorMaroon
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name: maroon jumpskirt
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description: A generic maroon jumpskirt with no rank markings.
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@@ -629,7 +629,7 @@
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settings: short
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- type: GhostTakeoverAvailable
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- type: Loadout
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roleLoadout: [ JobCargoTechnician ]
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prototypes: [ LostCargoTechGearSuit, LostCargoTechGearCoat ]
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- type: RandomMetadata
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nameSegments:
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- names_first
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@@ -684,7 +684,7 @@
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settings: short
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- type: GhostTakeoverAvailable
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- type: Loadout
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roleLoadout: [ JobClown ]
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prototypes: [ ClownTroupe ]
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- type: RandomMetadata
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nameSegments:
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- names_clown
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@@ -742,7 +742,7 @@
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settings: short
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- type: GhostTakeoverAvailable
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- type: Loadout
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roleLoadout: [ JobChef ]
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prototypes: [ TravelingChef ]
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- type: RandomMetadata
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nameSegments:
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- names_first
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@@ -805,7 +805,7 @@
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settings: default
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- type: GhostTakeoverAvailable
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- type: Loadout
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roleLoadout: [ JobResearchDirector ]
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prototypes: [ DisasterVictimRD, DisasterVictimRDAlt ]
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- type: RandomMetadata
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nameSegments:
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- names_first
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@@ -823,7 +823,7 @@
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settings: default
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- type: GhostTakeoverAvailable
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- type: Loadout
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roleLoadout: [ JobChiefMedicalOfficer ]
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prototypes: [ DisasterVictimCMO, DisasterVictimCMOAlt ]
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- type: RandomMetadata
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nameSegments:
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- names_first
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@@ -841,7 +841,7 @@
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settings: default
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- type: GhostTakeoverAvailable
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- type: Loadout
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roleLoadout: [ JobCaptain ]
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prototypes: [ DisasterVictimCaptain, DisasterVictimCaptainAlt ]
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- type: RandomMetadata
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nameSegments:
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- names_first
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@@ -888,7 +888,7 @@
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settings: short
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- type: GhostTakeoverAvailable
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- type: Loadout
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prototypes: [ SyndicateOperativeGearCivilian ]
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prototypes: [ SyndicateOperativeGearDisasterVictim ]
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- type: RandomMetadata
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nameSegments:
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- names_first
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@@ -553,7 +553,7 @@
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- type: Sprite
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state: medical
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- type: MachineBoard
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prototype: chem_master
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prototype: ChemMaster
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requirements:
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Capacitor: 1
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materialRequirements:
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@@ -16,6 +16,17 @@
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- ItemMask
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restitution: 0.3 # fite me
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friction: 0.2
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- type: Damageable
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damageContainer: StructuralInorganic
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damageModifierSet: StrongMetallic # We only want explosions breaking them (for the most part)
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 75
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behaviors:
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: Tag
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tags:
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- Cartridge
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@@ -1,9 +1,9 @@
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- type: entity
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id: soda_dispenser
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name: soda dispenser
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suffix: Filled
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parent: ReagentDispenserBase
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id: SodaDispenser
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name: soda dispenser
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description: A beverage dispenser with a selection of soda and several other common beverages. Has a single fill slot for containers.
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suffix: Filled
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components:
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- type: Rotatable
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- type: Sprite
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@@ -24,9 +24,9 @@
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- Bartender
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- type: entity
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parent: SodaDispenser
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id: SodaDispenserEmpty
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suffix: Empty
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parent: soda_dispenser
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components:
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- type: ReagentDispenser
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storageWhitelist:
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@@ -51,10 +51,6 @@
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disposals: !type:Container
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- type: Physics
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bodyType: Static
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- type: Fixtures
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fixtures:
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fix1:
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hard: false
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- type: Construction
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graph: Toilet
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node: toilet
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@@ -1,5 +1,5 @@
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- type: entity
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id: chem_master
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id: ChemMaster
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parent: [ BaseMachinePowered, ConstructibleMachine ]
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name: ChemMaster 4000
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description: An industrial grade chemical manipulator with pill and bottle production included.
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@@ -15,9 +15,7 @@
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mask:
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- TabletopMachineMask
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layer:
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- Impassable
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- MidImpassable
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- LowImpassable
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- TabletopMachineLayer
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hard: false
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- type: ApcPowerReceiver
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powerLoad: 300
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@@ -58,6 +58,7 @@
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- TabletopMachineMask
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layer:
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- TabletopMachineLayer
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hard: false
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- type: Sprite
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sprite: Structures/Machines/microwave.rsi
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drawdepth: SmallObjects
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@@ -32,6 +32,7 @@
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- TabletopMachineMask
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layer:
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- TabletopMachineLayer
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hard: false
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- type: Sprite
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sprite: Structures/Machines/juicer.rsi
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drawdepth: SmallObjects
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@@ -80,6 +80,18 @@
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shoes: ClothingShoesBootsCombat
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gloves: ClothingHandsGlovesColorBlack
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# Syndicate Operative Outfit - Disaster Victim
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- type: startingGear
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id: SyndicateOperativeGearDisasterVictim
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equipment:
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jumpsuit: ClothingUniformJumpsuitSyndieFormal
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back: ClothingBackpackDuffelSyndicate
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shoes: ClothingShoesBootsCombat
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gloves: ClothingHandsGlovesColorBlack
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id: SyndiPDA
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ears: ClothingHeadsetAltSyndicate
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#Syndicate Operative Outfit - Basic
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- type: startingGear
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id: SyndicateOperativeGearBasic
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@@ -318,6 +330,140 @@
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- type: startingGear
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id: BananaClown
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equipment:
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id: ClownPDA
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back: ClothingBackpackClown
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shoes: ClothingShoesClownBanana
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jumpsuit: ClothingUniformJumpsuitClownBanana
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mask: ClothingMaskClownBanana
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ears: ClothingHeadsetService
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pocket1: BikeHorn
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pocket2: ClownRecorder
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#Clown Troupe
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- type: startingGear
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id: ClownTroupe
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equipment:
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jumpsuit: ClothingUniformJumpsuitClown
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shoes: ClothingShoesClown
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id: ClownPDA
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back: ClothingBackpackClown
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ears: ClothingHeadsetService
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mask: ClothingMaskClown
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pocket1: BikeHorn
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pocket2: ClownRecorder
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#Lost Cargo Tech
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- type: startingGear
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id: LostCargoTechGearSuit
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equipment:
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jumpsuit: ClothingUniformJumpsuitCargo
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shoes: ClothingShoesColorBlack
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head: ClothingHeadHatCargosoft
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id: CargoPDA
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back: ClothingBackpackCargo
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ears: ClothingHeadsetCargo
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pocket1: AppraisalTool
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- type: startingGear
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id: LostCargoTechGearCoat
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equipment:
|
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jumpsuit: ClothingUniformJumpsuitCargo
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shoes: ClothingShoesBootsWinterCargo
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head: ClothingHeadHatCargosoft
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id: CargoPDA
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||||
back: ClothingBackpackDuffelCargo
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ears: ClothingHeadsetCargo
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pocket1: AppraisalTool
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outerClothing: ClothingOuterWinterCargo
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||||
#Traveling Chef
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- type: startingGear
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id: TravelingChef
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||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitChef
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||||
shoes: ClothingShoesColorWhite
|
||||
id: ChefPDA
|
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back: ClothingBackpackSatchel
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||||
ears: ClothingHeadsetService
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belt: ClothingBeltChef
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||||
|
||||
#CMO Disaster Victim
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- type: startingGear
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id: DisasterVictimCMO
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equipment:
|
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jumpsuit: ClothingUniformJumpsuitCMO
|
||||
shoes: ClothingShoesColorBrown
|
||||
head: ClothingHeadMirror
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||||
neck: ClothingCloakCmo
|
||||
id: CMOPDA
|
||||
back: ClothingBackpackMedical
|
||||
ears: ClothingHeadsetCMO
|
||||
belt: ClothingBeltMedical
|
||||
outerClothing: ClothingOuterCoatLabCmo
|
||||
|
||||
- type: startingGear
|
||||
id: DisasterVictimCMOAlt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitCMOTurtle
|
||||
shoes: ClothingShoesColorBrown
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||||
head: ClothingHeadHatBeretCmo
|
||||
neck: ClothingNeckMantleCMO
|
||||
id: CMOPDA
|
||||
back: ClothingBackpackSatchelMedical
|
||||
ears: ClothingHeadsetCMO
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||||
belt: ClothingBeltMedical
|
||||
outerClothing: ClothingOuterCoatLabCmo
|
||||
|
||||
#Captain Disaster Victim
|
||||
- type: startingGear
|
||||
id: DisasterVictimCaptain
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitCaptain
|
||||
shoes: ClothingShoesBootsLaceup
|
||||
eyes: ClothingEyesGlassesSunglasses
|
||||
gloves: ClothingHandsGlovesCaptain
|
||||
head: ClothingHeadHatCaptain
|
||||
neck: ClothingNeckCloakCap
|
||||
id: CaptainPDA
|
||||
back: ClothingBackpackCaptain
|
||||
ears: ClothingHeadsetAltCommand
|
||||
outerClothing: ClothingOuterArmorCaptainCarapace
|
||||
|
||||
- type: startingGear
|
||||
id: DisasterVictimCaptainAlt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitCapFormal
|
||||
shoes: ClothingShoesBootsLaceup
|
||||
eyes: ClothingEyesGlassesSunglasses
|
||||
gloves: ClothingHandsGlovesCaptain
|
||||
head: ClothingHeadHatCapcap
|
||||
neck: ClothingNeckMantleCap
|
||||
id: CaptainPDA
|
||||
back: ClothingBackpackSatchelCaptain
|
||||
ears: ClothingHeadsetAltCommand
|
||||
outerClothing: ClothingOuterArmorCaptainCarapace
|
||||
|
||||
#RD Disaster Victim
|
||||
- type: startingGear
|
||||
id: DisasterVictimRD
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitResearchDirector
|
||||
shoes: ClothingShoesColorBrown
|
||||
head: ClothingHeadHatBeretRND
|
||||
neck: ClothingNeckCloakRd
|
||||
id: RnDPDA
|
||||
back: ClothingBackpackScience
|
||||
ears: ClothingHeadsetRD
|
||||
outerClothing: ClothingOuterCoatRD
|
||||
|
||||
- type: startingGear
|
||||
id: DisasterVictimRDAlt
|
||||
equipment:
|
||||
jumpsuit: ClothingUniformJumpsuitResearchDirector
|
||||
shoes: ClothingShoesColorBrown
|
||||
head: ClothingHeadHatBeretRND
|
||||
neck: ClothingNeckMantleRD
|
||||
id: RnDPDA
|
||||
back: ClothingBackpackSatchelScience
|
||||
ears: ClothingHeadsetRD
|
||||
outerClothing: ClothingOuterCoatRD
|
||||
|
||||
Reference in New Issue
Block a user