Vox nukies and ninjafix (#29783)
* Nukie species gear * antagselectionsystem autointernals * nukie vox * skrek * Remove duplicate code * skrek * EVA tank loadouts, vox ninja update * fix prototype duplication * skrek * fix summary * fixed empty startinggear error * enable vox ninjas * Comments * removed comment because startinggearprototype should not be used on antagselection aaaanyway * squish that if * Update Content.Shared/Clothing/LoadoutSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -151,10 +151,6 @@
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minimumPlayers: 30
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- type: SpaceSpawnRule
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- type: AntagLoadProfileRule
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# Vox disabled until loadouts work on AntagSelection-based spawns
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speciesOverride: Human
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speciesOverrideBlacklist:
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- Vox
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- type: AntagObjectives
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objectives:
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- StealResearchObjective
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@@ -171,6 +167,8 @@
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max: 1
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pickPlayer: false
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startingGear: SpaceNinjaGear
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roleLoadout:
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- RoleSurvivalEVA
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briefing:
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text: ninja-role-greeting
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color: Green
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@@ -86,7 +86,7 @@
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#Species that do not work with nukies should be included in this list.
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#Once the issues are fixed the species should be removed from this list to be enabled.
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#Balance concerns are not a valid reason to disable a species, except for high-impact Nukie-specific exploits.
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- Vox
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#- Vox
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- type: entity
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parent: BaseNukeopsRule
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@@ -103,6 +103,8 @@
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fallbackRoles: [ Nukeops, NukeopsMedic ]
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spawnerPrototype: SpawnPointNukeopsCommander
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startingGear: SyndicateCommanderGearFull
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roleLoadout:
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- RoleSurvivalSyndicate
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components:
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- type: NukeOperative
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- type: RandomMetadata
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@@ -119,6 +121,8 @@
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fallbackRoles: [ Nukeops, NukeopsCommander ]
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spawnerPrototype: SpawnPointNukeopsMedic
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startingGear: SyndicateOperativeMedicFull
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roleLoadout:
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- RoleSurvivalSyndicate
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components:
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- type: NukeOperative
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- type: RandomMetadata
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@@ -137,6 +141,8 @@
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max: 3
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playerRatio: 10
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startingGear: SyndicateOperativeGearFull
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roleLoadout:
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- RoleSurvivalSyndicate
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components:
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- type: NukeOperative
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- type: RandomMetadata
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