Improve throwing precision (#29726)

* improve throwing precision

* remove debugging logs

* minor fixes

* f

* Update Content.Shared/Throwing/LandAtCursorComponent.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
slarticodefast
2024-07-08 11:03:53 +02:00
committed by GitHub
parent c8a87ceaab
commit 92e2980534
18 changed files with 93 additions and 39 deletions

View File

@@ -43,7 +43,7 @@ public sealed class LubedSystem : EntitySystem
var user = args.Container.Owner;
_transform.SetCoordinates(uid, Transform(user).Coordinates);
_transform.AttachToGridOrMap(uid);
_throwing.TryThrow(uid, _random.NextVector2(), strength: component.SlipStrength);
_throwing.TryThrow(uid, _random.NextVector2(), baseThrowSpeed: component.SlipStrength);
_popup.PopupEntity(Loc.GetString("lube-slip", ("target", Identity.Entity(uid, EntityManager))), user, user, PopupType.MediumCaution);
}