Apc & Substation resprite (#28998)

* substation

* apcs

* top pixels

* new screens
This commit is contained in:
Nemanja
2024-06-16 06:43:22 -04:00
committed by GitHub
parent 732576b518
commit 9348a5cea6
40 changed files with 186 additions and 73 deletions

View File

@@ -35,21 +35,26 @@
- state: display-charging
shader: unshaded
map: ["enum.ApcVisualLayers.ChargeState"]
- state: lock0-unlocked
- state: lock0-locked
shader: unshaded
map: ["enum.ApcVisualLayers.InterfaceLock"]
- state: lock1-unlocked
visible: false
- state: lock1-locked
shader: unshaded
map: ["enum.ApcVisualLayers.PanelLock"]
- state: channel0-auto_on
visible: false
- state: lock1-locked #when these are implemented get actual sprites.
shader: unshaded
map: ["enum.ApcVisualLayers.Equipment"]
- state: channel1-auto_on
visible: false
- state: lock1-locked
shader: unshaded
map: ["enum.ApcVisualLayers.Lighting"]
- state: channel2-auto_on
visible: false
- state: lock1-locked
shader: unshaded
map: ["enum.ApcVisualLayers.Environment"]
visible: false
- type: Appearance
- type: ApcVisuals
- type: Battery

View File

@@ -23,8 +23,8 @@
- type: ExaminableBattery
- type: PointLight
radius: 1.5
energy: 1.6
color: "#3db83b"
energy: 1
color: "#ff6900"
castShadows: false
- type: NodeContainer
examinable: true
@@ -126,10 +126,11 @@
path: /Audio/Ambience/Objects/buzzing.ogg
- type: PointLight
radius: 1.5
energy: 1.6
color: "#3db83b"
energy: 1
color: "#ff6900"
netsync: false
castShadows: false
offset: 0, -0.2
- type: Clickable
- type: AccessReader
access: [["Engineering"]]
@@ -151,7 +152,7 @@
sprite: Structures/Power/substation.rsi
layers:
- state: substation_wall
- state: screen
- state: screen_wall
shader: unshaded
- type: Battery
maxCharge: 2000000