Improve throwing precision (#29726)

* improve throwing precision

* remove debugging logs

* minor fixes

* f

* Update Content.Shared/Throwing/LandAtCursorComponent.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
slarticodefast
2024-07-08 11:03:53 +02:00
committed by GitHub
parent c8a87ceaab
commit 92e2980534
18 changed files with 93 additions and 39 deletions

View File

@@ -153,7 +153,7 @@ namespace Content.Shared.Throwing
LandComponent(uid, thrown, physics, thrown.PlayLandSound);
}
var stopThrowTime = (thrown.LandTime ?? thrown.ThrownTime) + TimeSpan.FromSeconds(ThrowingSystem.FlyTime);
var stopThrowTime = thrown.LandTime ?? thrown.ThrownTime;
if (stopThrowTime <= _gameTiming.CurTime)
{
StopThrow(uid, thrown);