Janitorial Bomb Suit (#22244)
* add * add cargo purchase * fix * it works * do not map
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@@ -111,6 +111,22 @@
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Slash: 0.95
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Piercing: 0.95
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#Janitorial Bombsuit Helmet
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- type: entity
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parent: ClothingHeadBase
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id: ClothingHeadHelmetJanitorBombSuit
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name: janitorial bombsuit helmet
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description: A heavy helmet designed to withstand explosions formed from reactions between chemicals.
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suffix: DO NOT MAP
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components:
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- type: Sprite
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sprite: Clothing/Head/Helmets/janitor_bombsuit.rsi
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- type: Clothing
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sprite: Clothing/Head/Helmets/janitor_bombsuit.rsi
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- type: IngestionBlocker
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- type: ExplosionResistance
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damageCoefficient: 0.9
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#Cult Helmet
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- type: entity
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parent: ClothingHeadBase
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@@ -23,6 +23,28 @@
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- Hardsuit
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- WhitelistChameleon
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- type: entity
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parent: ClothingOuterBaseLarge
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id: ClothingOuterSuitJanitorBomb
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name: janitorial bomb suit
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description: A heavy helmet designed to withstand explosions formed from reactions between chemicals.
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suffix: DO NOT MAP
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components:
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- type: Sprite
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sprite: Clothing/OuterClothing/Suits/janitor_bombsuit.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Suits/janitor_bombsuit.rsi
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- type: ClothingSpeedModifier
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walkModifier: 0.8
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sprintModifier: 0.8
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- type: ExplosionResistance
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damageCoefficient: 0.15
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- type: GroupExamine
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- type: Tag
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tags:
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- Hardsuit
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- WhitelistChameleon
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- type: entity
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parent: ClothingOuterBaseLarge
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id: ClothingOuterSuitFire
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@@ -63,6 +63,20 @@
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stateDoorOpen: bomb_open
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stateDoorClosed: bomb_door
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# Janitorial bomb suit closet
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- type: entity
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id: ClosetJanitorBomb
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name: janitorial bomb suit closet
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parent: ClosetBase
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description: It's a storage unit for janitorial explosion-protective suits.
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suffix: DO NOT MAP
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components:
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- type: Appearance
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- type: EntityStorageVisuals
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stateBaseClosed: janitor_bomb
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stateDoorOpen: janitor_bomb_open
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stateDoorClosed: janitor_bomb_door
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# Biohazard
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# Base level 3 bio hazard closet
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